Captain
Join Date: Jun 2012
Posts: 1,123
# 31
10-31-2012, 01:40 PM
Well, at least you can't activate all of the consoles at the same time.

And the perfect shield takes all weapons offline.

It should shut off engine too. Better yet, shut off aux as well. You'd think the "perfect shield" would require diverting all power to the shields to pull that off.
Rihannsu
Join Date: Jun 2012
Posts: 1,702
# 32
10-31-2012, 01:40 PM
Quote:
Originally Posted by dalnar83 View Post
Thats nice build a nebula...oh wait...lol compare those two ships :p


Vesta vs. Nebula

same layout - check
better turn rate - check
dual cannons - check
better console layout - check
hangars - check

How can cryptic dare to sell a fleetNebula for 2000 zen ?per character
the vesta is absurd
Joined 06.10
PvP 2010-2011
PvP 2012-2013
Commander
Join Date: Jun 2012
Posts: 438
# 33
10-31-2012, 01:42 PM
This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~BranFlakes

Last edited by pwebranflakes; 10-31-2012 at 02:01 PM.
Commander
Join Date: Jun 2012
Posts: 273
# 34
10-31-2012, 01:42 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
how about some insane build crafting? this is proboly what i would run out of the gate. not that i plan on legitimizing this thing with a purchase

3DHC/3 beam arrays

sci captain, 3 tech doffs, 2 vm doffs

TT1, CRF1
EPtS1, AtB1, EWP1
EPtA1, AtB1

TSS1, HE2, ST3, VM3
PH1
Tac Cappy, 3 Maintence DOffs (purple), 2 Sci Team DOffs

[color="Blue"] Tractor Beam 1, Hazard Emitters 1, TSS 2, Sci Team 3, Feedback Pulse 3
[color="Red"] TT1 x 1, Torp Spread 1, THY 2, CRF 1 & 2
[color="Orange"]EPtW 1, EPtS 2

Fed variant of the KHG set, and the BO console that the Tac version comes with. 1 DHC Acc x 2, 1 Aux DHC, 1 Quantum torp, 3 turrets.
Captain
Join Date: Jun 2012
Posts: 1,123
# 35
10-31-2012, 01:45 PM
Quote:
Originally Posted by levi3 View Post
You are the defacto expert on RCS mods - what happens if i drop a MII purple RCS mod in there to the turn rate?
What else you got?

With my Tactical Escort Retrofit, 17 turn rate, at 52/30 engine power, the Advanced Fleet Hyper-Impulse Engine [turn]x3 [spd], Tachyokinetic Converter, and RCS mk XII (purple), I get a turn rate of 42.6.

Turn rate for the Vesta will probably be around 39-40 with the same hardware/power level.
Captain
Join Date: Jun 2012
Posts: 757
# 36
10-31-2012, 01:48 PM
Tac Captain.

TT1, RF 1, Omega 1/RF 2
EPtS 1, EPtS 2
(insert choice of Sci heals) + TB + VM 3/FBP 3.

/win
The first we heard of getting new PvP maps "soon" was in August of 2010. We're consistently told something will be coming with the "next" update. Absolutely nothing has come to PvP since launch.

I think it's finally time Cryptic stopped stringing us along, don't you?
Empire Veteran
Join Date: Jun 2012
Posts: 6,747
# 37
10-31-2012, 01:53 PM
Quote:
Originally Posted by levi3 View Post
You are the defacto expert on RCS mods - what happens if i drop a MII purple RCS mod in there to the turn rate?
she ship will have an adjusted turn rate over 20 if your skill tree is set up right, with 1 console it will proboly have a around a 30 turn rate

Quote:
Originally Posted by wolfpack12c View Post
I find it funny they ship has 3 for and aft slots but it really has 4 fore weapons because of the aux phaser duel heavy. This is such an oped ship and with tractor pet spam it will be way oped. I'm a sci capt and I honestly don't feel this ship. It's to much like an escort. I've always piped in a sci ship and plan to always do so but this ship is insane. I expect them to need it after 3000 sales that way they will have all the money they can get off it and then laugh.
im 99% sure that dhc acts like a console, as in its a slotted weapon like the quad cannons
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Jun 2012
Posts: 1,642
# 38
10-31-2012, 01:54 PM
Quote:
Originally Posted by praxi5 View Post
Tac Captain.

TT1, RF 1, Omega 1/RF 2
EPtS 1, EPtS 2
(insert choice of Sci heals) + TB + VM 3/FBP 3.

/win
Will most of the Sad Pandas be rolling a Vesta?
Captain
Join Date: Jun 2012
Posts: 1,642
# 39
10-31-2012, 01:55 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
she ship will have an adjusted turn rate over 20 if your skill tree is set up right, with 1 console it will proboly have a around a 30 turn rate

So will she be able to take the Fleet Vor'cha out for a dance?
Captain
Join Date: Jun 2012
Posts: 887
# 40
10-31-2012, 02:00 PM
And I just bought Acc x3 weapons finally... Why oh why did I have to bind them.
Previously Alendiak
Daizen - Lvl 50 Engineer - Fleet Avenger
Selia - Lvl 50 Tactical - Fleet Avenger
Toval - Lvl 50 Tactical - Fleet Mogai
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 11:02 AM.