each of these vestas come with a aux DHC correct? can you slot more then 1 at a time, and thus not need weapons power at all?
I was wondering this too, also are they restricted to the vesta only, or could they be move to say a Defiant so you can have some of your firepower training your aux instead of weapon power, keeping your overall powerlevels higher (since both recharge seperately)
Hmm, will have to think whether getting the bundle or not (If it were one ship for 2500 Zen, I'd get it at launch day - as I promised somewhere on the forums).
That said, I'll get it in some shape sooner or later.
Now on to the currently advertised specs:
Why would you add a hangar? I see no reason for it. Looks like you add a hangar to each and any new ship nowadays. Not too happy about that.
Maybe the 13 turn rate is a little too high, DHCs work fine on 10 point Vor'chas (and derivatives). You could lower it to say 11 or 10 and increase the hull somewhat. It won't seem so overpowered and would fall in line with the expectations coming from its size.
(NOTE: We don't yet know about the inertia value, would be funny if they killed the 13 turn rate with an Odyssey-like inertia.)
Overall, I'd say tune it down a notch, it'll still remain a go-to ship for any type of play. Get rid of the hangar, maybe get rid of the subsystem targeting as well (will probably not be used that much, anyway) and for the turn rate, see higher.
TOIVA, Toi Vaxx, Toia Vix: Bring in the Allegiance class Toi'Va, Ti'vath, Toivia: Add Tier 6 staple KDF ship types: Carrier and Bird of prey. Tae'Va, T'Vaya, To'Var: Give us Asylums for Romulans