Career Officer
Join Date: Jun 2012
Posts: 735
# 31
10-31-2012, 03:21 AM
Quote:
Originally Posted by virusdancer View Post
Can this be salvaged?

Star Cruiser w/ Sci Captain

4 Phased Polaron, 2 Polarized Tetryon, 2 Plasma-Disruptor
in short: NO!

Go all weapons of the same energy type, and use damage-type specific tac consoles!
Captain
Join Date: Aug 2012
Posts: 11,963
# 32
10-31-2012, 04:05 AM
Quote:
Originally Posted by dassemsto View Post
in short: NO!

Go all weapons of the same energy type, and use damage-type specific tac consoles!
On perhaps 99.9% of my builds, I go that way... it didn't make sense for this particular build.

With the assumption that the majority of people are just going to be running Neut - you'll take a hit by mixing weapons and tac consoles. It's a pretty safe assumption, because most build suggestions suggest running with Neut rather than carrying the various consoles and paying attention to the damage the enemy is using and switching them out.

So I agree that in the vast majority of cases - one type supported by matching consoles.

I went a different direction with this build though...
Captain
Join Date: Jul 2012
Posts: 2,192
# 33
10-31-2012, 04:18 AM
I must admit, even I'm not that crazy to do a rainbow builds
Captain
Join Date: Aug 2012
Posts: 11,963
# 34
10-31-2012, 05:04 AM
Quote:
Originally Posted by dalnar83 View Post
I must admit, even I'm not that crazy to do a rainbow builds
Heh, it's not quite a rainbow build.

I used to fly Skittles BoPs back when Ker'rat was infinifarm. 6 turrets - one of each. Taste the rainbow!

For the life of me, though - I can't remember why I've got the 2 PDH on there. When I started the toon a couple of days ago to test out the AtB/EPtA stuff, I had planned on going 4 Pol - 4 Tet. I'll have to grab two more Tets. That's where I ended up with the 2x DEDM instead of a Pol and a Tet.
Empire Veteran
Join Date: Jun 2012
Posts: 6,521
# 35
10-31-2012, 03:38 PM
Quote:
Originally Posted by virusdancer View Post
I'm still wondering how much this is going to change in the next 2-3 weeks as S7 hits...meh.

As an aside, I was wondering how long it took you to get used to the AtB/EPtA combo? It just feels awkward - both in how it's like a side thing being done (as opposed to the run of the mill popping things) and in how it throws the timing off (used to things being ready at certain points) for both the ship and others (lol, it's funny how long the refreshes feel on other ships).

I know if I can get used to it - I will feel a little evil. The potential there is pretty damn nifty on boats not needing the high Aux.
it feels awsome, but you have to spam a key bind constantly. if your trying to keep up with the AtB cooldown without keybinds, the build is to much of a handful. in post #6, i posted a link to a tool that will let anyone build good key binds with 0 difficulty. it does it all for you, theres even links to an instruction vid.

Quote:
Originally Posted by fakehilbert View Post
http://hilbertguide.com has some solid and easy builds.
its included in post #5, the useful link post
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Jun 2012
Posts: 1,118
# 36
10-31-2012, 03:52 PM
How would you do a Tactical Escort Retrofit?

I'd like to compare to see if there's anything I should improve on.
Empire Veteran
Join Date: Jun 2012
Posts: 6,521
# 37
10-31-2012, 04:07 PM
Quote:
Originally Posted by virusdancer View Post
Can this be salvaged?

Star Cruiser w/ Sci Captain

4 Phased Polaron, 2 Polarized Tetryon, 2 Plasma-Disruptor

TT1, BFAW2
ET1, EPtS2, RSP2, EWP2
EPtA, AtB1, AtB2
HE1, TSS2
PH1

Borg Deflector
Jem Shields
Jem Engine

2x DEDM
Borg, Tetra, Ablative, Neut
Bio, Emitter, Shield Emitter

SFM, Engine-Weapon-Aux batteries

3x Technician, 2x Shield Distribution

SAP 0, SWT 9, DC 0, SB 6, SHR 9, SFC 9, SSE 9
SEW 9, SPW 0, SI 9, SR 0, SWCE 6, SPI 9, SSS 9
SM 9, STS 9, SEPS 9, SIT 6, SWCP 9, SGG 0, SPG 0
SS 0, STC 3, SEP 3, SHP 6, SSP 6, SID 3, SS 0
SEWS 9, SWPS 0, SAR 3, SAP 0, SWP 6, SCS 0, SSD 0
to much going on with dev blogs to get to this sooner. this is salvigable, and your on your way to building something that will work.


why this wont work:

weapons- using multiple energy types, or rainbow builds, does not work. they can not effectively be buffed by tactical consoles. it also puts a bulls eye on you, the rainbow user is going to be the least experienced target you can shoot at.

station powers- AtB is definitely an advanced choice, and you better off using 2 copies of AtB1 instead of using up a much more valuable LTC station. with the power buff from 2 AtB, i find needing more then EPtS1 unneeded. RSP, EWP and DEM are great choices for your COM and LTC stations, for control, defense and damage dealing. with a sci captain, you could use some station power training. ask on OPVP for help in that regard, people always oblige there.

equipment- the only equipment combos that mater are the borg and omega, or the KHG if you use projectiles. borg engine and deflector with a maco shiled, or omega engine and deflector with a maco shield. this gives you ether free heals or free damage.

as for the skill tree... i cant read that lol. if you post one, post it build on this web site


i'll soon be adding suggested skill try builds to the builds i posted so far, and future builds

Quote:
Originally Posted by shookyang View Post
How would you do a Tactical Escort Retrofit?

I'd like to compare to see if there's anything I should improve on.
that will be the next thing i do
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Ensign
Join Date: Sep 2012
Posts: 7
# 38
10-31-2012, 04:19 PM
I am fairly new to pvp. I have only done it 2-3 times but from what I have done it seems like fun. I have come up with this build so far and would like additional input if you all don't mind.

http://www.stoacademy.com/tools/skil...Anith1284_2197

It will be in a Patrol Escort for now. Not sure if I will upgrade to a ship I actually have to buy or not. Will be using 3 Disruptor DHC's and 1 Quantum Torpedo.
Captain
Join Date: Aug 2012
Posts: 11,963
# 39
10-31-2012, 05:03 PM
Okay, so I've made some adjustments that render some of what I said originally in this post moot - some I changed back to what it was - some I changed because it simply was not working like expected - some changed based on good advice that I have a tendency to ignore...

The skill build: http://www.stoacademy.com/tools/skil...build=POLTET_0
(can ignore the BOFF layout there - I created an uneditable link - the actual BOFFs are below)

Star Cruiser

Sci Captain - 3x Technician, 2x Shield Distribution

Fore: 4x Polarized Tetryon
Aft: 4x Polarized Tetryon

TT1, BFAW2
EPtS1, AtB1, RSP2, EWP2
EPtA, AtB1, DEM2

TSS1, HE2
PH1


Deflector: Borg
Shields: Borg
Engine: Borg

Tac: 2x Tetryon Pulse Generator
Eng: Emergency Force Fields, Tetra, Ablative, Neut
Sci: Biofunction Monitor, Emitter Array, Borg

Devices: SFM, Engine-Weapon-Aux batteries

Know the shields should be MACO, but I'm not sure I can bring myself to run that many STFs...lol. Pesky Rare MACO engines dropped while farming the EDC for the retro stuff...

Not sure what to do with the SDO Doffs after the patch later today...

edit: Going to try out the Paratrinic instead of the Borg based on Hilbert's stuff... at least until S7.

edit2: I'm thinking about dropping the Tetra/Ablat for a second Neut and RCS. It just doesn't turn with the Borg engine like it did with the Jem...meh.

Last edited by virusdancer; 11-01-2012 at 02:17 PM.
Captain
Join Date: Aug 2012
Posts: 11,963
# 40
11-01-2012, 02:01 AM
So in having asked about that cruiser build, I suppose I should ask about my RSV build. I used to run a tranScort (but like most of my toons, I get bored and delete them). I'm thinking about trying to go for more longevity in builds/toons - so thoughts on this one would be appreciated:

RSV

Sci Captain - 2 SDO/BFI, 1 Projectile, 1 Deflector, 1 Gravmetric

Skill Build: http://www.stoacademy.com/tools/skil...=hullbuster2_0

Fore: 2x Rapid Reload Trans, 1x Breen Trans Cluster
Aft: Tric Mine, Trans Mine, Breen Trans Cluster

TS1, DPB1
TT1

EPtS1, AtS1
JTS1, SS1, TR2, GW2
PH1, HE2, TSS3


Deflector: Breen
Engine: Borg
Shields: Breen

Tac: 3x Transphasic Compressor
Eng: Emergency Force Fields, Neut
Sci: Borg, Biofunction Monitor, Shield Emitter, Emitter Array

Devices: SFM, Engine-Aux batteries

I goobered the skill build and locked myself out of GW3 (something that I'll fix on a reroll). One of the things I was thinking about for a build like this was working toward the AKHG with S7...
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