Starfleet Veteran
Join Date: Jun 2012
Posts: 1,018
# 211
10-31-2012, 06:19 PM
i hope it does change , thats a wee bit overpowered lol
one set of aux cannons wouldnt be so bad , but 3-4 would be pointless , what'd be the point having weapon power ? your turrets ? >__>
besides that , this being a SCIENCE SHIP and all , whoes science abilities USE AUX POWER wouldnt it make a weapon that drains said power like throwing a shovel at a man who fell down a well and asking him to dig his way out ?
12th Fleet
Rear Admiral , Engineering Division
U.S.S. Sheffield N.C.C. 92016

Last edited by rrincy; 10-31-2012 at 06:23 PM.
Commander
Join Date: Aug 2012
Posts: 471
# 212
10-31-2012, 06:22 PM
A tactical captain in this is going to shred face. An engineering captain in this is going to be nigh-unkillable. A science captain in this is going to... well nothing really. Science captains still suck. Nothing wrong with science ships or space powers, its just the captain abilities that suck. THATS why very few people play science at the moment, not the lack of good science ships.
Captain
Join Date: Jun 2012
Posts: 1,764
# 213
10-31-2012, 06:24 PM
Exactly, your turrets still need weapon power, but not as much. Leaving it at 25 is enough given your innate bonuses.

Escorts use full Aux are: Defiant, for cloaking, and Armitage, for fighters. This is a welcome addition. But do also note that these ADHCs will not have [Acc]x3 so I don't see how this is unbalancing pvp when all they do is miss...

On hindsight, running full aux for the defiant then use Aux2Batt while coming out of cloak is a better idea than running 4xADHCs, simply because the mods are PVP unfriendly. You only need/have 10 seconds to down a target. If its not dead by then, your buffs would've been close to running out. You should just ICC and recloak instead of sticking around.
Quote:
Originally Posted by Lt. Comm. Pion
What should I wish upon the endless universe;
To be able to smile and forgive everything;
That's right, if we light up the dream in our hearts without averting our eyes;
We should be able to walk whatever tomorrow comes...

I am V. Adm. Kha Yuung, and I approve of this message.

Last edited by khayuung; 10-31-2012 at 06:28 PM.
Republic Veteran
Join Date: Jun 2012
Posts: 1,033
# 214
10-31-2012, 06:24 PM
Now this is what I am talking about. I love how you guys broke up all of the Vesta's abilities into three separate subclasses. On top of that, y'all gave each subclass a unique skin. That is learning from the dropped ball of the Odyssey class. Well done indeed!!!
If you believe the sky is the limit, you are aiming too low. We must reach beyond the stars - Ambassador Otungku
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,018
# 215
10-31-2012, 06:28 PM
true , just seems weird for it to be able to have 3 of these , that said , ill not be using them regardless , all my aux goes towards gravity wells
12th Fleet
Rear Admiral , Engineering Division
U.S.S. Sheffield N.C.C. 92016
Career Officer
Join Date: Jun 2012
Posts: 6,416
# 216
10-31-2012, 06:28 PM
Just watch the Aux Cannons will be specific to the Vesta.
Rihannsu
Join Date: Jun 2012
Posts: 333
# 217
10-31-2012, 06:29 PM
I'm glad to hear about the aux cannons. Science has been so handicapped that I think having gear that is Auxilary dependant is a great way to go!

If it doesn't have a unique bridge, it would be nice if we could at least get the Oddysey one to use.

I was also wondering what the cooldowns are for the console powers/set bonuses.
Captain
Join Date: Jun 2012
Posts: 1,764
# 218
10-31-2012, 06:30 PM
Quote:
Originally Posted by azurianstar View Post
Just watch the Aux Cannons will be specific to the Vesta.
Then there is no disturbance in the force, and I carry on running full Aux + Aux2batt for PvP burst dps. I still win.
Quote:
Originally Posted by Lt. Comm. Pion
What should I wish upon the endless universe;
To be able to smile and forgive everything;
That's right, if we light up the dream in our hearts without averting our eyes;
We should be able to walk whatever tomorrow comes...

I am V. Adm. Kha Yuung, and I approve of this message.
Captain
Join Date: Jun 2012
Posts: 11,103
# 219
10-31-2012, 06:31 PM
Quote:
Originally Posted by azurianstar View Post
Just watch the Aux Cannons will be specific to the Vesta.
Using them on my Dreadnought is one of the few comforts I could afford....
http://i1151.photobucket.com/albums/o633/centersolace/189cux9khvl6ojpg_zpsca7ccff0.jpg

So inhumane superweapons, mass murder, and canon nonsense is okay, but speedos are too much for some people.
Captain
Join Date: Jun 2012
Posts: 633
# 220
10-31-2012, 06:32 PM
Quote:
Exactly, your turrets still need weapon power, but not as much. Leaving it at 25 is enough given your innate bonuses.
No you misunderstand. If these are like the Quads, you have 25 weapons power and they'll be doing 20% the damage you would with 125 wepaons power. Nothing i'm seeing says their damage no longer scales off weapons power, just that they don't drain it.

it's a common misconception about quads actually. If you took the engine power drain off quads it would be a pure buff as your engine power setting has NOTHINg to do with their damage output.
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