Lt. Commander
Join Date: Jul 2012
Posts: 172
# 1 Science has no place in STO
11-01-2012, 12:54 AM
Since pvp is all but dead, and pve is dominated by escorts. The science ships have fallen behind. I find it funny that they add the Vesta as a science ship but yet, in a pve game science is lacking. An escort can do pve better and faster.
Career Officer
Join Date: Jun 2012
Posts: 5,953
# 2
11-01-2012, 01:09 AM
The Vesta is not really a pure Science Ship, she's more like a mini Escort (Frigate?).

Put a Tactical in the Vesta's LTC Universal slot, do the 3 Aux DHC with Turrets in the back, and you got a ship dishing out more damage than a Cruiser or even the Galaxy-X. But second to the Destroyers and pure Escorts.
NO to ARC!

Season 9.5 = STO's NGE is Here! Welcome to the Grind!

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Empire Veteran
Join Date: Oct 2012
Posts: 908
# 3
11-01-2012, 01:09 AM
Quote:
Originally Posted by issueman1 View Post
Since pvp is all but dead, and pve is dominated by escorts. The science ships have fallen behind. I find it funny that they add the Vesta as a science ship but yet, in a pve game science is lacking. An escort can do pve better and faster.
Is there still PVP in STO? Where?

On a serious note:

PVP was a trouble child of Cryptic since its inception, it has only recently become the Red Headed Step Child of the Studio. I only PvP when playing my Klingon toons, it's so much fun being on the RED Side and watch the Federalist go BOOM. If only Cryptic would repair and update the PvP portion if the game, though I don't see it happening since they are busy making the game a grindfest and a money sink.

In regards to the Vesta, its a Hybrid of some sort - I think CRYPTIC is now heading towads that standard with all their future ship releases.

With the exception of pure escorts - the days of true blue cruisers and science vessels are numbered.

Last edited by stark2k; 11-01-2012 at 01:15 AM.
Career Officer
Join Date: Jun 2012
Posts: 138
# 4
11-01-2012, 01:18 AM
Quote:
Originally Posted by stark2k View Post

Just wish Cryptic would repair and update the PvP portion if thegame, though I don't see it happening since they are busy making the game a grindfest and a money sink.
Yes, alot of us have the same wish, they don't seem to realise that apart from the foundry, pvp is the best place for user generated content that never gets old. Just give us a real pvp update, and we will be happy for a longer time than it takes for us to play through all available episodes.

Or, you could pass that down to the foundry makers if you are too busy with accumulating cash.

"Welcome to the foundry, what type of map would you like to create?
PVE or PVP?
Rules?
Win Condition?
Number of players?
Faction Bound?

Generating map."
Captain
Join Date: Jun 2012
Posts: 891
# 5
11-01-2012, 01:34 AM
The Vesta will do near escort level DPS while having a massive shield tank, escort level mobility, carrier pets, and a couple of extremely useful high level science slots (ie gravity well). That's not even counting console toys.

Using it as a jumping off point to sell the idea that sci ships are terrible is really dumb, it's probably going to be one of the very top PvE ships in the game, especially the tactical variant.

Pure Science ships have their problems, but FFS don't try and use the Vesta as a platform for pointing it out.
Commander
Join Date: Jul 2012
Posts: 405
# 6
11-01-2012, 01:54 AM
I dunno, honestly I don't see the Vesta being anywhere near as good as some people are expecting/hoping/convincing themselves into believing. It's a Sci ship, it has 6 weapon slots. Yes it can equip DHC, but doing that precludes using the innate subsystem target attacks which are a big part of a Sci ship. Even the Tactical version only gets +5 weapon power so not much bonus damage from high weapon power unless you use weapon batteries or emergency to weapon. Cannons based on aux power rather than weapon is a decent idea, but will they actually be any good? And they're fore only, so whatever rear weapons will be hamstrung if you go full aux for those cannons unless you use mines/torps only in the rear slots. The aux cannon also looks like it has bad mods like many of the fleet weapons with dmgx2. Would've been much better with accx2 and critd or crith instead of dmg.

But the biggest thing is it doesn't have a Cmdr Tac slot, with the universal being Lt. Cmdr and a Lt. as the dedicated Tac exactly like the Wells so you can't even make the most of cannons. So with all that I don't expect it will have anywhere near escort level DPS. The consoles also don't look all that impressive aside from the Fermion field, cryptic got it right with the Odyssey consoles and I don't think anything will top that for usefulness, though the Mannheim/Tipler combo is just fun.

I'll probably get the 3 pack anyway though if I like how it handles while testing it after it shows up in Tribble.
Captain
Join Date: Jul 2012
Posts: 2,192
# 7
11-01-2012, 01:56 AM
Sensor analysis + 6 weapon slots = more power efficient 8 weapon slots
Captain
Join Date: Jun 2012
Posts: 1,764
# 8
11-01-2012, 02:06 AM
And there's the option to run half of your most power intensive weapons with aux.

And also it will not preclude SS targeting with the new 360 degree beam array coming in S7. I bet every fore-facing ship and their mother with a BO3 will do just that, beat down the shield with cannons, then BO3 the hull.
Quote:
Originally Posted by Lt. Comm. Pion
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That's right, if we light up the dream in our hearts without averting our eyes;
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Captain
Join Date: Jul 2012
Posts: 2,192
# 9
11-01-2012, 02:10 AM
As far as I know the kinetic beam array wont be affected by existing beam abilities.
Captain
Join Date: Jun 2012
Posts: 1,764
# 10
11-01-2012, 02:14 AM
...what?! And here was I placating people with that hope for days now!!
Quote:
Originally Posted by Lt. Comm. Pion
What should I wish upon the endless universe;
To be able to smile and forgive everything;
That's right, if we light up the dream in our hearts without averting our eyes;
We should be able to walk whatever tomorrow comes...

I am V. Adm. Kha Yuung, and I approve of this message.
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