Captain
Join Date: Jun 2012
Posts: 1,764
# 51
11-01-2012, 02:09 AM
Vampire KDF vs Danubespam Fed.

I wish they'd upgrade the graphics engine. This is what I call an EPIC space battle, with ships ships EVERYWHERE, but it just kills the rendering. Sometimes, whole ships just disappear. :/
Quote:
Originally Posted by Lt. Comm. Pion
What should I wish upon the endless universe;
To be able to smile and forgive everything;
That's right, if we light up the dream in our hearts without averting our eyes;
We should be able to walk whatever tomorrow comes...

I am V. Adm. Kha Yuung, and I approve of this message.
Captain
Join Date: Jun 2012
Posts: 2,228
# 52
11-01-2012, 03:49 AM
Quote:
Originally Posted by corsair114 View Post
The sky's not falling, and this ship will be beatable. 100% behind the Cappy on this. Keep shooting, sub-nuccing, and team healing your way to victory.

It is, however, extremely overpowered relative to other science ships. It is, literally, every Fed Fleet Science Ship condensed into three ships with an add-on hangar, and better potential spike damage. It has some wild, wild console abilities. It loads DHC's on a nimbler, Sci-heavy Fleet Vor'cha with better shields, maneuverability, and a hangar.

Unbeatably broken? It's not *quite* to the level of the Jem Shield+BFI bug, but it's pretty far up the ladder. Makes my Regent feel a bit like a waste Zen, and leaves me wondering why I should even bother with a Fleet RSV (aside from liking the Luna-class)?
STO is a team game.

By itself the Vesta appears exceedingly OP in comparison to other ships in that class, and significantly more in terms of anything the KDF can field.

Now consider that you are going to have a 2-3 of these hangar capable ships in the field.

The sky may not be falling, but something is not right. For those that are arguing that the Vesta is no OP and even a crappy ship, is their slide-of-hand attempt to ensure that it does not get balance, and remains with the perfect stats it currently has.
Lieutenant
Join Date: Jun 2012
Posts: 70
# 53
11-01-2012, 04:12 AM
Quote:
Originally Posted by thishorizon View Post
you got yourself all worked into a fine little ragemode......

with either anticipation or resent...right?
I think people need to stop crying about it cause it's not gonna make it go away. They have introduced equally as annoying things and we all got over it
Empire Veteran
Join Date: Jun 2012
Posts: 6,429
# 54
11-01-2012, 04:16 AM
theres no question the ship can be killed and killed easily, its what it can do wile alive thats the problem
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Empire Veteran
Join Date: Jun 2012
Posts: 6,753
# 55
11-01-2012, 06:22 AM
Quote:
Originally Posted by drkfrontiers View Post
The sky may not be falling, but something is not right. For those that are arguing that the Vesta is no OP and even a crappy ship, is their slide-of-hand attempt to ensure that it does not get balance, and remains with the perfect stats it currently has.
Then there is No reason why the KDF can't have a Vesta similiar vessel.

They can even call it the Chancellor Class strike vessel after the Gorkon novels.
Something like;

Chancellor Class Strike vessel
Rank Required: Lt.G
Hull Strength: 29,000
Shield Modifier: 1.15
Crew: 950
Weapons: 4 Fore, 2 Aft
Device Slots: 3
Bridge Officer Stations: 1 Lieutenant Universal, 1 Lieutenant Engineering, 1 Commander Science, 1 Ensign Universal, 1 Lieutenant Commander Tactical
Base Turn Rate: 13 degrees per second
Impulse Modifier: 0.16
Sensor Analysis
Can Equip Cannons
Standard Cloak
Aux Disruptor Dual Heavy Cannons Mk XII [Acc] [Dmg]x2
1 Hangar Bay with 1 wing of Siphon Drones

No idea what the three variant special abilities would be.

or they could draw inspiration from MisterDee's Deep Scout vessel ideas.

I mean if the Vesta is not OP, that is.
Roy Hatch (stryker) soldier, friend, and good man.
1945-2014
RIP
Captain
Join Date: Jun 2012
Posts: 1,395
# 56
11-01-2012, 07:11 AM
I personally want a fully-universal, QuD-style (powerful and heavily armored) BoP that harnesses Kar'fi interdimensional rift technology and the turbulent energies of the nether-hell to grant me both instant teleportation on a short cooldown as well as a dark, nigh-impenetrable battle shroud/cloak. I will call it the IKS Hellraiser and it will be just magical.

More seriously though, a "deep scout" ship that could deploy cloak-enhancing, team-buffing (like stronger AoE hull repair or something) listening posts, and maybe some more heavily-sci CC powers would be nice. I mean it'd be kind of like the Varanus except done right this time (i.e. it has an actual cloak, can turn worth a ****, etc).

vids and guides and stuff

[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples

Last edited by shimmerless; 11-01-2012 at 07:13 AM.
Empire Veteran
Join Date: Jun 2012
Posts: 6,753
# 57
11-01-2012, 07:15 AM
Quote:
Originally Posted by shimmerless View Post
I personally want a fully-universal, QuD-style (powerful and heavily armored) BoP that harnesses Kar'fi interdimensional rift technology and the turbulent energies of the nether-hell to grant me both instant teleportation on a short cooldown as well as a dark, nigh-impenetrable battle shroud/cloak. I will call it the IKS Hellraiser and it will be just magical.
I got goose bumps, this is like you channeled the Cryptic " a little OP sells better" design team....
Roy Hatch (stryker) soldier, friend, and good man.
1945-2014
RIP
Captain
Join Date: Jun 2012
Posts: 3,077
# 58
11-01-2012, 09:52 AM
Any good build ideas taking out Vesta quickly solo as tac captain? Either KDF or Fed builds will be appreciated.
Captain
Join Date: Jun 2012
Posts: 1,395
# 59
11-01-2012, 09:54 AM
Quote:
Originally Posted by marc8219 View Post
Any good build ideas taking out Vesta quickly solo as tac captain? Either KDF or Fed builds will be appreciated.
It's not so much builds as choosing the right ship and keeping out of its arc. You should comfortably have superior turn so long as you're in a 'scort, just stay well out of its fore like you would against any other escort and pulverize its rear end. Control its movement with TB if you can, it's unlikely they'll take any hold immunities.

vids and guides and stuff

[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Captain
Join Date: Jun 2012
Posts: 3,077
# 60
11-01-2012, 10:30 AM
Quote:
Originally Posted by shimmerless View Post
It's not so much builds as choosing the right ship and keeping out of its arc. You should comfortably have superior turn so long as you're in a 'scort, just stay well out of its fore like you would against any other escort and pulverize its rear end. Control its movement with TB if you can, it's unlikely they'll take any hold immunities.
So maybe escorts that have an extra sci slot like Advanced or Fleet patrol so you can use TB and still have heals would be good, or Bird of Prey with a little extra sci.

Also was looking at the stats and it has paper thin hull but strong shields so even getting that shields out of the way for a few secs would mean death for this so maybe beam target shields and/or other shield strip powers could be useful? Think I might replace BO for
target shields for my DBB and use tractor with shield drain doff.
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