Captain
Join Date: Jun 2012
Posts: 1,460
# 11
11-01-2012, 07:27 AM
Quote:
Originally Posted by stormbringer77 View Post
f you truly want to know if they're OP/UP sit outside DS9 for bit, the cruisers still outnumber the escorts considerably, and if the escorts really were that OP you'd see far more of them than you do atm.
That's preference, not performance.

If you want to see power, start playing ISE constantly and look at what team compositions can complete the mission with the most time remaining.
Lieutenant
Join Date: Sep 2012
Posts: 93
# 12
11-01-2012, 07:37 AM
Quote:
Originally Posted by momaw View Post
That's preference, not performance.

If you want to see power, start playing ISE constantly and look at what team compositions can complete the mission with the most time remaining.
Indeed, and as far as RCS consoles go. Slapping one (or two or three) onto a ship with a turn rate of 6 doesn't really do much, and you lose two or more armor consoles. It's too much of a tradeoff to be useful.
Rihannsu
Join Date: Jun 2012
Posts: 644
# 13
11-01-2012, 08:27 AM
Well, since you asked, I feel that cruisers in PvE are about right, if this were a different game that didn't have everything come down to DPS. As it is, in PvE, they need something that allows then to put out more damage, maybe at the cost of their heal or tank abilities. Like an engineering console that bumps up all your weapon's fire damage levels, but then you can't use that slot for armor. Cruisers could live with this in PvE, since even escorts can tank most damage on two or three engineering slots, but an escort or sci couldn't use it as well, since it takes away some of there very precious tank.
Lt. Commander
Join Date: Aug 2012
Posts: 132
# 14 mi opinion
11-01-2012, 08:29 AM
1st sry for mi english.

mi opinion: the concept of crucier/escort is realy wrong (i know it will never change) a escort is a small version os a crucier with fast speed and turn rate but cant not withstand same punishment than a crucier, the crucier have more than enough power core to feed same weapons as a escort and be capable of made the same dps(with out cannons) but it will never happens

some one can say:
"ey crucier can load 8 beam and broadside a target!!!!!!!!!"

mi answer:
broadside of 70? degrees (lesser than a torpedo ) against a fast moving target?? they move a keep them self in front or in the back and the crucier ends with only 4 beam attack, sound like a joke to my

---------------------------------------------------------
What i wish?:
A heavy torpedo class weapon for crucier only (not escort/scie/bop) so atleast the crucier can fill the role of bombers (they have mor than enough space inside the hull for carry a big number of warheads).
---------------------------------------------------------





Mi question:
A crucier is a cargo ship??? Why can have more than a lt tac slot?

some one can say:
ey some crucier have a extra ens tac.

mi answer:
yep, sure u can fire a THY3 or a CRF3 with that


some can say:
ey u can pay for a (C)store crucier with a ltcdr tac slot

i say:
yep, but why if i pay for it cant be a ship what i like to fly, like the Galaxy (give the chance to use a skin of it "never happens i know")

i really dont like the new cruciers from (C)store.


this is a pay to win .... but give what a like and will pay!!!!!!



_______

if only the suricatas revamp proposal have a chace so i can pay for a nice systems ship and upgrade mi galaxy....

http://sto-forum.perfectworld.com/sh...d.php?t=257999
http://www.suricatafx.com/wp-content...er_Changes.jpg
Career Officer
Join Date: Jun 2012
Posts: 546
# 15
11-01-2012, 09:21 AM
I feel that cruisers are a solid choice for leveling up your first character, but at end-game they're more than a little lacking, which is odd since endgame is where Sci ships really start to get some mileage out of their crowd control abilities.

The biggest issue with cruisers is the fact that they lack the DPS of an escort and the debuff/crowd control abilities of a Science ship. They have a few abilities that can provide modest boosts to firepower for a short period of time (very short), but those boosts don't come anywhere near closing the firepower gap between a broadside cruiser and an unbuffed 3x DHC 3x turret escort. The one crowd control ability they posses - Eject Warp Plasma - is unweildy and difficult to use, often requiring maneuverability that cruisers just don't have.

That said I don't want my cruiser to be able to match an Escort in raw DPS (heresy!) but I do want it to be a little more powerful and a little more useful. Short of adding new skills I'd like to see some buffs added to existing skills - like extending the life of the damage boost granted by EPtW, reducing or eliminating the power drain from Beam Overload, and maybe adding a little damage boost to Directed Energy Modulation.

There are other things that I think would work great to redress the balance issue as far as ships are concerned, but that's something for another day.
Captain
Join Date: Jul 2012
Posts: 2,694
# 16
11-01-2012, 10:23 AM
Quote:
Originally Posted by canis36 View Post
That said I don't want my cruiser to be able to match an Escort in raw DPS (heresy!)
Thank you, that just isn't fun

Quote:
Originally Posted by canis36 View Post
but I do want it to be a little more powerful and a little more useful. Short of adding new skills I'd like to see some buffs added to existing skills - like extending the life of the damage boost granted by EPtW
I think this would be a good idea, why not have it such that all the EPtX boosts last for the time period of the skill itself?

Quote:
Originally Posted by canis36 View Post
reducing or eliminating the power drain from Beam Overload, and maybe adding a little damage boost to Directed Energy Modulation.
Reduce maybe but not remove... that would be silly
Career Officer
Join Date: Jun 2012
Posts: 1,020
# 17
11-01-2012, 11:01 AM
Quote:
Originally Posted by adamkafei View Post
Thank you, that just isn't fun



I think this would be a good idea, why not have it such that all the EPtX boosts last for the time period of the skill itself?



Reduce maybe but not remove... that would be silly
C'mon Adam - you can't be in favor of a cruiser buff - you and I both know how hard the Excelsior already rocks - that just wouldn't be fair
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Empire Veteran
Join Date: Jun 2012
Posts: 1,074
# 18
11-01-2012, 11:23 AM
Quote:
Originally Posted by adamkafei View Post
Thank you, that just isn't fun



I think this would be a good idea, why not have it such that all the EPtX boosts last for the time period of the skill itself?



Reduce maybe but not remove... that would be silly
Regarding cruisers and DPS ... I've always been of the camp that cruisers should be able to (when built right) roll right into the middle of the fight (not hiding on the edges) and throw punches.

They should not have the DPS alpha strike that an escort has but get their overall DPS through being able to simply hang in that fight longer.

That's how I use to play the cruisers when the game first launched. Have to admit that I don't run cruisers all that much any more.

A HUGE thank you to Cryptic for the Mogh-class battle cruiser!
Career Officer
Join Date: Jun 2012
Posts: 546
# 19
11-01-2012, 11:31 AM
Quote:
Originally Posted by genhauk View Post
Regarding cruisers and DPS ... I've always been of the camp that cruisers should be able to (when built right) roll right into the middle of the fight (not hiding on the edges) and throw punches.

They should not have the DPS alpha strike that an escort has but get their overall DPS through being able to simply hang in that fight longer.

That's how I use to play the cruisers when the game first launched. Have to admit that I don't run cruisers all that much any more.
If escorts weren't perfectly capable of doing the same thing as you just described that would be the way to play a cruiser. But Escorts can do that. And they can do it better because they have better firepower and the maneuverability to keep their guns on their target.
Captain
Join Date: Aug 2012
Posts: 3,553
# 20
11-01-2012, 03:48 PM
Can this not turn into an Escorts vs Cruisers thread please. There are already about a hundred or so of those. I would prefer this stay Cruisers ONLY. Thank you.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
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