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Captain
Join Date: Jun 2012
Posts: 1,118
# 11
11-01-2012, 08:30 AM
Quote:
Originally Posted by futurecaptain View Post
First off 15 second immunity doesn't do a damn thing if all of your buffs got stripped. Second as proven by turkish rp heroes tests the proc didn't really take effect but around every 15 seconds anyway. Mostly not during that whole test.

Now the reincreased proc chance is gonna bring back those dual scatter volley escorts back out of the woodwork. So now that craptic did it's balance pass on these here is your excuse to use them again QQ free. I think they tried to sneak this in during the initial nerd tears the Vesta class set is letting out.
It was 9 seconds, but I agree. I was expecting the duration to last 30 seconds to 1 min. I thought that was what was being discussed?


Quote:
Originally Posted by mimey2 View Post
So...does that mean it'll only proc up to once per activation of BFI, even if you have three DOFFs equipped, or can it activate multiple times, just only once per officer?
My understanding, is that, if you have three SDOs, each can proc on their own once during each activation. That is to say, you can get three lump sum heals total.
Commander
Join Date: Jul 2012
Posts: 363
# 12
11-01-2012, 09:34 AM
Quote:
Originally Posted by futurecaptain View Post

First off 15 second immunity doesn't do a damn thing if all of your buffs got stripped. Second as proven by turkish rp heroes tests the proc didn't really take effect but around every 15 seconds anyway. Mostly not during that whole test.
The doff proc'd every 7.5 seconds in the 3 minute period. However, towards the end of the end of the video we did the doff proc test if there were a 30 second immunity. We found in this test that the proc took place almost instantly as soon as we opened fire.

The implications of this are still relatively the same. However, the proposed treaty of not to use these doffs was in effect for the most part, as the major pvp fleets did deter themselves from using them. Now I do not know if this is because of the awareness that thread spread, or simply because of the well founded respect we have for one another. In either case, I think we can enjoy ourselves much more if we kept it up and not used these doffs.

The fleets that have these doffs at a high number, and have enough to sustain them into every variation in their pre-mades are very well known in this community. Thus far, these fleets have been able to refrain/restrain themselves from using these doffs for the most part.

Hypothetically if these doffs were in free use, the KDF premades will probably suffer the most. As their SN Doffs are very expensive and much harder to come by. It is unlikely they have or will be able to keep up with getting them for every team member, or much less address the shortage of them in their alts. So, fed side will SN doff every KDF premade, automatic win. Complete and utter imbalance if you ask me.

I do not see any reason why not to continue the status quo of not using them.

Think of these doffs as AMS. They're the new AMS. I remember when people would rage and scream about AMS? Well now it's this. I think we all have very good roots in this community to at least categorize this thing the same way as AMS, if not on a more serious level.

Good luck everyone.

-PaxOttomana of Turkish RP Heroes
Empire Veteran
Join Date: Jul 2012
Posts: 5,337
# 13
11-01-2012, 10:12 AM
Quote:
Originally Posted by shookyang View Post
My understanding, is that, if you have three SDOs, each can proc on their own once during each activation. That is to say, you can get three lump sum heals total.
Thank you. I'll try and actually test this a bit (and try not to forget to post some results as well) when they feel like putting the servers back up.

Captain
Join Date: Jun 2012
Posts: 1,118
# 14
11-01-2012, 10:13 AM
Quote:
Originally Posted by paxottoman View Post
-snip-
That's not a good enough solution. Relying on goodwill, particularly from those who don't read the forums, isn't going to get you very far.

I'm not sure what the reasoning was for going from 30 - 60 seconds to 15 seconds. That still procs too often.

Perhaps Borticus could shed some light on the reasoning for this.
Lieutenant
Join Date: Aug 2012
Posts: 60
# 15
11-01-2012, 10:32 AM
Quote:
Originally Posted by shookyang View Post
That's not a good enough solution. Relying on goodwill, particularly from those who don't read the forums, isn't going to get you very far.


Perhaps Borticus could shed some light on the reasoning for this.
Oh I just bursted out in laughter. I have a comment for this but it would get me perma banned from the forums. In any case snb doffs got a balance pass now time to move on to the next item. So snb doffs like this are here to stay we must accept that or quit this game's pvp. It's quite sad in the 6 months I have been playing this game I have seen them actively trying to fix broken or op systems in this game. The sad part is they maybe get 25 percent of it right from what I gather from the pvp community.
Captain
Join Date: Jun 2012
Posts: 1,118
# 16
11-01-2012, 10:38 AM
Quote:
Originally Posted by futurecaptain View Post
Oh I just bursted out in laughter. I have a comment for this but it would get me perma banned from the forums. In any case snb doffs got a balance pass now time to move on to the next item. So snb doffs like this are here to stay we must accept that or quit this game's pvp. It's quite sad in the 6 months I have been playing this game I have seen them actively trying to fix broken or op systems in this game. The sad part is they maybe get 25 percent of it right from what I gather from the pvp community.
SNB has been, if I recall, "fixed" twice already. There should be no reason why they can't fix it again.

In any case, a few of my fleet members (including myself) use them and will continue to. Having them proc every 7.5 or 9 seconds is heavily dependent on there being 8 SNB doffs all using turrets. And, if I recall, the proc is an instant clearing of current buffs, but does not affect new buffs. Unlike the SNB Sci skill.
Lieutenant
Join Date: Aug 2012
Posts: 60
# 17
11-01-2012, 10:45 AM
Quote:
Originally Posted by shookyang View Post
SNB has been, if I recall, "fixed" twice already. There should be no reason why they can't fix it again.

In any case, a few of my fleet members (including myself) use them and will continue to. Having them proc every 7.5 or 9 seconds is heavily dependent on there being 8 SNB doffs all using turrets. And, if I recall, the proc is an instant clearing of current buffs, but does not affect new buffs. Unlike the SNB Sci skill.
Yes you avoid the 30 second power cooldown of snb. But the main damage is already done. Forget about losing your firepower buff. When you have incoming fire from several sources and suddenly lose your epts and tt and whatever other buffs that give you dmg resist up you tend to blow up quickly. The only way you can reasonably survive a coordinated attack in which an snb doff procs is in a premade team setup or if you have evasive and some heal or dmg resist buff left in the tank. All this snb doff change did is pretty much assure that they WILL proc every 15 seconds now the they chance got rebuffed. When I get into a match like that I will be warping out.

Last edited by futurecaptain; 11-01-2012 at 10:52 AM.
Captain
Join Date: Jun 2012
Posts: 1,118
# 18
11-01-2012, 11:00 AM
Quote:
Originally Posted by futurecaptain View Post
Yes you avoid the 30 second power cooldown of snb. But the main damage is already done. Forget about losing your firepower buff. When you have incoming fire from several sources and suddenly lose your epts and tt and whatever other buffs that give you dmg resist up you tend to blow up quickly. The only way you can reasonably survive a coordinated attack in which an snb doff procs is in a premade team setup or if you have evasive and some heal or dmg resist buff left in the tank. All this snb doff change did is pretty much assure that they WILL proc every 15 seconds now the they chance got rebuffed. When I get into a match like that I will be warping out.
SNB will prevent you from shield and hull healing anyways. Is there a immunity between SNB? I don't use it, so I don't know. But, if not, consecutive SNBs will prevent you from healing anyways.

If it were to proc every 15 seconds assuming your team has 8 of them SNB Doffs and everyone is running turrets.
Starfleet Veteran
Join Date: Jun 2012
Posts: 597
# 19
11-01-2012, 11:05 AM
Quote:
Originally Posted by shookyang View Post
SNB has been, if I recall, "fixed" twice already. There should be no reason why they can't fix it again.

In any case, a few of my fleet members (including myself) use them and will continue to. Having them proc every 7.5 or 9 seconds is heavily dependent on there being 8 SNB doffs all using turrets. And, if I recall, the proc is an instant clearing of current buffs, but does not affect new buffs. Unlike the SNB Sci skill.
WOW....so your just ging to out right use this bs? ill laugh when people see your fleet get hit by a stupid proc and leave. or better yet the whole fleet uses sub doffs right back and you have a lame match........
Captain
Join Date: Jun 2012
Posts: 1,118
# 20
11-01-2012, 11:12 AM
Quote:
Originally Posted by broken1981 View Post
WOW....so your just ging to out right use this bs? ill laugh when people see your fleet get hit by a stupid proc and leave. or better yet the whole fleet uses sub doffs right back and you have a lame match........
Actually, I agree that the duration of the immunity needs to be expanded. I questioned why it was reduced to 15 seconds from when Borticus said they were considering 30 seconds to 1 min.

Quote:
Originally Posted by shookyang View Post
It was 9 seconds, but I agree. I was expecting the duration to last 30 seconds to 1 min. I thought that was what was being discussed?
Does that mean I'm going to stop using it? No.

Do I care if other people use it on me? Nope.

Do I care if I'm up against an entire team of Sci officers SNBing my team into oblivion? Nope.

It's a game. People use polaron weapons, and I don't rage quit because I'm up against them.
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