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***Resolved Issues***
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BFI, Brace For Impact. There are DOFFS that say "On BFI, 30% change to regenerate x amount of shields" or whatever. Usually you use BFI when you're low on shields, so in theory it's nice to have. However I stack other doffs for now.
So, idle thought... I take it you feel that Tactical is in every way superior to engineering as a choice. Do you believe Tactical should be nerfed, or Engineering buffed?
hell no. tactical and science captains are functioning well, eng captains simply suck at life and need a large buff.
I grew bored of my Jem'Hadar Bug and therefore got me a new ship a few days ago: The Fleet Tor'Kaht. Of course I do less damage than before, but it's a fun ship and I still do well in both PvE and PvP.
My current build:
LtC Tac:
Tactical Team 1, Cannon Rapid Fire 1, Torpedo High Yield 3
Lt Tac:
Tactical Team 1, Cannon Rapid Fire 1
Comm Eng:
ET 1, Reverse Shield Polarity 1, Emergency Power to Shields 3, Aux to Structural Integrity 3
Lt Science:
Hazard Emitter 1, Polarize Hull 2
Ens Eng:
Emergency Power to Weapons 1
3x Polarized Disruptor dual heavy cannons MK XII [Acc]x2
1x Photon Torpedo Launcher MK XII [CritH]x3
4x Polarized Disruptor Turrets MK XII [Acc]x2
Eng Consoles:
Borg, Plasmonic Leech, Neutronium, RCS
Science Consoles:
2x Field Generator
Tac Consoles:
4x Disruptor
Duty Officer:
2x Projectile Officer
3x Damage Control
Full KHG MK XII Set
I had two RCS at first and only one field generator, but wasn't impressed by the increase in turnrate (it only went from 22,2 to 24,2). I also ran some tests with the Projectile Doffs and noticed that three of them had basically no increase in firerate so I took one out. Why photons? They were dirt cheap on the exchange and I like them.
The three Damage Controll Doffs help me to have both EPtS3 and EPtW1 running. Plasmonic Leech and Polarized Disruptors in conjunction have the ability to drain like 60 Energy from all subsystems from an enemy. NPCs are fully drained by this as they only run 50. This can be fun especially against Donatra and the Tac Cube. They are sitting ducks for quite a while, with no weapons and shields.
BFI, Brace For Impact. There are DOFFS that say "On BFI, 30% change to regenerate x amount of shields" or whatever. Usually you use BFI when you're low on shields, so in theory it's nice to have. However I stack other doffs for now.
K, thanks. I've got the BFI power but don't see a DOFF with it, unless you're talking about the Shield dist doff.
KBF Lord MalaK
Awoken Dead
Proudly inciting forum dissention since the 2013 St. Valentines day FM massacre
Tacs not playable in cruisers... bah, i say. True, i have settled now with a Fleet Scourge Destroyer but on the way there i stayed in cruisers all the time. The ship i spent most time in was the Vor'cha and i am not talking about a Tor'kat nor a retrofit, i am talking about a bland, off the shelf Vor'cha. And i did PVP in it. And i got compliments for my nice retrofit cruiser even though it wasn't one - a secret i kept carefully to myself at that time whilst saving for the T5 ship of my choice (i thought long about the Tor'kat because of that additional hardpoint, but in the end the fleets shipyards were not up to it at that time in any case plus i really wanted to try a decent destroyer, the T4 choice was a carrier wich was a equally rough conversation of tactics).
The change from cruiser to destroyer was ruff, to say at least. It seemed so fragile. But as you experiment and refit your ship it grows on you. I't say that the Scourge can now absorm more damage than any of my cruisers despite that cut down engineering console. Of course if i would build a cruiser again i could easily exceed that.
Klingon cruisers, you see, are maneuverable enough to take on the fed cruisers with cannons and the cloak gives them the starting advantage and they have tremendous dps potential.
Plus, if you are in a speedy destoyer maneuvering out of the cannons reach of that big menan, ugly, forward pnching git its nasty if it starts venting drive plasma at a tense moment. It means you loose your agility. This happens you know. And then you wish for being able to take some beating as it leisurely brings those cannons to bear.
Yes, i know, thats not the durable Engineer heal-orientation you'd expect, but Tacs build their ships different. If you expect a Tac to mirror an Eng build its obvious it will suck. So you need another setup. And yes, Tacs do also benefit from a more sturdy ship (Eng consoles for emergency power to shields and polarization reverse were my choices). So you got more Eng abilities to keep you alive whilst still runing a damage oriented build. Yes, that works and it works amazingly good. It strikes a fine balance betwen offence and defence.
Maneuverability against escorts/destroyers is a problem. But there are so many ways to work around it: the cloak, chroniton torps, set abilities (tractor beam or that no-turn torp from the Omega set), tractor beams, RCS accelerators, etc, etc.
You can build against that and the problem is gone. Of couse you might argue "in a destroyer you could use the slots for something useful", but alas... there i use the slots to build around the durability deficit - something i have not to do in a cruiser. Same difference really.
In PvE you may argue "well, if we want DPS we go with a destroyer instead and if we want a tank an Eng cruiser is way better". But when you get in a tight situation where your DPS gets a beating your destroyers will die. The Tac cruiser can tank and he can DPS - given its not as specialized but its versatile. It can fill gaps when somebody screws up. It can steam to the resuce. No, its not as good in any of the roles as a specialized build, but despite that, decently build with a decent captain there are very few limits to what the ship can do.
For gods sake i am OFTEN ENOUGH FORCED TO TANK IN MY DESTROYER. I know this is not a perfect situation but sometimes there is just no alternative. And i like my tough destroyer. Yes, i could get a tad more DPS from it if i go all damage but thats not my cup of tea. I know that results in a lot of unnecessary dying on my side because of screwups. Its just not worth it in my opinion. Its not like the DPS goes totally downhill. The difference is barely noticable, you know.
And a lovely beastie for a TAC captain to fly. I'd be partial to the Fleet K'T'inga myself. Easily able to manuver with Fed escorts, and if set up right can chase them down..
I've dog fighted feddy players in a plain jane Vorcha.. The better turn rate of the k'T'inga just makes it that much nastier... The feddy escort will have a few tricks up its sleeve, but battlecruisers are tough ships.. I used to take the t-3 k't'inga out with mk XII gear for PvP...feddys don't like that..and they assumed it would be an easy kill... they were wrong.. now we have a real T-5 plus K't'inga.. whats not to love..
Khemaraa sends.
The klingon previously known as Khemaraa Iron Hand KBF on these forums. Stupid forum merge.
3 years and still less half compared to Star fleet play. Change and update is under way. Awaiting the 21st of the May. (sig edited 4/8/13)
The way you get dps out of these ship are to use good disruptor cannons and turrets.Why use a KDF escort.
To be honest i am not so much on the DPS side. I belive abilities are far more important than raw DPS. I also translate that to armament. On a (battle)cruiser i favour chroniton torpedos for example, even if i know its not doing as much damage. I know it pays off because the dual heavy cannons get more time on target.
DPS is important, certainly, but its not the last word in what a ship can do. Ultimately the real power of a ship comes from its combinations of BO abilities it can field. That pretty much defines its attack options. Klingon BoPs allow a lot of freedom when it comes to this.
And whilst the Fleet Scourge destroyer doesn't offer the universal BO stations it mixes in quite a bit of science abilities, wich is very interesting.