Lt. Commander
Join Date: Jun 2012
Posts: 160
# 181
11-01-2012, 10:21 AM
I was thinking this ship was gonna be the fed analog to a karfi, I was close. I do not think it would be too much to ask to give every fed ship the ability to mount heavy guns. It is not like most of them would take advantage of the ability to do so anyways.
Starfleet Veteran
Join Date: Jun 2012
Posts: 597
# 182
11-01-2012, 11:31 AM
Quote:
Originally Posted by genhauk View Post
A KDF player advocating Siphon Drones being further balanced?

Come now, you keep up this talk my friend and everyone will think Klingons actually are quite sensible and fair.

Next you might have them thinking we fight with honor as well.

(( I agree with what he said, btw.))
dude even people that only play fed (me) say ams is rejected just like tb pets. and i think tb pets are worse then siphon drones. least with drones tacts can run csv, and engys can run dule faw. but with tb pets they chain tractor and can hold a oddy in place.
Empire Veteran
Join Date: Jun 2012
Posts: 6,764
# 183
11-01-2012, 11:46 AM
Quote:
Originally Posted by genhauk View Post
A KDF player advocating Siphon Drones being further balanced?

Come now, you keep up this talk my friend and everyone will think Klingons actually are quite sensible and fair.

Next you might have them thinking we fight with honor as well.

(( I agree with what he said, btw.))
And then we strike while they are unbalanced by the uncharacteristic attitudes we display.......


HAHAHAHAHAHAHAHAHAHAHAHA*


* sorry. That was the politician in me coming out.
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
Captain
Join Date: Aug 2012
Posts: 12,693
# 184
11-01-2012, 11:47 AM
It's kind of funny, in stopping to think about it.

There's an easy way to kill ASD.
There's an easy way to kill ADR.

The way to kill ASD does not work on ADR.
The way to kill ADR does not work on ASD.
Starfleet Veteran
Join Date: Jun 2012
Posts: 135
# 185
11-01-2012, 11:59 AM
I've just read this entire thread since I posted yesterday and got myself updated on what has happened since.

Brandon, just exactly what did Cryptic expect us to believe? You guys have locked yourself into this box with your P2W designs, selling more and more versatility and power, for the sole purpose of adding to the bottom line. There were more than 1 of the playerbase that called this out at the onset and it would seem that these people's worst fears have now been realised. Your still calling these new lockbox/10 console single payment ships current tier but it is very clear they exceed all of the past ships by a large margin. Personaly, I have tried to get a beam-boat excel to be able to compete and there is simply no way now. The past ships have simply been outclassed via the "Tim Taylor-ing" of present designs. The seach for "MORE POWER".

Other MMORPGs do this as well with upgrading gear/etc but the main factor with most of these remains that there is simply a way, grind, new levels, etc to get all this new "cool", more powerful gear in a in-game situation or a added paid expansion that includes levels, etc. Here, it's simply head for the store and the costs seem to be ever increasing along with the "Tim Taylor-ing". Now, yet another $50 bucks for P2W 3 console set increasing the need to yet spend that 50 on the entire set. It's pretty easy to see the design characteristics here. While the players last investment fo 20, 25, or whatever dollars turns into not much more than slag. And this 50 will simply be outclassed via the next 50.

All of these pay as you go DPS adds while existing static powers/abilities (mostly to healing/tanking) have been NERFed to high heaven with the latest being the borg set now on the chopping block. Did anyone at Cryptic even factor this NERF (or even the past NERFs) to simple tanking in with the P2W consoles/abilitys included in this new ship or even with the last one in the Chim? It would appear that Cryptic seems to develope according to the "this would be cool" factor without any regard for game balance what-so-ever to anyone with half a clue how the mechanics work in this game. And PVP gameplay has severly suffered due to all of these factors. This is almost the entire reason why a Cryptic developer would come to these forums and make a statement such as " we could take PVP entirely out of the game and noone would even notice".

I was one of those "secret testors" over in SWG for and by SOE and the player driven "senate" for quite a number of years. I actualy took part in PVP and PVE enough to qualify, in that set of dev's minds. The last version of a development team SOE had actualy used our feedback and SWG PVP gameplay was on the up-swing for both quantity and quality until EA threw the wrench in the works there with having LA go up on the IP fees to get SWG out of the way for TOR. Here, it's the other way around and I'm sure your metrics tell the tale pretty well or statements such as referenced above would not be made via Cryptic employees.

The entire problem here is a developer mindset as was the entire problem with the CU, NGE, and C6CD over at SOE. And, to be honest, once you have gotten this far into P2W, I'm not even sure you can get yourself out of it at this point in time. Players and payers now expect that "MORE POWER" and look forward to your new releases in the store for PVE purposes. And a new released ship that doesn't contain that new power will not have the same effect on the bottom line as the one that does. I'm sure you guys are well aware of that with the bottom line comparables between the new sov and the bug and/or time ship.

Last edited by esquire1980; 11-01-2012 at 12:15 PM.
Rihannsu
Join Date: Jun 2012
Posts: 1,502
# 186
11-01-2012, 12:20 PM
You know DDIS.. your right.. that build is tactically inclined.. Here's an Engi version..In the Tactical Variant of course!!

Lt Tac: Tac Team 1, Rapid Fire 1
Cmd Sci: Tractor beam 1, TSS 2, Viral 1, Energy Siphon 3
Ltc Uni: Sci team 1, HE 2, Tyken's Rift 2
Lt Engi: EpTS 1, EpTS 2
Ensign Uni: Tac Team 1

Weapons: 3 Aux DHC Fore Aft: 2 Mine Launcher + Beam Array
Consoles:
Engi Resist/other
Sci Flow Capaciter x4
Tac: Phaser x4
Doffs:
2 BFI (if they are still valid)
1x Tyken's Doff (Purple)
1x Viral Doff (Purple)
1x Energy Siphon Doff (Purple)

Power Settings:
Weapons /25
Shields /25
Engines /50
Aux /100

The Build primarly Vampires Power settings in order to keep Shields, and even Weapons at high numbers for those Moments when you just need to swap power settings. Other wise, leave them at base. With EPS and energy siphon you can guarentee constant weapon fire, a good turn rate, and with Viral matrix you can also make sure that you can turn better then your enemy to keep your Tyken's on target. Adding in Danube Runabouts and your own Tractor Beam for extra Gravy service. Or Change this to a Sci for Subnuc and Sensor Scan Goodness. Nothing says FU like a Full Aux Sensor Scan and Subnuc stripping.

Edit: This build is also built on the assumption that Aux DHC's drain Aux power like normal DHC's drain weapon power.
You think that your beta test was bad?
Think about this:
American Football has been in open beta for 144 years. ~Kotaku

Last edited by webdeath; 11-01-2012 at 12:24 PM.
Captain
Join Date: Jun 2012
Posts: 633
# 187
11-01-2012, 12:21 PM
Brandon: try not to take it so personal. Yes i go nuts with you guys somtimes. But i have no doubt that even if i consider somthing tottally idiotic to the point of moronic as a gut reaction, there was/is a valid logical argument behind what you've done, it just won't be obvuious to me. Also frankly some of the forum are a bit too negetive .
Lt. Commander
Join Date: Jun 2012
Posts: 160
# 188
11-01-2012, 12:23 PM
Quote:
Originally Posted by esquire1980 View Post
Your still calling these new lockbox/10 console single payment ships current tier but it is very clear they exceed all of the past ships by a large margin. Personaly, I have tried to get a beam-boat excel to be able to compete and there is simply no way now. The past ships have simply been outclassed via the "Tim Taylor-ing" of present designs. The seach for "MORE POWER".
They did update the Gal-X and added a third tac console slot. I am hoping at the very least they will bring the oldest of the C Store ships in line with the new ones.

Last edited by sonicshower; 11-01-2012 at 12:46 PM.
Captain
Join Date: Aug 2012
Posts: 12,693
# 189
11-01-2012, 12:25 PM
It's a question of the return on the investment. How many of those Vesta folks would buy the ship just because it's a Vesta? How many more will buy it if it makes them feel warm and fuzzy? So it adds up, how to get the best return...

It leaves me to wonder what will happen if/when they put the Ambassador in... will they, can they? Will there be enough return from just the folks that want to fly an Ambassador... or will it end up being some twisted monstrosity that boggles the mind?

As an aside, I still think the Ambassador should have an innate ability - say a 0.01% - that summons in three Rommies to blow it up.
Rihannsu
Join Date: Jun 2012
Posts: 1,502
# 190
11-01-2012, 12:26 PM
Quote:
Originally Posted by sonicshower View Post
They did update the Gal-X and added a third tac console slot. I noticed it today on tribble. I am hoping at the very least they will bring the oldest of the C Store ships in line with the new ones.
Not to side track the thread any, but I'm still waiting for the Gal-X to get it's darn Saucer Seperation ability with Phaser Shotgun.
You think that your beta test was bad?
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
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