Captain
Join Date: Jun 2012
Posts: 1,015
# 51
10-31-2012, 07:10 PM
Quote:
Originally Posted by chikahiro View Post
Pretty much. They're the ones who know what they're aiming for, where their baseline is (versus ours, which I tend to believe is somewhat inflated), etc.
Yeah, see, this is kind of not what I think. At all. I've watched devs have bugs explained to them in a podcast, bugs they couldn't reproduce themselves and denied existed. I've listened to justifications for changes which were shown to be misinformed when players produced their combat logs.

That's why if you propose a change you need to explain why it's needed in the grand scheme of things. You need to explain where you think the balance will end up, spitball at least a few ideas about how you could be wrong, and propose fixes for the problems you might create. You need to spell out why the change is good for STO, otherwise you're just farting in an airlock.
Career Officer
Join Date: Aug 2012
Posts: 315
# 52
10-31-2012, 07:22 PM
Quote:
Originally Posted by redricky View Post
Yeah, see, this is kind of not what I think. At all.
We're probably not talking about the same thing here.

When I played COH, I saw too many people on the forums complain a powerset or combination was "weak, gimped, underpowered" because it couldn't do +4/x8 or something ridiculous like that. Seeing people throw around builds with exotic and rare IO's, with highly optimized power selections, and looking for critiques because they didn't want something underpowered. That if you weren't going crazy with IO's you were playing the game wrong, should learn how to play, etc.

Yet, the baseline for the game was still SO's. If you went above that? Hey, great! More power to ya.

So, that in mind, when I say baseline, I mean for doing normal content, or at least normal-difficulty content. Not Elites with all the optionals and such. I don't really care if it'll excite a power gamer; I just want it to be a good, reliable option for players with an "average" build (ie, not the 30% of the best or worst performing builds possible).
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Captain
Join Date: Aug 2012
Posts: 3,553
# 53
11-01-2012, 02:51 AM
Quote:
Originally Posted by redricky View Post
Also, 1v1 offer still stands. Surest way to get me in this thread telling people you actually have chops is to blow me out of the sky.
I am actually interested in this offer. Could always use training on how to fight better.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Lt. Commander
Join Date: Jul 2012
Posts: 247
# 54
11-01-2012, 06:17 AM
the retro phaser -s is 360

asw are other shuttle/fighter beams

using beam fire at will will make for two 360 beams

the shuttle beam attack craft - for the superior
Commander
Join Date: Sep 2012
Posts: 266
# 55
11-01-2012, 10:15 AM
Quote:
Originally Posted by treffell View Post
the retro phaser -s is 360

asw are other shuttle/fighter beams

using beam fire at will will make for two 360 beams

the shuttle beam attack craft - for the superior
So all that needs to be done is remove the requirement of shuttles only and we have our 360 beam arrays. What I am proposing is already 50% in the game...so why not take that last leap and make them use-able on all ships.

Though it would be nice to have all the damage types (Plasma, Tet, AP, Pol, etc)
Captain
Join Date: Jul 2012
Posts: 2,192
# 56
11-02-2012, 12:37 AM
Just add point defence phaser array dammit. It can have half the dps of a turret for what I care, the point is a 360degree beam that can be affected with FAW to clear mines or target subsystems.
Lieutenant
Join Date: Jun 2012
Posts: 53
# 57
11-02-2012, 01:57 AM
Quote:
Originally Posted by dalnar83 View Post
Just add point defence phaser array dammit. It can have half the dps of a turret for what I care, the point is a 360degree beam that can be affected with FAW to clear mines or target subsystems.
The problem with a point defence phaser array is that it would have a cool down of 3 minutes.

I think a 360 array would be quite a nice addition. I like beams more than I do cannons, so this would be nice for my escort.
Captain
Join Date: Jul 2012
Posts: 2,192
# 58
11-02-2012, 02:07 AM
I meant it as regular weapon not console. Just something with low dmg output, but affected by beam powers.
Commander
Join Date: Sep 2012
Posts: 266
# 59
11-02-2012, 07:38 AM
Quote:
Originally Posted by dalnar83 View Post
I meant it as regular weapon not console. Just something with low dmg output, but affected by beam powers.
If the DPS is very low...then something needs to balance that out.

Fundamentally speaking, in the real world, when you have smaller hardware, running totally under-clocked and underpowered...there is a very limited power drain.

Technically, with a low DPS, you are looking at a beam array that would, in theory, offer no power drain...but this is STRICTLY speaking in terms of how it works in real life.

If the Devs saw fit to follow the idea of a severely underpowered Beam array...it could stand to reason that it would either be incredibly rapid fire or offer no power drain. I think that could introduce problems.

However...there is a certain appeal to what you are suggesting.
Empire Veteran
Join Date: Jun 2012
Posts: 6,757
# 60
11-02-2012, 07:58 AM
I do not see what the issue is;

Rank
Mark DPV DPS

None
I 49 65
II 53 71
Lt. Cmdr.
III 58 77
IV 62 83
Commander
V 67 89
VI 72 96
Captain
VII 76 102
VIII 81 108
Lower Half
Rear Admiral
Upper Half

IX 85 114
X 90 120
XI 95 126
XII 99 132

Make them identical to turrets except for graphics and be done with it.
I would love to put 4 Beam turrets and 4 cannon turrets on a Carrier and have fun with them in PvE.
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1945-2014
RIP

Last edited by bitemepwe; 11-02-2012 at 08:02 AM.
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