Empire Veteran
Join Date: Jun 2012
Posts: 2,202
# 11
10-28-2012, 07:56 AM
Very easy, a lot of people in the instance, there were 5 minutes left when the mission was over. The tholians looks scared to use the web (i've seen it once in the instance), they deal almost no damage since i could handle the aggro of half of the capital group in an escort... The most difficult (and funny) part was that there were many mobs, but clearly nott enough to my taste!

Nice map but not a challenge at all, and very thin chance to fail it. I'd say that the borg red alert are two times more difficult, with their huge boss and the impressive torp attack.

Last edited by diogene0; 10-28-2012 at 07:59 AM.
Career Officer
Join Date: Jul 2012
Posts: 1,123
# 12
10-28-2012, 11:16 AM
Not sure what all this easy talk is. I joined one today.. only 2 other people on the map, they were always dead in seconds. The tholians had us spawn camped, I spawned and have 55% hull left before my shields even flicked up, they disable your weapons every 5s and use 100% FAW constantly.

If the groups start separate it'd probably be easy, but when I got there it was one massive group constantly disabling your ship, using tractors, and rarely missing. Eventually I was able to get out of the big spawn and eliminate some ships but the other 2 people there were just hopeless.
Lieutenant
Join Date: Jun 2012
Posts: 91
# 13
10-28-2012, 01:03 PM
Quote:
Originally Posted by nicha0 View Post
Not sure what all this easy talk is. I joined one today.. only 2 other people on the map, they were always dead in seconds. The tholians had us spawn camped, I spawned and have 55% hull left before my shields even flicked up, they disable your weapons every 5s and use 100% FAW constantly.

If the groups start separate it'd probably be easy, but when I got there it was one massive group constantly disabling your ship, using tractors, and rarely missing. Eventually I was able to get out of the big spawn and eliminate some ships but the other 2 people there were just hopeless.
I had the same issue in one of my Tholian fleet alerts as I spawned in the middle of a mass battle. It was rather disorienting and they were constantly disabling my weapons...my shields were shredded and hull down to 50%...but once I regrouped...I made them pay for their impudence...ha ha ha. Actually I loved the fact that it was more challenging than when I meet the Tholians in the regular fleet alerts. The Tholians in the regular fleet alerts are pushovers....the Tholians in the Tholian fleet alert seemed more "angry" and aggressive. They could probably just fix the spawning location
Career Officer
Join Date: Jul 2012
Posts: 1,123
# 14
10-28-2012, 04:30 PM
I was able to polarize hull and evasive out of there, but they all follow, and you can knock off 3-4 ships at a time and run again but there were only a couple minutes on the clock by that time anyway.
Rihannsu
Join Date: Jun 2012
Posts: 3,711
# 15
10-29-2012, 07:48 AM
It was a bit quick and easy. did it with 2.30 to spare but there was about 8 or 9 ships there, if there was only meant to be 5 then too many are coming through and making it too easy.

if they are allowing more than 5 in then it could do with a couple more groups.

House of Cards - Lvl 46 Fed mission
Commander
Join Date: Jun 2012
Posts: 318
# 16
10-29-2012, 12:15 PM
Space red alert a bit on the easy side. Give their big ships an AOE or cone disable to keep the players thinking.

And the grounds well I haven't won one yet but I think thats probably a population issue. Which means you will have to watch that and adjust the difficulty to the average population that hangs out in the new area after the release surge goes through.
Lieutenant
Join Date: Jun 2012
Posts: 73
# 17
11-02-2012, 08:40 AM
When I clicked the Red Alert button, it gave the standard "Borg have been sighted..." information that the Borg Red Alerts have.
Cryptic Studios Team
Join Date: Jun 2012
Posts: 1,140
# 18
11-02-2012, 08:56 AM
Quote:
Originally Posted by hroothvitnir View Post
Space red alert a bit on the easy side. Give their big ships an AOE or cone disable to keep the players thinking.
Tholian "Tarantula" Dreadnoughts have:

- The ability to launch fighters
- A beam-enhance ability that is a combo of Fire-at-Will and Subsystem Targeting : Weapons that can hit up to 10 nearby targets (2 at a time, per burst)
- Heavy Disruption Torpedoes (drain Weapons & Engines energy)
- Subspace Snare, which will put you in the firing arc of....
- ... a "Web Cannon" that is similar to the Scimitar's Thalaron Cannon, except it deals a smaller amount of damage. However, if hit, you will be ensnared (Held, Disabled) and take DOT damage for several seconds afterward.

If you're not experiencing those abilities, then we may have AI issues at play.
-=-=-=-=-=-
Jeremy Randall
Cryptic - Systems Design
"Play smart!"
Quote:
Originally Posted by Me
Kurland here...
Career Officer
Join Date: Jun 2012
Posts: 813
# 19
11-02-2012, 09:13 AM
Quote:
Originally Posted by borticuscryptic View Post
Tholian "Tarantula" Dreadnoughts have:

- The ability to launch fighters
- A beam-enhance ability that is a combo of Fire-at-Will and Subsystem Targeting : Weapons that can hit up to 10 nearby targets (2 at a time, per burst)
- Heavy Disruption Torpedoes (drain Weapons & Engines energy)
- Subspace Snare, which will put you in the firing arc of....
- ... a "Web Cannon" that is similar to the Scimitar's Thalaron Cannon, except it deals a smaller amount of damage. However, if hit, you will be ensnared (Held, Disabled) and take DOT damage for several seconds afterward.

If you're not experiencing those abilities, then we may have AI issues at play.
It has Weapons Target at Will? No WONDER I lose weapons so often... Still, it's a neat challenge. I have to say, though... That weapon FAW is a little too powerful. I'm losing weapons entirely every 20 or so seconds.
CHARACTER GRID (@Lord-Ice):
___ |___ _ Fed ____| ____ _KDF __ ____| Rom
Tac_|_Thomas Hale_| __ __Illusion _____| Silence (K)
Eng | ___Antilles _ _| _ Mirror Rygobeth__| N'Vek (F)
Sci _| __ Rygobeth _| _Lukor Son of Q'Tar | Devala (F)
Cryptic Studios Team
Join Date: Jun 2012
Posts: 1,140
# 20
11-02-2012, 09:31 AM
Quote:
Originally Posted by icegavel View Post
It has Weapons Target at Will? No WONDER I lose weapons so often... Still, it's a neat challenge. I have to say, though... That weapon FAW is a little too powerful. I'm losing weapons entirely every 20 or so seconds.
Other non-fighter enemies in the Tholian group can also Target Weapons, as well as draining weapon subsystem energy. So clear them out before facing the Dreadnought.
-=-=-=-=-=-
Jeremy Randall
Cryptic - Systems Design
"Play smart!"
Quote:
Originally Posted by Me
Kurland here...
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