Captain
Join Date: Jun 2012
Posts: 1,116
# 271
11-02-2012, 09:37 AM
Yes, you could load energy weapons, but that completely defeats the purpose of the Enhanced Battle Cloak that the B'rel Retrofit has.

While it's still a viable ship to fly in this manner, you are better off with another BoP that has higher shields and hull. You'll survive longer.
Career Officer
Join Date: Jun 2012
Posts: 138
# 272
11-05-2012, 01:14 AM
Yes, indeed, if you are going to maximize the potential of the ebc, all torps and mines is the only way to go.

So, 28 pages and counting, and still no sticky to be seen...
Captain
Join Date: Jul 2012
Posts: 777
# 273
11-05-2012, 10:56 AM
Quote:
Originally Posted by cmdrskyfaller View Post
Wow, this damage is incredible. I tried a similiar build with by B'rel but I'm still a bit inexperienced when it comes to torpboats. Always fail at getting the right moment to unleash its firepower and sometimes I lay all those mines in the wrong place and the target is away before they are armed and ready

I better return to my pure energy build. I know, I waste the true potential of the B'rel this way but I bought it for the looks and not for its enhanced cloak anyway.
Captain
Join Date: Jun 2012
Posts: 1,116
# 274
11-05-2012, 11:13 AM
Quote:
Originally Posted by eisenw0lf View Post
Wow, this damage is incredible. I tried a similiar build with by B'rel but I'm still a bit inexperienced when it comes to torpboats. Always fail at getting the right moment to unleash its firepower and sometimes I lay all those mines in the wrong place and the target is away before they are armed and ready

I better return to my pure energy build. I know, I waste the true potential of the B'rel this way but I bought it for the looks and not for its enhanced cloak anyway.
Try firing all of your heavy torpedoes, hit evasive maneuvers, and drop them after you fly past them.

It should arm right on top of them.

Granted, I don't use mines, so I don't know for sure. But, that seems to work.
Captain
Join Date: Jun 2012
Posts: 1,241
# 275
11-05-2012, 01:18 PM
season 7 has as part of the reputation system, new heavy torpedoes.

one of them is an enhanced plasma heavy torp. with the reman kit i think it would be really nifty to use (if you can load two of them that is).
http://media.tumblr.com/160cacdb395f8340dac90864182ebe16/tumblr_inline_mx9yxhItkb1qg9pkt.jpg
Captain
Join Date: Jun 2012
Posts: 1,241
# 276
11-05-2012, 01:21 PM
Quote:
Originally Posted by shookyang View Post
Try firing all of your heavy torpedoes, hit evasive maneuvers, and drop them after you fly past them.

It should arm right on top of them.

Granted, I don't use mines, so I don't know for sure. But, that seems to work.
No need to waste evasive man. .. just approach target on its flight path (aka from the front) and drop the mines 2km from them. By the time the mines arm and deploy the target ship will be inside their tracking range.


If you approaching from the rear then drop them after you pass over them.

If its a non-scripted path object you drop them as best as you can guess where they'll fly to next. The mines have a 1km tracking range.
http://media.tumblr.com/160cacdb395f8340dac90864182ebe16/tumblr_inline_mx9yxhItkb1qg9pkt.jpg
Captain
Join Date: Jun 2012
Posts: 1,116
# 277
11-08-2012, 04:34 PM
My fleet mate keeps raving on how great an all-Transphasic torpedo boat works. He was flying his Tactical Escort Retrofit and is not specc'ed for torpedoes in skill points. Just used TS3 and 2 with all Transphasic damage consoles.

He said, with 3 projectile weapons officer doffs, that the shared cooldown doesn't really slow down the damage potential of his ship.

I know it was mentioned previously that some people used this build but were not impressed with the damage. But, I believe this was before the bleedthrough buff.

Anyone else have any experience recently with this build?
Captain
Join Date: Jun 2012
Posts: 1,241
# 278
11-09-2012, 11:29 AM
Your fleetmate is on crack.

Tell him to load photons and use two purple torpedo doffs.

His DPS even on single fire will skyrocket.

Transphasics are absolutely terrible weapons. They get the lowest damage boost when using torpedo skills and have the absolute lowest damage of any torp. The bleedthrough amount is useless. Transphasic also have much higher delay in firing than a photon torpedo.

When you math it out, the photon torpedo out-damages IN BLEED-THROUGH damage, the Transphasics when you fire them at a target over 20 seconds time.

But it does not ever reach those 20 seconds. The photon's much higher damage, even after the shield reduction, will kill the ship's shields..and then one single photon hit to the hull will leave any transphasic damage dealt in the dust. shields or no shields.
http://media.tumblr.com/160cacdb395f8340dac90864182ebe16/tumblr_inline_mx9yxhItkb1qg9pkt.jpg
Survivor of Remus
Join Date: Jun 2012
Posts: 127
# 279
03-04-2013, 11:03 PM
with season 7s new updates to sets and weapons and fleet weapons is there any way to add them to this torpedo boat ?

also with the hull being so weak is it worth putting skill points into the hull and Armor Reinforcements as i know a lot of science ship people don't ?

where do you slot your rom and omega torpedoes fore and aft or one at each end ?

all thanks goes to shookyangfor his build.

http://www.stoacademy.com/tools/skil...orpedoboat_993

Last edited by unheard1978; 03-05-2013 at 09:31 AM.
Lieutenant
Join Date: Jul 2012
Posts: 93
# 280
03-05-2013, 12:06 AM
You may want to take a look at this thread:

http://sto-forum.perfectworld.com/sh...=558851&page=5

Post 41 says all the praises that also happens to go to your question.

Enjoy
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 07:52 AM.