Ensign
Join Date: Sep 2012
Posts: 2
# 1 Tribble Test Season 7
11-02-2012, 11:21 AM
So far so good , I like the changes and had no bugs at all
Ensign
Join Date: Jun 2012
Posts: 2
# 2
11-02-2012, 12:13 PM
how do you start the season 7 in tribble i go into tribble and have new season 7 content
Ensign
Join Date: Nov 2012
Posts: 1
# 3 so far.....
11-02-2012, 12:14 PM
so far i like it though the gathering all the time sucks lol i want combat oriented missions on new romulas, but over ll i like it a lot
Captain
Join Date: Jun 2012
Posts: 1,203
# 4
11-02-2012, 02:54 PM
Keep in mind the 'Test Weekend' isn't live quite yet, Tribble usually doesn't get patched until the evening, so what you've played so far is not counting towards your hour for the rewards.
Ensign
Join Date: Jul 2012
Posts: 27
# 5
11-02-2012, 03:40 PM
Down for maintenance...(well for a bit now)

hopefully this means time will count soon.
Starfleet Veteran
Join Date: Jun 2012
Posts: 260
# 6
11-02-2012, 04:40 PM
Some good stuff to come, though I hope they don't go too overboard with new "systems" (like Reputation/Romulan Marks, Omega Marks, etc.) in future - too many currencies already, and most of these things are just resource sinks; the old saying keep it simple applies even to Trek.

Nevertheless, some real strides are being made, and it is clear that the Devs have listened to some of the suggestions from players (some...).

I will remark that just the simple addition of an option to switch characters as opposed to logging out, then back in with a new one is THE best new feature so far; worth it by itself!

Fleet Commander
Caprica's Revenge
(...actually active since November 2010, which may one day be important to archaeologists, but not to anyone else...)
Ensign
Join Date: Jul 2012
Posts: 4
# 7
11-02-2012, 06:54 PM
looking good i really liked the new events
Ensign
Join Date: Aug 2012
Posts: 2
# 8
11-02-2012, 07:25 PM
So far so good. I like what I have seen so far. Seems stable for the missions I have tried so far...
Starfleet Veteran
Join Date: Jun 2012
Posts: 260
# 9
11-02-2012, 07:59 PM
I am also digging the fact that you can now replicate up to 100 of a commodity item! Some of these things are small improvements, but ones we've been asking for - awesome!

Fleet Commander
Caprica's Revenge
(...actually active since November 2010, which may one day be important to archaeologists, but not to anyone else...)
Starfleet Veteran
Join Date: Jun 2012
Posts: 53
# 10
11-02-2012, 10:03 PM
The dilithium costs for Duty Officer actions at Star Fleet Academy are a huge mistake and will impact small fleets and solo players. These changes will drive casual players away.



The reputation tab will further dilute material you might donate to fleet projects and adds two new marks you'll have to grind in order to collect (and more dilithium costs, albeit relatively small to start out).



The daily patrol in new space sector was fun but time consuming (one system mission finished around 15% of objective and most usually take 5-10 minutes). Nothing really new or groundbreaking, just more scanning, beaming, fixing, fighting. Or more appropriately grinding.
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