We will be bringing the Tribble server down for maintenance to apply a new update.
This is a new 5 player Space STF.
Level 45-50 Klingon and Starfleet officers can work together to defeat the Borg Queen who has embodied an Octahedron.
Level 50 Players will have a chance to earn even more glory by playing the STF in Elite mode.
Defeat the queen and her guards.
Complete optional mission for even more rewards.
Players will earn Omega Marks.
Play during the Reputation Hour to earn even more marks.
Note: rewards are still being adjusted.
Players who have access to New Romulus can speak to Toreth in the Epohh Fields to start raising epohhs!
Toreth hands out a daily mission where players must tag as many epohhs as they can in one minute and thirty seconds.
The more epohhs that are tagged, the more Romulan Marks and Epohh Tags players will receive.
Players can team up to get a higher score on the mission.
Players can use four epohh tags to run a Duty Officer mission granted by Toreth.
Success on the mission grants one epohh research; critical success grants three.
Players can exchange five epohh research to receive a non-combat epohh pup pet of their choosing from Toreth.
Players can then speak to the appropriate researcher new Toreth to run a Duty Officer mission to raise their epohh pets.
Success in the Duty Officer mission will move the epohh pet to their next age. Critical success will evolve the epohh into a unique color!
Every epohh is a summonable non-combat pet.
You can either keep your epohh or give your raised epohhs to Toreth in exchange for Romulan Marks. She will find them a good home that doesn't move around exploring the dangerous regions of space!
Please keep in mind that these numbers are subject to change.
Updated French and German translations.
Updated Fleet Actions:
Increased Dilithium rewards for the Fleet Actions that reward Dilithium, e.g. Starbase 24.
Rather than rewarding increased Dilithium, 1st place in Fleet Actions will now reward 2 Purple items and the same Dilithium value as other participants in the Fleet Action recieve.
Fleet Actions that reward Dilithium now have a 30 minute cooldown.
Rearranged the chairs around the conference table for the Federation Fleet starbase unlock.
Added a toastmaster NPC next to the KDF Fleet Bloodwine Fountain unlock to explain the different toasts to be made
Arucanis Arm is now listed on the system list in the Regulus Sector Block.
Split up Science Consoles into tabbed inventory on Embassy store interface.
Resolved an issue where several contacts had white backgrounds on their dialog.
The Fluidic Space Fleet action has been disabled.
Nukara Tholian Invasion: Fixed a typo in the Exterior Hard mission name.
The Vault: Ensnared: The named Tholian Flagship now properly warps out when time runs out.
Updated Researcher Rescue to improve Bridge Officer pathing and navigation.
Updated Tau Dewa Sector:
Enabled Duty Officer assignments for the Tau Dewa sector.
The following system maps now have anomalies:
The Deep Space Encounters and Red Alerts in this sector will now correctly only allow level 50 characters in.
Updated New Romulus:
Added a consumable device vendor to the New Romulus staging area.
Added a transporter to epohh fields.
Added a transporter to the ruins instance area.
Added a transporter to the mountain instance area.
Moved forest transporter and mission giver to inside the crater.
Move mountain transporter and mission giver to the mouth of the mountains.
Added cooldowns to all New Romulus instance personal missions.
They are 20 hour from start cooldowns.
Reinstated the cooldown on the Azure Nebula event.
Updated the Pheben patrol so that KDF players no longer receive hails from Starfleet officers.
Added Officer of the Watch missions to the Romulan Embassy.
Updated the descriptions for all of the Omega Tier Unlocks.
Altered commodity requirements on Reputation XP projects to be more thematically appropriate.
This change will cause players to lose progress if they had a commodity requirement half-filled.
Any projects already in-progress will continue unimpeded.
The Borg Neural Processor turn-in project can only be slotted after you have run at least one Elite STF.
This will hopefully prevent players from slotting the project unless they have the means to complete it.
Resolved description errors in many Store Unlock projects and updated their text to clarify the nature of these projects as being different from direct rewards.
Standardized commodity inputs for many different direct gear reward projects
Eg. all Deflector projects require the same commodities.
Reduced the Mark and/or Dilithium Cost of all of the following projects:
Omega Torpedo Launcher
Kinetic Cutting Beam
Universal Console - Assimilated Module
Mk X Assimilated Impulse Engine
Mk X Assimilated Regenerative Shield Array
Updated costs for Omega Projects.
All Mk X Ground Set Projects
Omega Mark cost unchanged at 250
Dilithium cost reduced from 6500 to 3500
All Mk X Assimilated Set Projects
Omega Mark cost increased from 250 to 450
Dilithium cost reduced from 20000 to 14000
Maco/Omega/KHG Mk X Space Set Projects
Omega Mark cost increased from 250 to 500
Dilithium cost reduced from 18000 to 15500
All Mk XI Ground Set Projects
Omega Mark cost reduced from 500 to 375
Dilithium cost reduced from 8500 to 5500
All Mk XI Assimilated Set Projects
Omega Mark cost increased from 500 to 675
Dilithium cost reduced from 25000 to 18000
Maco/Omega/KHG Mk XI Space Set Projects
Omega Mark cost increased from 500 to 750
Dilithium cost reduced from 25000 to 20000
All Mk XII Ground Set Projects
Omega Mark Cost reduced from 1000 to 500
Borg Neural Processor cost increased from 5 to 10
Dilithium cost reduced from 12000 to 9000
All Mk XII Assimilated Set Projects
Omega Mark cost reduced from 1000 to 900
Borg Neural Processor cost unchanged at 5
Dilithium cost reduced from 36000 to 32500
Maco/Omega/KHG Mk XII Space Set Projects
Omega Mark cost unchanged at 1000
Borg Neural Processor cost increased from 5 to 10
Dilithium cost reduced from 36000 to 34000
Omega Adapted Borg Tech "Alt Set" Projects
Omega Mark cost increased to 500 per piece
Dilithium cost increased to 15000 per piece
Updated the description for all of the Romulan Tier unlocks.
Updated costs for Romulan Projects.
All Mk XI Rare Space Set Projects
Romulan Mark cost increased from 120 to 250
Dilithium cost reduced from 50000 to 13500
All Mk XII Rare Space Set Projects
Romulan Mark cost increased from 180 to 500
Dilithium cost reduced from 60000 to 18000
All Mk XII Very Rare Space Set Projects
Romulan Mark cost increased from 240 to 750
Dilithium cost reduced from 72000 to 32000
Romulan Singularity Harness "Alt Set" Projects
Romulan Mark cost increased to 500 per piece
Dilithium Cost reduced to 15000 per piece
Reputation powers will now show up in the Passives list on the character sheet.
Updated the descriptions for all of the Embassy Tier unlocks.
Removed the non-functional Embassy Transwarp project.
Changed the display names of the new Romulan Consoles.
Romulan Bridge Officers now have names, and no longer erroneously allow you to take them to a Tailor.
Fixed duration on "Targeted Disruption".
It now lasts 15 seconds as intended, instead of the 30 it was previously lasting.
All Gear Rewards, Consumable Items, and Store Unlock projects have had their durations reduced to 2 Hours.
Added a 10 second cooldown to the Shield Heal and Hull Heal procs from the new Romulan consoles.
Resolved an issue that was causing all summoned space "pets" to spawn too low.
This includes mines, warp plasma, fighters, etc.
All stores have been updated to use Provisions from Embassy projects instead of using Starbase provisions.
Removed provisioning from the Duty Officer Store.
Clarified tooltips for Slipstream and related "faster than warp" sector travel powers.
Slipstream, Advanced Slipstream, Borg Assimilated Subtranswarp engine, M.A.C.O. Asynchronous Warp Field, and Fleet Asynchronous Warp Field Engines.
Also tuned values for all for more appropriate progression.
Updated Mobius and Krenn Weapon power and default Defense.
Both ships were getting double inherent defense bonus and an extra +15 weapon power. This is now corrected.
Updated requirements for Fleet Starbase projects.
Replaced all Gamma Quadrant commodities, turrets and weapon platform requirements with standard commodity requirements.
Replaced rare food/drink items from Bartender and Chef unlock projects with standard Food/Drink inputs.
Reduced all Duty Officer input requirements on Fleet Starbase Projects
If a project previously required only White duty officers, the number required has been decreased .
If a project previously required a specific Specialization, it generally now requires a Department instead.
All Green, Blue and Purple quality requirements on Duty Officers were reduced to White quality requirements.
These changes in quality and relative value haves led to many requirements increasing in number of items required, but not in overall cost.
For all of the above changes:
Projects already in progress, with the Duration Timer counting down, will be unaffected by the above changes.
If you have already input items into any of the affected requirement fields, you will not lose your ongoing progress or any Fleet Credit you earned by doing so.
If a requirement field was previously filled and now requires a higher number of inputs, it will no longer be filled unless the project has already begun its duration timer.
If a requirement field was previously partially-filled and now requires fewer inputs, causing it to fill, this will require the Project's duration timer to begin if it was the last remaining incomplete requirement.
Made some visual improvements to the loading screens.
Updated the text for What's New in Season 7.
Removed the superfluous Fleet Credits icon from the reward screen when Donating Embassy Provisions to Embassy projects.
Reputation projects that have collectable rewards will now display the rewards that might be collected with the rest of the rewards.
Updated the Bridge Officer rarity overlays with a new art style so they don't wash out the Bridge Officer's career color.
A portrait of the contact's headshot has been added to the communication log.
The fleet roster page now has an option to display the total fleet credits earned between the Starbase and Embassy holdings.
The ship name in the ship store will no longer overlap the Zen and Purchased checkmark.
Added Foundry Spotlight support to the mission Journal!
The Hail button will start the Foundry mission.
The More button will go to the new Spotlight Archive tab.
Players must accept the standard Foundry EULA before playing Foundry missions.
The Hail and More buttons will be replaced with a single "View EULA" button if a player hasn't accepted it already.
The "Community Authored" tab has been renamed to "Browse All".
There is now a keybind option to open the reputations screen.
Resolved an issue which caused the map and minimap to use the wrong icon for player-placed waypoints.
The Foundry mission review popup will no longer default to a 3 star rating.
A rating must be manually chosen.
Last edited by zer0niusrex; 11-02-2012 at 03:23 PM.
no offense...but dilithium sink much???? so on top of having a starbase, you (cryptic) expect us to grind even more dilth for higher rewards...i dont mind doing that...but at least increase or REMOVE the daily cap.....8k a day is not enough to do any of this...
Originally Posted by borticuscryptic
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p