Captain
Join Date: Jul 2012
Posts: 2,192
# 11
11-03-2012, 05:56 AM
It's broken, it's not even funny to use. Using APO against me is death sentence for any ship but cruisers. Only PH builds so far resisted my onslaught.

I'm all for working sci abilities...but this is too much.
Empire Veteran
Join Date: Jul 2012
Posts: 523
# 12
11-03-2012, 06:20 AM
I think the ability itself is fine. It's when a tactical uses it with their accompanying buffs that it's a bit ridiculous.

As an example, TBR3 on my science does 3600. Not Absurdly OP. It's very useful against da-noobs and chained tractors. Makes it somewhat possible to position for a SNB.

I don't think an ability nerf is needed, but rather rethinking how tactical buffs modify it. Similar to the changes to FBP.
-X-/Pandas - Pheo
Captain
Join Date: Jul 2012
Posts: 2,192
# 13
11-03-2012, 06:22 AM
Tac buffs affect FBP as well. An I agree the tac buffs make a lot of abilities really horrible. But without the buffs, there is no reason for a tac to step into a science ship :-))
Rihannsu
Join Date: Jun 2012
Posts: 1,718
# 14
11-03-2012, 06:31 AM
Quote:
Originally Posted by dalnar83 View Post
Tac buffs affect FBP as well. An I agree the tac buffs make a lot of abilities really horrible. But without the buffs, there is no reason for a tac to step into a science ship :-))
Give it to some eng skills, why would a eng step in a sci ship atm. We've been seeing enough red BS, how about some yellow
Joined 06.10
PvP 2010-2011
PvP 2012-2013
Captain
Join Date: Jul 2012
Posts: 2,192
# 15
11-03-2012, 06:40 AM
LOL, cant wait to get the T5 romulan rep power. Uhm +100 particle, yum yum.
Lt. Commander
Join Date: Jun 2012
Posts: 160
# 16
11-03-2012, 07:01 AM
My TBR 1 unbuffed specced accordingly is at 3324 kinetic damage per tic
Captain
Join Date: Jul 2012
Posts: 2,192
# 17
11-03-2012, 08:08 AM
I think the solution is to make APA/APO buff weapon dmg skill instead +dmg, and giving GDF same requirement like ramming speed.
Lieutenant
Join Date: Jun 2012
Posts: 38
# 18
11-03-2012, 09:44 AM
There is definitely something up with TBR, I was suspicious so decided to find some dataz.

The following numbers were gotten from tool tips; however a quick combat test showed the tooltip is pretty close to the average damage TBR will actually do.

spreadsheetz

And for the sake of comparison, some old numbers:

http://home.comcast.net/~amicus/Skil...%20Effects.htm

So 99 skill points is around a 196% damage boost, much higher than the previous 49%. The addition of the bonus not being linear makes things a bit more absurd once you start adding in consoles.

Last edited by esuzi; 11-03-2012 at 10:18 AM.
Empire Veteran
Join Date: Jun 2012
Posts: 6,766
# 19
11-03-2012, 09:55 AM
Is not SFM, PH or BFI enough of a buff to counter a Tac buffed TBR?
I ask because I rarely encountered this Tactic and after being caugh offgaurd once it seemed to above measures worked against secondary attempts.
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
Captain
Join Date: Jul 2012
Posts: 2,192
# 20
11-03-2012, 10:03 AM
Quote:
Originally Posted by bitemepwe View Post
Is not SFM, PH or BFI enough of a buff to counter a Tac buffed TBR?
I ask because I rarely encountered this Tactic and after being caugh offgaurd once it seemed to above measures worked against secondary attempts.
PH negates the dmg, but not many people carry it. Even TBR 1 on tac - escort does respectable dmg now.

I'm just curious how changes like this happen ? no feedback, no patch notes, just boom. Does the left hand knows what the right hand is doing at Cryptic ?
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