Lieutenant
Join Date: Jun 2012
Posts: 43
# 1 The feeling of MMO leaving?
11-02-2012, 11:10 AM
Ill say first, that I've enjoyed the fact that many aspects of STO has moved to queues and the UI.

But I think that too much of that game has moved to the queues. Including the stores. The STF store is about to move to the reputation window. So now with the queue, we don't have to leave where we are to interact face to face with someone's character to play or buy.

Traditionally in mmo's if you wanted to buy something or get something, you traveled to a NPC. If you wanted to coordinate a raid, you meet up with other players. This gave you a more immersive feeling. And I'm afraid that this feeling is slowly exiting STO.

I believe we are trading and true experience for convenience.

Queues are great and convenience is good. But too much of a good thing can be bad. In this case, I think its true.

Thanks for listening.
Career Officer
Join Date: Jun 2012
Posts: 1,247
# 2
11-02-2012, 11:20 AM
I think you hit the nail on the head here.

Specifically the ability to buy everything remotely now. We will no longer need to goto DS9 for STF Gear, All Romulan Gear will be via the reputation system.... with the fleet bases having banks, embassies having exchanges... I think some of these current hubs will become ghost towns... the game feels like we are moving back to a single player style...
-----------------------------------------------------------------------Star Trek Online, Now with out the Trek....
Captain
Join Date: Aug 2012
Posts: 1,264
# 3
11-02-2012, 11:23 AM
As far as I am concerned the less zoning the better. I am sick and tired of needing to waste time zoning or transwarping all over the place just to get something done. And it is not as if needing to go to DS9 forces anyone to interact with others. Beaming in, running over and getting what you want, and then beaming out isn't role-playing or socializing. It is just wasting time. Time sinks are not role-playing, and avoiding them does not mean you role-play less or more.
Career Officer
Join Date: Jun 2012
Posts: 1,481
# 4
11-02-2012, 12:05 PM
I'd like to think that the New Romulas adventure zone will help remedy this feeling of becoming a lobby based game. We'll have a zone that will have a variety of reasons for people to be there, not just one reason (i.e. like the queued instances). This should present the opportunity, the chance, of unscripted encounters between people - the essence of any socially successful MMO that I have ever played. Cryptic have not delivered such a zone in the past with STO and the real challenge, as I see it, will be in maintaining the zone's activity once people attain Tier V reputation.

As for loading screens, I think Cryptic AND Perfect World really need to address this going forward, and not just for this game. Its archaic in this day and age, where other titles have demonstrated that it is possible to shift instances via a phased loading approach without interrupting the player's experience. It concerns me that we are not hearing any news from the Executive Producer about Cryptic's Core technology team's efforts to create a better system.
nynik | Join Date: Dec 2009
<Dev> Oaks@dstahl: *checks for CBS listening devices in the office*

Last edited by nynik; 11-02-2012 at 12:07 PM.
Career Officer
Join Date: Jun 2012
Posts: 971
# 5
11-03-2012, 12:24 AM
Isn't this just part of the game's increasing emphasis on fleets? At this rate, soon your fleet starbase will be the only hub you need bother visiting anymore to get stuff done, and general-gaming-population hubs will be nothing more than glorified social zones, as though Club 47 expanded to include all of ESD.
Captain
Join Date: Aug 2012
Posts: 1,814
# 6
11-03-2012, 12:35 AM
The social interaction I'n this game is poor
To begin with having npc vendors and not player
Vendors like swg had.

Now the npc vendors are going away so
Why travel anywhere unless it's to do a mission

Pretty much blows away having any kind of
Long distance ship like a freighter doesn't it ?

Social interaction will take a hit for sure
Jellico....Engineer.....Stargazer KDF Tac
Saphire.. Science.....Ko'el Rom Kdf Tac
Leva........Tactical.....Mailu KDF Sci

JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
Career Officer
Join Date: Jun 2012
Posts: 154
# 7
11-03-2012, 03:51 AM
Quote:
Originally Posted by cptdang View Post
I believe we are trading and true experience for convenience.

Queues are great and convenience is good. But too much of a good thing can be bad. In this case, I think its true.
This I totally agree with. I think queues for STFs and Fleet Actions where a good thing. No more waiting and group gathering through zone chat. Everything else, all this remotely accessible stuff has gone way to far. I mean, it's a space game, it's Star Trek. We should be out there, not siting at ESD waiting for a queue to pop, replicating things for projects and maintaining projects through some interface.

The only times I'm leaving Sol these days is to look for a couple DOFF assignments or to do a daily or two. And everything else like Fleet Starbase or other major hubs are connected via Transwarp, so no need to really travel somewhere.

Not long ago while playing Guild Wars 2 a thought suddenly came over me. How much more of an explorer feeling I had there than in Star Trek, where I more feel like in a fish bowl. Really a weird feeling that was.
-----------------------
decker999
Join Date: Aug 2010

Last edited by decker03; 11-03-2012 at 03:55 AM.
Rihannsu
Join Date: Jun 2012
Posts: 1,176
# 8
11-03-2012, 07:44 AM
fish/bowl

as long as im getting to play a romulan and the opportunity to play foundry missions, im fine

Join the premiere Romulan community now!
Lt. Commander
Join Date: Jun 2012
Posts: 112
# 9
11-03-2012, 09:42 AM
Quote:
Originally Posted by jellico1 View Post
The social interaction I'n this game is poor
To begin with having npc vendors and not player
Vendors like swg had.

Now the npc vendors are going away so
Why travel anywhere unless it's to do a mission

Pretty much blows away having any kind of
Long distance ship like a freighter doesn't it ?

Social interaction will take a hit for sure
Are there other players in this game?
Incredible! This is an astonishing revelation!

I always thought this game was single player!
Captain
Join Date: Aug 2012
Posts: 1,264
# 10
11-03-2012, 10:59 AM
Quote:
Originally Posted by jellico1 View Post
The social interaction I'n this game is poor
Social interaction is dictated by the idea that people wish to interact socially. The social interaction on DS9, ESD, Drozana, or wherever only exists because the players wish to interact. That is not going to change due to removing the need to go to DS9 to buy something. The people who want to be social will be, and the people who do not want to be social will not be. It is really just that simple.

We should also take into account that virtually everything you do at end-game requires you to do so in a team environment. If people do not wish to interact beyond that they should not be required to. Forcing me to go to DS9 does not mean I need to talk to anyone while there; and, in fact, few players do. Most of us are talking on ventrillo or teamspeak or some other service when we really want to spend our time socialize in game.
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