Commander
Join Date: Aug 2012
Posts: 471
# 1 Stealth nerfs
11-03-2012, 04:48 PM
Why is no one else pissed at the nerf to damage resistance reduction effects?

AP:B, AP, Fire on my mark, Sensor Scan, Disruptor weapon proc all reduced by 25%!

Seriously, why arnt more people complaining about this? Seems like a bizzare change to skills that didnt need changing.

AP:B/D are already removed in pvp with tactical team, probably the most used ability in the game so it cant be a balance change.

Sensor Scan was bad enough before this change. Now its just downright rubbish. (its now half as effective as fire on my mark on holodeck when it used to be about equal)

Fire on my mark is probably the only skill that could have done with a slight change. Then again if you look at Tactical Captain skills each one is more unbalanced than the last. AP:A is insane given you can stack it with Omega.

So why the nerfs to skills that didnt need it?
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,523
Career Officer
Join Date: Jun 2012
Posts: 126
# 3
11-03-2012, 04:54 PM
I was hoping it was a bug seeing as it wasn't in the release notes. If it's deliberate then I'd love to know the reasoning, Sensor Scan already got a hefty nerf with the F2P changes so it hardly needed another.

I'm still missing my -112 Sensor Scan from pre F2P.
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Starfleet Veteran
Join Date: Jun 2012
Posts: 1,523
# 4
11-03-2012, 04:57 PM
I'd say they are closing the gap between focus spike damage and healing, bring the extremes closer together, but i could be wrong.
Captain
Join Date: Jun 2012
Posts: 1,442
# 5
11-03-2012, 05:10 PM
I also posted a thread about sensor scan a while back. It's made gameplay for my science officer in a science ship nigh on impossible without support.
Commander
Join Date: Aug 2012
Posts: 471
# 6
11-04-2012, 03:11 AM
Quote:
Originally Posted by timelord79 View Post
Yes I made the same post in 2 different areas of the forum. That might have been naughty.

However neither has had any comment from a dev saying this is intentional or stating why it was left out of the patch notes. Presumably they knew it would cause mass rage so did it quietly.

Quote:
Originally Posted by timelord79 View Post
I'd say they are closing the gap between focus spike damage and healing, bring the extremes closer together, but i could be wrong.
I hope not. Its already nigh impossible to kill a ship that has set itself up with the bare minimum of healing skills (as anything other than a tactical captain in an escort). A nerf to damage skills is just going to make it even harder.

Its healing that needs to be toned down if anything. All these changes do is decrease damage power creep without addressing HEALING power creep.

Last edited by seekerkorhil; 11-04-2012 at 03:14 AM.
Captain
Join Date: Jul 2012
Posts: 507
# 7 Undocumented changes?
11-04-2012, 04:28 AM
I've been looking around Tribble and noticed that a few changes have made that have not been mentioned as part of an update. I was wondering if Cryptic could please clarify if these are indeed changes or bugs.

Attack Patterns - It seems as if attack patterns are taking a nerf in terms of damage resistance and stealth. Was this intentional or a bug?

Borg Prosthetics - It appears these have been nerfed slightly on stats at first look but it appears the opposite is true in game, they seem to have been buffed slightly in terms of charge up and fire rate. Was this intentional or a bug?

Transphasic Bombs - Was using this and its starting to go off on its own, acting like a giant mine. Again was this intentional or a bug?

If anyone has found anymore changes that you are unsure are intentional or not feel free to add them below; along with any information regarding the above 3.

Last edited by vitzh; 11-04-2012 at 05:47 AM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 269
# 8
11-04-2012, 04:38 AM
Has the Sensor Scan debuff nerf been undocumented too? I just noticed the difference in it between Holodeck and Tribble yesterday. It was previously nerfed in S5 so the past 2 seasons have been unkind to it.
Captain
Join Date: Jul 2012
Posts: 507
# 9
11-04-2012, 04:50 AM
Thats interesting, have yet to use my science yet on Tribble. I'll have to look and see.

Oh and I don't know if this is a bug or a glitch, but when I fire plasma torpedos at high yield I get a massive boost to power levels. Quite literally all power systems will go to 125 for a few seconds. I've been using it to recharge after a beam Overload
Captain
Join Date: Jun 2012
Posts: 964
# 10
11-04-2012, 05:10 AM
Quote:
Originally Posted by vitzh View Post
Attack Patterns - It seems as if attack patterns are taking a nerf. Was this intentional or a bug?

Transphasic Bombs - Was using this and its starting to go off on its own, acting like a giant mine. Again was this intentional or a bug?
Please explain in what way the patterns have taken a nerf? (genuinely curious, the only pattern i have used is APB in a voquv, seemed fine to me

As for transphasic bombs, i know that if your enemies attack the bomb it detonates (still does damage, but not as much), there also seems to be a minor problem with chron mines+bombs, in that they will sometimes completely miss something well within its range..


Quote:
Originally Posted by vitzh View Post
Thats interesting, have yet to use my science yet on Tribble. I'll have to look and see.

Oh and I don't know if this is a bug or a glitch, but when I fire plasma torpedos at high yield I get a massive boost to power levels. Quite literally all power systems will go to 125 for a few seconds. I've been using it to recharge after a beam Overload
I believe this is a known bug, anything that creates a 'pet' or entitiy by your ship e.g. targetable torps,mines,carrier pets, will give a massive boost to all power levels, (so much fun playing in a max power leveled voquv.. >)
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