Captain
Join Date: Jun 2012
Posts: 970
# 11
11-02-2012, 01:34 PM
Quote:
Originally Posted by hroothvitnir View Post
The Vesta is not going to replace any cruisers. A decently armored cruiser can take a elite gate crit torpedo or its infamous I hate your hull beam and just heal that damage off afterwords and keep going. A sci vessel will have far more of an issue when hit with 40k hull damage out of nowhere. For pvp swap the words gate with tricobalt and it basically works the same minus the getting caught completely flat footed moments.
Indeed. 27.8K hull is not going to be able to take much punishment, even bleed-through and plasm burn are going to be more of an issue than it is on even an escort.

Quote:
Originally Posted by ortsim View Post
There will also be quite a few things to manage at once, with the hangar bay and science ship abilities, as well as the standard skills. In the right hands this will be an insane ship, otherwise with all the things that could weigh it down, most of them you'll face will be fairly challenging to standard, pretty much like a lockbox ship or similar counterpart.
Most definitely. Will take many captains some time to be able to pilot these well, definitely not going to be an *I Win* button.
Ensign
Join Date: Jun 2012
Posts: 20
# 12
11-02-2012, 03:33 PM
I gotta agree, the Vesta, while strong for a science ship, won't be the 'I win' button many think it to be. Granted I think it coulda done without the hanger bay, that's just overkill in many areas but still. But with it's weak hull it will go down if that person doesn't know what they're doing on if in PVP, the person facing it knows what they're doing.

If anything if many think about it the Atrox is a sci ship, with much stronger hull and almost comparable shields. The Lobi store Recluse is also got Vesta level shields, a better turn rate than the Atrox, and a Commander Universal, so a well made one of either can outclass the Vesta in staying power and ability. The Nebula also has better hull, and the Fleet Nebula's hull is stronger and has a better shield Mod, and can tank with the right boff layout.

And finally, I agree...the KDF needs something comparable to this. And not a ship from the Lockbox or Lobi store, or a Vet reward..something on the C-store that they can all get and enjoy.

Last edited by boweninugami; 11-02-2012 at 03:37 PM. Reason: Wanted to add in one thing
Career Officer
Join Date: Jun 2012
Posts: 998
# 13
11-02-2012, 05:18 PM
All this ship needs is a Subspace Snare, then it would be perfect
Hi, my name is: Elim Garak, Former Cardassian Oppressor

LTS, here since...when did this game launch again?
Starfleet Veteran
Join Date: Jun 2012
Posts: 460
# 14
11-02-2012, 05:59 PM
Quote:
Originally Posted by starschildren1 View Post
Like a wise man once said; " Its not how powerfull your ship is, but how you handle your ship!"
Or, to paraphrase another wise man; "I'll show you that a difference in Starship Abilities... Doesn't decide a battle!!"
Originally KiraYamato before the Account Linking - True Join Date August 2008

"In the game of war, there are no clear rules you can follow." - Andrew Waltfeld
Captain
Join Date: Jun 2012
Posts: 510
# 15
11-02-2012, 06:15 PM
A LOT is going to come down to the power of it's Tac consle and exactly how those Aux cannons work. If they work entierly off Aux power, and the big beam is decently powerful and also unaffected by Weapons power this is going to be really, really, really, nasty. Sensor Analysis plus 3 cannons is as good as 4 in practise. if your packing mines in the rear and a Kenetic Cutting Beam just for the target subsystems i don't see a major DPS loss from the low rear weapons capability.

Sure you won't have the full tactical options of an escort, but your talking only a small drop off compared to a full escort and frankly a good pet choice will make that and the rear loss up easy. O top of that your stil stacking decent sci abilities and a turn rate good enough to use all you've got. Everything else is pure icing on the cake.
Survivor of Remus
Join Date: Jun 2012
Posts: 242
# 16
11-02-2012, 07:22 PM
Sci ships have been able to pack a punch this whole game. Yeah they got nerfed a little but so what. This is far from the best sci ship. The wells and orb are much better suited then the vesta and all the cons and toys with it just take up space. The wells turn rate owns this the vesta it also has a much better ah mod. Honestly the only thing the vesta has that is even partly good is the hanger everything else is sub par.
Starfleet Veteran
Join Date: Jun 2012
Posts: 991
# 17
11-02-2012, 07:34 PM
when you consider that the wells and the orb weaver are lockbox ships , this isnt so bad at all , its a step up from most of the other c-store science ships
12th Fleet
Fleet Captain , Engineering Division
U.S.S. Sheffield N.C.C. 92016
Captain
Join Date: Aug 2012
Posts: 1,138
# 18
11-02-2012, 07:57 PM
Quote:
Originally Posted by hroothvitnir View Post
The Vesta is not going to replace any cruisers. A decently armored cruiser can take a elite gate crit torpedo or its infamous I hate your hull beam and just heal that damage off afterwords and keep going. A sci vessel will have far more of an issue when hit with 40k hull damage out of nowhere. For pvp swap the words gate with tricobalt and it basically works the same minus the getting caught completely flat footed moments.
---------------
If the sci skipper is competent he will debuff the gates
Damage so his shields can handle any damage the gate throws
His way , or tactical cube. I tank both right now with
My fleet reccon sci ship.

Plus I do considerable damage as well, much more than
My cruiser does. The vesta will widen this gap even more.
I look foward to the Vesta
Jellico....Engineer.....Stargazer KDF Tac
Saphire.. Science.....Ko'el Rom Kdf Tac
Leva........Tactical.....Mailu KDF Sci
Lieutenant
Join Date: Jun 2012
Posts: 37
# 19
11-03-2012, 07:28 AM
Can't say it's overpowered untill i tried it, so pls hurry up with it heheee

Last edited by radiar3; 11-03-2012 at 07:33 AM.
Ensign
Join Date: Sep 2012
Posts: 18
# 20 trade off.
11-04-2012, 12:21 AM
Quote:
Originally Posted by drkfrontiers View Post
In any match FEDs versatility trumps anything the KDF can do.
while i completely agree with you hear me out on this.
dont forget that all kdf ships have dual heavy cannon capability, every category of ship has an overall advantage to its federation equivalant cept raptors, and the majority of the consoles are universal on kdf.
now even with the reward packs that make opposing faction consoles available on both sides. im actually pretty happy about the aceton assimilator not being available to fed side. if your lucky enough to find even 2 guys to team up with that have it, thats one major power+crew drain to federation loyalists.now for ship advantages...
B.O.P (battle cloak)
cruisers(higher turn rates)
carriers(higher crew count+better hanger options)
im not doing the mixed category ships.
with that in mind.i say the kdf still has a bit of love going for it on pvp. its just getting enough people to invest in Play/Pay of the klingon faction to make it a damned powerful and consistent opponent to the federation masses.
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