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"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
while i completely agree with you hear me out on this.
dont forget that all kdf ships have dual heavy cannon capability, every category of ship has an overall advantage to its federation equivalant cept raptors, and the majority of the consoles are universal on kdf.
now even with the reward packs that make opposing faction consoles available on both sides. im actually pretty happy about the aceton assimilator not being available to fed side. if your lucky enough to find even 2 guys to team up with that have it, thats one major power+crew drain to federation loyalists.now for ship advantages...
B.O.P (battle cloak)
cruisers(higher turn rates)
carriers(higher crew count+better hanger options)
im not doing the mixed category ships.
with that in mind.i say the kdf still has a bit of love going for it on pvp. its just getting enough people to invest in Play/Pay of the klingon faction to make it a damned powerful and consistent opponent to the federation masses.
Just finished a VERY rough KASE, and by the time the last two people called it quits, I was sitting there going "God, this works so much better for my Klingon in her Bird of Prey..."
I was running my fed, in a Chimera.
The difference is, my Klink belongs to a pretty active fleet, and I don't bring her out on ESTF in PUG mode-everyone works together and nobody's left not-knowing-how-to-set-up-the-bloody-ship.
I see a similar experience for Feds using the Vesta-PVE content blown because they don't know how to set their ships up (adjust those power levels, folks!! buy BATTERIES to fill in gaps!! CARRY SPARE PARTS!!!)
I wound up resupplying MOST of the team more than once...and in the end, Donatra STILL held the field.
"Powerful" means nothing if you don't know how to use it, and even when you do...when everything targets YOU FIRST because you're doing MOST of the damage...
It's not hte ships, a KDF cruiser with DHC's is crap if the guy running it doesn't know what to put in his console spaces, or "rainbows" his hardware, or has chosen poorly on his Bridge Officer abilities, or doesn't understand that he needs to adjust power levels depending on what his role is... same with a BoP, of course-yes, lots of Uni consoles, but really that 'versatility' disappears when you have to apply most of those positions to either shooty things, or things that keep your shields up, with the rest going to Attack Patterns. As for carriers...
I'll TRADE you the KDF hangar-filler of your choice, for the ability to field Danoob Spam (advanced Danube Runabouts) and come out ahead. (If the rules allowed such), or swap the stats of the Corsair for the Fed Carrier/Escort, or any Raptor in the inventory (and C-store consoles included) for a ship with the stats of a Fleet Defiant.
Last edited by patrickngo; 11-04-2012 at 02:07 AM.
I have no problem with the players getting the Vesta. I am very happy they have.
The ONLY problem I have is that the KDF have little or no comparable ship to compete against it with.
Even by itself the ship simply has too much going for it.
Then throw them altogether Vesta (Danubes) + Atrox (Danubes) + Armitage (Danubes) + Fleet MVAM (Multi-vector) + Fleet Defiant (5x Tac) into the mix and things get kinda one sided pretty quickly.
In any match FEDs versatility trumps anything the KDF can do.
This is precisely right. The issue is not necessarily the Vesta on its own. Like any other ship, it can be overcome with precise timing and coordination. The issue is one of synergy--i.e., what this ship, in conjunction with other ships to maximize dps, healing, and science skills, will do. In short, we cannot evaluate this ship only in terms of its intrinsic abilities but also in terms of its ability to create synergy.
3 tac 2 eng 5 science (+15 aux)
AoE Multi-Heal + boost to particle generators
4 tac 2 eng 4 science (+10 aux +5 wep)
Death Ray (probably significant power, but not a spinal lance)
3 tac 3 eng 4 shield (+10 aux +5 shield)
Anti-Control + Reflect Kinetic (torps, mines, repulsors, cutting beam probably all included)
-2 consoles: Faster Slip Stream (only useful for travel unless using all 3 consoles)
-3 consoles: Paladin Style Immunity Bubble (immune to damage since Aux will likely be at 125, can't attack except ramming speed, more than likely)
-3 console slots taken up by the set (same issue with Oddy)
-mutual cooldowns for all effects (probably 2 or 3 minutes otherwise its kind of moot to use more than one console).
-3x DHC that run off Aux power
-the 3 console shield works off of aux power
-Many Boff/Player abilities are maximized by aux power
-Standard Science ship abilities such as sensor scan and system targeting
-Crazy tanking/healing potential, especially where shields are concerned
Face Value Review:
In one word: Potential. This ship has tons of potential to work exceedingly well in many ways, and I could see myself piloting a very tanky science version with nice fire power and crazy shield strength (paratrinic or reman shields, with shield strength consoles, just for the fun of it). On the other hand, the tactical version could be a shiny new Galaxy-X replacement, moreso than the Chimaera. The main downside are the gimicks and just how useful they might be compared to normal consoles, and all the drain to the aux system could be major unless you spec or equip some EPS boosts. There will also be quite a few things to manage at once, with the hangar bay and science ship abilities, as well as the standard skills. In the right hands this will be an insane ship, otherwise with all the things that could weigh it down, most of them you'll face will be fairly challenging to standard, pretty much like a lockbox ship or similar counterpart.
This is a great review of the 3 ships, easy to understand and tons of information, well done. Makes me more want to spend the 5k on all 3 at once. The only thing I see and someothers have pointed out in game was the Hull strength. 27,800 base. The Intrepid has 27k base, the Nebula has 31k base, the Vesta is the same size as the Sovy which has 39k base, maybe bump up the Vesta Hull to say 30k, to me that seems fair ?
U.S.S. HONDA ODYSSEY NCC-170001-F-Odyssey Class
Commanding Officer: Vice Admiral Maximus@blueamdgamer
Dedication Plaque: "By Any Means Necessary" -Malcolm X
It could do with bumping up a little , maybe 29k or so , have to keep it low since its a science vessel , but at the same time have to counter all the fancy toys it has , it seems the dev team decided best way to do this was to make it weak hulled .
i suppose its also because hull wise the vesta isnt that much longer than the intrepid stem to stern ( if you discount the pylons and nacelles )