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Starfleet Veteran
Join Date: Jun 2012
Posts: 471
Wouldn't you also like to see the next level of duffing? Tear 5 with 250'000 CXP would solve that issue for a while. Those who grew up with the duff system would have even maxed Tear 5 out if there was such one. We're all stuck at 150'000 CXP in every department and we wish to continue duffing. So what would we get if we reached Tear 5 (and an extension to 300'000 CXP for fleet mark farming)? All the rewards are character only unless stated otherwise.

Diplomacy / Marauding
  • An enhanced version of "Diplomatic Immunity / Marauding" with increased sector space warp speed and longer duration.
  • Direct transwarp access to New Romulus.
  • A second purrple quality opposite faction boff (not customizable) OR a Romulan / Reman purrple quality boff (modifiable with own uniform, not like the Reman boff from the FE). The player can choose.
  • The ability to safely answer for a successful diplomatic mission outcome e.g. "Cold Comfort".
  • +10 to the player's "Driver Coil" skill.

Trade
  • Access to the exchange and the bank on your own ship.
  • A discount of 10% on all vendor ware in sector space and social zones.
  • Dilithium Ore refinement cap raised by 200 per day.
  • +10 to the player's "Starship Impulse Thrusters" skill.

Development
  • Special unique new emoticons are unlocked (account wide, only once). Which ones are up to the developers to decide if that would happen.
  • Six more inventory and twelve more bank slots.
  • Dilithium Ore refinement cap raised by 200 per day.
  • +10 to the player's "Starship Batteries" skill.

Recruitment
  • Two more duty officer assignment slots (account wide, can only be unlocked once).
  • Dilithium Ore refinement cap raised by 200 per day.
  • +10 to the player's "Willpower" skill.

Military
  • Dilithium Ore refinement cap raised by 200 per day.
  • +10 to the player's "Starship Weapons Training" skill.
  • +10 to the player's "Starship Targeting Systems" skill.
  • +0.5% Critical Chance (Space & Ground).
  • +5% Critical Severity (Space & Ground).

Engineering
  • Dilithium Ore refinement cap raised by 200 per day.
  • +10 to the player's "Hull Repair" skill.
  • +10 to the player's "Subsystem Repair" skill.
  • +2% All Damage Resistance (Space & Ground).
  • +5% Shield Regeneration Rate (Space).
  • +20 Shield Points (Ground).

Science
  • Dilithium Ore refinement cap raised by 200 per day.
  • +10 to the player's "Starship Shield Systems" skill.
  • +10 to the player's "Starship Shield Emitters" skill.
  • +2.5% Shield Capacity (Space).
  • +20 Health Points (Ground).

Medical
  • Free of charge minor regenerators from the replicator while on an away mission.
  • Free of charge minor components from the replicator while in sector space.
  • CPR reviving takes one second less to perform.
  • Dilithium Ore refinement cap raised by 200 per day.
  • +10 to the player's "Doctor" skill (Science career only).

Espionage
  • All Borg frequency remodulators take one second less to remodulate (e.g. Fractal Remodulator takes two instead of three seconds to remodulate).
  • Dilithium Ore refinement cap raised by 200 per day.
  • +10 to the player's "Starship Stealth" skill.
  • +10 to the player's "Grenades" skill (Tactical career only).

Colonial
  • You get double the amount of colonists from the "Resettle Colonists" duty officer assignment.
  • You get double the amount of refugees from the "Support Colonization Efforts" duty officer assignment.
  • You get three additional fleet marks from every "Colony Invasion" event you do.
  • Dilithium Ore refinement cap raised by 200 per day.
  • +10 to the player's "Repairs" skill (Engineering career only).

Exploration
  • You get a 20% extra energy credit amount for each sector you completely pass while the "Tour The Universe" event is active and slotted.
  • You may receive rare particle traces from anomalies without having to successfully beat the anomaly wavelength mini game. If you do successfully beat the mini game, you have a 10% higher chance for rare particle traces and you get two more basic anomalous data.
  • All "Aid The Planet" effort missions in star clusters offer the double amount of Diplomacy XP (unless already maxed out).
  • All accolades offer you the double amount of XP and Expertise (account wide, can only be unlocked once).
  • Dilithium Ore refinement cap raised by 200 per day.
  • +10 to the player's "Starship Sensors" skill.
"Everything about the Jham'Hadar is lethal!" - Eris
Original Join Date: January 30th, 2010

Last edited by eristhevorta; 11-04-2012 at 07:29 AM.
 

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