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Lieutenant
Join Date: Jul 2012
Posts: 44
So it was time again that a box contained the Jem'Hadar Attack ship and this time i was lucky and got one.

I think the damage i do is moderate so i need some advice on building up this little thing

My current setup:

Ship:

Fore Weapons: 3x Polaron Dual Heavy Cannons MK XII Borg, 1x Quantum Torpedo Launcher MK XII Borg
Deflector: Jem'Hadar Deflector Dish MK XI
Impulse: Jem'Hadar Combat Impulse Engines MK XI
Shields: Jem'Hadar Resilent Shields MK XI
Aft Weapons: 2x Polaron Turret MK XII Borg, 1x Quantum Torpedo Launcher MK XII Borg
Engineering Consoles: 4x Plasma Distribution Manifold MK XI (Rare)
Science Consoles: Assimilated Module
Tactical Consoles: 5x Polaron Phase Modulator MK XI (Rare)

BOFF:

Cmdr. Tactical - Tactical Team I, Cannon Rapid Fire I, Cannon Scatter Volley II, Cannon Rapid Fire III
Lt. Cmdr. Tactical - Torpedo High Yield I, Torpedo Spread II, Torpedo High Yield III
Universal I Science - Polarize Hull I, Tractor Beam II
Universal II Engineer - Engineering Team I, Reverse Shield Polarity I
Ensign Engineer - Engineering Team I
Commander
Join Date: Jul 2012
Posts: 262
# 2
11-05-2012, 02:00 AM
Quote:
Originally Posted by jaxina View Post
So it was time again that a box contained the Jem'Hadar Attack ship and this time i was lucky and got one.

I think the damage i do is moderate so i need some advice on building up this little thing

My current setup:

Ship:

Fore Weapons: 3x Polaron Dual Heavy Cannons MK XII Borg, 1x Quantum Torpedo Launcher MK XII Borg
Deflector: Jem'Hadar Deflector Dish MK XI
Impulse: Jem'Hadar Combat Impulse Engines MK XI
Shields: Jem'Hadar Resilent Shields MK XI
Aft Weapons: 2x Polaron Turret MK XII Borg, 1x Quantum Torpedo Launcher MK XII Borg
Engineering Consoles: 4x Plasma Distribution Manifold MK XI (Rare)
Science Consoles: Assimilated Module
Tactical Consoles: 5x Polaron Phase Modulator MK XI (Rare)

BOFF:

Cmdr. Tactical - Tactical Team I, Cannon Rapid Fire I, Cannon Scatter Volley II, Cannon Rapid Fire III
Lt. Cmdr. Tactical - Torpedo High Yield I, Torpedo Spread II, Torpedo High Yield III
Universal I Science - Polarize Hull I, Tractor Beam II
Universal II Engineer - Engineering Team I, Reverse Shield Polarity I
Ensign Engineer - Engineering Team I
First off, congrats on your new toy. I am a long time escort pilot, so take my suggestions with a grain of salt.

It really depends on what you want to do end game.
For PVE, i would recommend the following:

Ship:

Fore Weapons: 3x Polaron Dual Heavy Cannons MK XII Borg, 1x Quantum Torpedo Launcher MK XII Borg
Deflector: Jem'Hadar Deflector Dish MK XI
Impulse: Jem'Hadar Combat Impulse Engines MK XI
Shields: Jem'Hadar Resilent Shields MK XI
Aft Weapons: 3x Polaron Turret MK XII Borg
Engineering Consoles: Assimilated Console, 1x Neutronium Alloy MK XI/XII (HIGHEST), 1x Interchangable Armor console or extra Neutronium, 1x Monotanium Alloy MK XI/XII (HIGHEST)*
Science Consoles: Field Generator MK XI/XII (Rare or higher)
Tactical Consoles: 5x Polaron Phase Modulator MK XI (Rare) or higher

* note: running armor consoles will give you increased survivability. With it's inherent power boost, the assimilated console, and boosts to warp core skills, your weapon power will be close to or exceed the 125 mark. I think the increased survivability will trump the excess in weapons power, imo.

BOFF:

Cmdr. Tactical - Tactical Team I, Attack Pattern Beta I, Cannon Scatter Volley II, Cannon Scatter Volley III
Lt. Cmdr. Tactical - Torpedo Spread I, Attack Pattern Beta I, Torpedo Spread III
Universal I Engineer - Emergency Power to Shields I, Aux to SIF I
Universal II Science - Polarize Hull I, Hazard Emitters II
Ensign Engineer - Emergency Power to Shields I

Keybinds:
1. to chain the EPTS 1's to tray 3, spots 6 and 7: /bind (key) "+TrayExecByTray 2 7 $$ +TrayExecByTray 2 8"
2. to auto distribute shields while mashing fire key: /bind Numpad0 "+power_exec Distribute_Shields $$ FireAll"

I personally use the keypad for all my bindy goodness. Where, 0 is fire (you will have to unbind alt/ctrl 0 commands) and . for the tac team skill, keypad enter for brace for impact. You can use the keypad plus for the cycle EPTS keybind. that keybind would be: /bind add "+TrayExecByTray 2 7 $$ +TrayExecByTray 2 8"

DOFFs:

2x V. Rare (purple) Conn officers that reduce the tactical team cooldown time
1x V. Rare Shield Distribution officer *optional
1x V. Rare Borg Warfare Specialist (Dlyrene) *optional
1x/2x V. Rare Projectile Officer *optional
1x V. Rare Warp Core Engineer *optional

Basically, the only manditory ones are the 2 purple conn officers. So you can cycle 1 TT1 with max efficiency. The rest is personal preference. The warfare specialist offers 10% damage increase against borg in STFs. Nice, but not necessary and thus optional. The shield distribution officer is a nice buff to shields. The warp core engineer is nice to have because it offers +25 to all systems, but only at a 20% chance. When rotating 2 copies of a EPTX power, it's nice to have, but again is optional.

This would be my PVE build, especially for STFs. AoE is very powerful and thus would be more beneficial over a dedicated CRF/HYT build. I'd prefer to cycle the shields, because having increased shield power = more shield dmg resist and increased shield regeneration.

So again, this is my PVE build. Take it with a grain of salt, but these are my suggestions to you. Again, congrats on your bug. I am very envious. Oh, and watch for the rare polaron mk xii consoles. They can be very cheap on the exchange sometimes. They are very, very nice to have.

Last edited by xsharpex; 11-05-2012 at 02:20 AM.
Captain
Join Date: Jun 2012
Posts: 2,228
# 3
11-05-2012, 08:19 AM
Quote:
Originally Posted by jaxina View Post
So it was time again that a box contained the Jem'Hadar Attack ship and this time i was lucky and got one.

I think the damage i do is moderate so i need some advice on building up this little thing

My current setup:

Ship:

Fore Weapons: 3x Polaron Dual Heavy Cannons MK XII Borg, 1x Quantum Torpedo Launcher MK XII Borg
Deflector: Jem'Hadar Deflector Dish MK XI
Impulse: Jem'Hadar Combat Impulse Engines MK XI
Shields: Jem'Hadar Resilent Shields MK XI
Aft Weapons: 2x Polaron Turret MK XII Borg, 1x Quantum Torpedo Launcher MK XII Borg
Engineering Consoles: 4x Plasma Distribution Manifold MK XI (Rare)
Science Consoles: Assimilated Module
Tactical Consoles: 5x Polaron Phase Modulator MK XI (Rare)

BOFF:

Cmdr. Tactical - Tactical Team I, Cannon Rapid Fire I, Cannon Scatter Volley II, Cannon Rapid Fire III
Lt. Cmdr. Tactical - Torpedo High Yield I, Torpedo Spread II, Torpedo High Yield III
Universal I Science - Polarize Hull I, Tractor Beam II
Universal II Engineer - Engineering Team I, Reverse Shield Polarity I
Ensign Engineer - Engineering Team I
If you wanting to realise the full potential of what this ship is build for, drop the idea that its good to slot torpedoes. The Jemmy is build for a cannon setup IMHO.

Look towards your defence. 4x Plasma Distribution Manifold MK XI? Replace at least with 1x Neutronium Alloy + RCS (turn).
Drop the Jem. Shield and try get the MACO/ KHG. High Capacity is your friend.

You are missing Attack Patterns.

This is what I would go with:

Cmdr. Tactical - TT I, APB I, APO I, Cannon Rapid Fire III
Lt. Cmdr. Tactical - TT I, CRF I, APO I
Universal I Science - HE I, TSS II
Universal II Engineer - EptS I, Reverse Shield Polarity I
Ensign Engineer - EptS I
Lt. Commander
Join Date: Jul 2012
Posts: 176
# 4
11-05-2012, 02:27 PM
Step one to helping a build, honesty. Engineering team sucks and is not a good power to have on your tray. It's better to have Emergency power to shields for the shield heal, damage resist buff and shield regeneration buff. Engineering team is only good for fixing subsystem disables, screwing up your Tac Team rotation and not having Sci team ready when you get subnuked.

All cannon build on a Jem'Hadar ship is an amazing thing, I'd recommend some kind of mines for spike damage and pet clearing, tricobalts are the most popular but chronitons and quantums are both decent alternatives, I've got kills off of both in PVP testing.

I'm sorry to tell you this but "Victory is Life" on the Jem'hadar set doesn't work. You should have at least one AP: omega and if you're getting rid of the torpedo I'll suggest this setup for PVP/PVE play as a cheap easy build.

Cmdr. Tactical - Tactical Team I, Cannon Rapid Fire I, AP: Omega 1 , Cannon Rapid Fire III
Lt. Cmdr. Tactical - Tactical Team I, Dispersal pattern Beta 1, AP: Omega 1
Universal I Engineer - Emergency Power to Shields I, RSP 1
Ensign Engineer - Emergency Power to Shields I
Universal II Science - Transfer Shield Strength 1, Hazard Emitters II

Engineering Consoles: 2x Neutronium MK XI (Very Rare), Assimilated Module, RCS MK XI (Very Rare)
Science Consoles: Field Generator MK XI (Rare)

This setup isn't very efficient but doesn't require a lot of expensive Doffs or parts. BFI doffs are a great place to start chased by the more expensive doffs of your choice. Warp Core engineers aren't a bad choice for a cheap Doff but won't add much to the ship.
Lt. Commander
Join Date: Sep 2012
Posts: 200
# 5
11-06-2012, 01:22 AM
Quote:
Originally Posted by razellis View Post
I'm sorry to tell you this but "Victory is Life" on the Jem'hadar set doesn't work.
How's that?
Lt. Commander
Join Date: Jul 2012
Posts: 176
# 6
11-06-2012, 05:22 AM
Quote:
Originally Posted by intrepid74656 View Post
How's that?
It's glitchy. They may have fixed it but last I heard it was still non functioning.
Captain
Join Date: Jun 2012
Posts: 891
# 7
11-07-2012, 12:53 AM
Quote:
Originally Posted by jaxina View Post
So it was time again that a box contained the Jem'Hadar Attack ship and this time i was lucky and got one.

I think the damage i do is moderate so i need some advice on building up this little thing

My current setup:

Ship:

Fore Weapons: 3x Polaron Dual Heavy Cannons MK XII Borg, 1x Quantum Torpedo Launcher MK XII Borg
Deflector: Jem'Hadar Deflector Dish MK XI
Impulse: Jem'Hadar Combat Impulse Engines MK XI
Shields: Jem'Hadar Resilent Shields MK XI
Aft Weapons: 2x Polaron Turret MK XII Borg, 1x Quantum Torpedo Launcher MK XII Borg
Engineering Consoles: 4x Plasma Distribution Manifold MK XI (Rare)
Science Consoles: Assimilated Module
Tactical Consoles: 5x Polaron Phase Modulator MK XI (Rare)

BOFF:

Cmdr. Tactical - Tactical Team I, Cannon Rapid Fire I, Cannon Scatter Volley II, Cannon Rapid Fire III
Lt. Cmdr. Tactical - Torpedo High Yield I, Torpedo Spread II, Torpedo High Yield III
Universal I Science - Polarize Hull I, Tractor Beam II
Universal II Engineer - Engineering Team I, Reverse Shield Polarity I
Ensign Engineer - Engineering Team I
This is how mine it set up:

Fore: 4x Polarized Disruptor Dual Heavy Cannons Mk XII
Aft: 3x Polzarized Disruptor Turrets Mk XII
Deflector: Omega
Engine: Omega
Shield: Klingon Honor Guard
Eng console: assimilated, tachyokinetic converter, plasmonic leech(or monotanium) , neutronium
Sci console: field gen
Tac console: 5x disruptor

CMDR tac: TT1, APBI, CSVII, APBIII
LtCmdr Tac: TTI, CSVI, APOI
Lt Sci: TSSI, HEII
Lt Eng, EPtS I, Aux to Struc I
Ens Eng: EPtS I

Doffs:
2x conn (evasive maneuvers)
2x shield distribution
1x Borg space warfare

Last edited by xantris; 11-16-2012 at 09:34 PM.
Ensign
Join Date: Aug 2012
Posts: 4
# 8 My setup:
11-14-2012, 01:48 PM
My setup:Engineer

Fore: 3x Fleet Polaron Dual Heavy 1xFleet Polaron Dual Beam bank
Aft: 3x Fleet Polaron Turret
Deflector: jem'hadar
Engine: jem'hadar
Shield:jem'hadar -- Maybe play with some other option here!?
Eng console: assimilated,2x neutronium and the ENHANCED PLASMA MANIFOLD
Sci console: field gen
Tac console: 5x polaron
Devices:Sub Space Field Modulator,Large weapon batts

LUS:Science 2x TSS
LUS:Borg Engineering EPS 1&2
Commander tac: TT1,APB1,APO1,CRF3
Lt Comm tac:TT1,CRF1,BAO3
Ens Eng:ET1

Doffs:
3x SDO's (purple)
1x space warfare +10% all damage output (purple)
1xHSO (purple)

The bug is new to me but this seems to work well and i like it, any opinions more then welcome as im sure it could be improved!!
I scored a 37599 hp kill shot on a borg cube 3 days ago with BO3 i like the punch it offers! The shields seem to be a weak point so that could be played with and it dose look awsome with the Aegis set!

OP?

Stuart!
Starfleet Veteran
Join Date: Jun 2012
Posts: 161
# 9
11-19-2012, 07:14 AM
Is it better to have Attack Pattern Omega 3 in the Cmd spot and CRF or CSV in Lt Cmd spot or the other way around?
Captain
Join Date: Jul 2012
Posts: 2,492
# 10
11-19-2012, 10:38 AM
That depends a LOT on what your intended layout is, and what you're doing.
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