Captain
Join Date: Jun 2012
Posts: 989
# 191
11-04-2012, 09:37 PM
On Normal, it took about 25 minutes. This was a PUG and we all were experiencing it for the first time.
Empire Veteran
Join Date: Jul 2012
Posts: 5,431
# 192
11-04-2012, 09:48 PM
Quote:
Originally Posted by borticuscryptic View Post
Instakills are not part of the design, and will be addressed and removed as quickly as possible.

The mission is supposed to be challenging. Instakills are not a challenge, they are a frustration.
I agree with what some of the others have said



1. Yes, insta-kills gotta go, but not all of them. My own personal thought on this is: If you can counter it somehow (like shooting down the plasma balls), it should be able to kill you in one shot. If you CANNOT counter it, it should not be able to one-shot you.

An example: Queen's Iso Charge, you can't stop or resist that at all, so in turn, you can't stop it once she fires, meaning you are probably going to die no matter what. The same applies for much of her other abilities, like her aceton wave thing.

On the other end: Plasma Balls from the V'gers can be shot down, TBR'ed, and so on, but you CAN get rid of em. The biggest annoyance is the Regen probes healing them more than anything else.

(Much of this same thing can apply for the other STFs in space and on ground. Tough is good, insta-kills and un-counterabile things are not)



2. I like Johnny's idea, sustained DPS. I agree with that completely. Make the Borg do consistant DPS, instead of massive spike damage. Enough to really make someone sweat, but not dying instantly.

Have the Borg hit hard enough to make a tank really be a tank, and a sci or escort know that they gotta go if they get shot at. One good idea for all spheres, cubes, and probes is make their plasma beam arrays 360 degrees. Keep their torps the same at least for now. They wouldn't have to turn as much, but it'd keep the damage on their target much more often.

A longer-term idea that could be done in the future, is lower the damage that the Borg do considerably, but add more weapons for them, mostly plasma beams for again, probes, spheres, and cubes. Like a tac cube could be firing off 6 beam arrays all at once, especially if using a FAW. Each hit wouldn't be huge, but would quickly add up. I know that isn't easy or quick to do, but it'd keep everything challenging, without going overboard.

Hmm...this is about all I have on this at the moment.

Quote:
Originally Posted by mrodds View Post
Thanks for the feedback!!!! We'll be looking at the insta-kills and the rewards.... If you all could, would you please post how long it took you to complete this STF? Remember to post if your time is for a normal run or elite.
For myself and the group I was in, on the post in page 15, took us about 40-45 minutes. I wasn't really looking too much into it at the time so I dunno how close that is, but I think it's a good guess/estimate. It was an elite run though, and it was personally my first time doing it.

The first phase was just under 10 minutes (we barely made the optional, so I know that one for sure)
The second phase took around 10-15 minutes (it was at least the most hectic though and we didn't make the optional)
The Queen took any remaining time after that. (but we did make the optional)


Edit: I'd also like to add I made this thread here, for possible further balancing of the other STFs in the future: http://sto-forum.perfectworld.com/sh...71#post6410071


Last edited by mimey2; 11-04-2012 at 11:10 PM.
Career Officer
Join Date: Jun 2012
Posts: 343
# 193
11-04-2012, 09:52 PM
did a few normal runs... only things i see are the diamond being able to insta shield strip with the tach beam and the killer torp spread 3 and besides loot not working. i wouldnt change a thing. its about damned time we get something challenging instead of a snoozefest
Ensign
Join Date: Oct 2012
Posts: 8
# 194
11-05-2012, 02:36 AM
Quote:
Originally Posted by mrodds View Post
Thanks for the feedback!!!! We'll be looking at the insta-kills and the rewards.... If you all could, would you please post how long it took you to complete this STF? Remember to post if your time is for a normal run or elite.
It took me what, 40 minutes?

And I didn't even complete it - gave up when the unimatrix ships proved indestructible.

Oh, and played Elite.
- Dalo Lorn's school account.
Starfleet Veteran
Join Date: Jun 2012
Posts: 98
# 195
11-05-2012, 03:02 AM
Ok,please drop the torp spread lll on the Unimatrix ships,having your team wiped by them on elite,its hard to try an get an optional,when you get wiped by a torpedo spread,on normal/encounters they are survivable,but on elite,when they can completely rip through a MKXll Maco shield,and two MXll +40 plasma resist consoles,that is really dumb.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,353
# 196
11-05-2012, 03:40 AM
Quote:
Originally Posted by inputend21 View Post
Ok,please drop the torp spread lll on the Unimatrix ships,having your team wiped by them on elite,its hard to try an get an optional,when you get wiped by a torpedo spread,on normal/encounters they are survivable,but on elite,when they can completely rip through a MKXll Maco shield,and two MXll +40 plasma resist consoles,that is really dumb.
Plasma resist console wouldn't help you against the impact, only against the Plasma DoT. What you need is kinetic resistance.
And even MACO shields need to be buffed to survive the spread, but they can with Emergency Power to Shields.
Career Officer
Join Date: Jun 2012
Posts: 64
# 197
11-05-2012, 04:53 AM
I played elite version for 50 minutes.Didnt even finish it because players left.Sadly i didnt have much fun playing it because everyone keep dying.
Career Officer
Join Date: Jun 2012
Posts: 4,222
# 198
11-05-2012, 05:08 AM
Despite my misgivings, tried this again - twice on normal and once on Elite.

Normal: managed to finish the first one in approximately 25 minutes.

Normal (Second): Two team members bailed, one about 10 minutes in, the other five minutes later, both complaining that it wasn't do-able. Remainder of us agreed that trying to finish the mission would, at best, take much too long and mutually agreed to team-bail.

Elite: Prepped my T5 Intrepid for this one, with ablative armor console ready and waiting - assume(d) that the Ablative armor, when active, would be the closest thing we currently have to the forthcoming Vesta 'uber shield'.
Fat chance - didn't get killed as such, but the armor really struggled to withstand the punishment being thrown at it and I doubt I'd use the Intrepid retro in this mission (in it's current form) again.
Mission subsequently failed anyway - lasted around 45 mintues until team members starting bailing without notice, leaving only two of us in-mission (and we agreed that it was pointless to continue).

STAR TREK BATTLES - HIGH DPS PLAYERS NEED NOT APPY
Rihannsu
Join Date: Jun 2012
Posts: 1,501
# 199
11-05-2012, 06:23 AM
First time ever attempting the mission was on Elite with 4 fellow players and one random guy. Took us about 30 minutes total, but without any optionals, although we believe they are very much doable with proper approach and should make the mission last for about 20 minutes with a good team.

Second time was on Normal with a complete random pve queue group. No problems whatsoever - done all the optionals and completed the mission in about 15 minutes or less. I was honestly surprised how easy that was, even for normal.

Nerf the insta-kill iso charge and leave the rest as it is (aside from bug fixing). Hell, I wouldn't mind other "Elite" STFs being brought up to this level of challenge, honestly.

And as for people who complain about "too high" difficulty, having no idea about teamplay and cooperation, being too lazy to read a simple bridge officer hint dialogue - they might as well go back collecting rocks on New Romulus and dont bother with STFs.
Please Cryptic, don't nerf the only somewhat challenging missions in the game only because of some - for lack of a better term - casuals... These missions are supposed to be challenging and the Onslaught is a decent addition. It's NOT too difficult, and only needs a few minor tweaks, if anything.
Career Officer
Join Date: Jul 2012
Posts: 1,124
# 200
11-05-2012, 06:27 AM
On normal it was tougher than average, but I'd put that up to inexperienced players, the first run through was decent, 10-15 mins, the 2nd was painful with the group being wiped constantly by the unimatrix ships. The ships themselves don't have a problem, its the people flying, you can't fix stupid.

The queen flip flops agro randomly, is this normal? It also has too many one hit kills.

I wouldn't take anything but a good team on elite with this just yet.

Tactical cubes are easy enough, but a PUG will make a mess as everyone goes kirk on them.

Unimatrix ships torp spread hits frequently enough that on elite may cause some problems. The lance and plasma balls are avoidable, so thats ok. In a pug people have no ability to understand where they are matters, its just pew pew pew and complain when you die over and over the same way, changing doesn't enter their minds.

The queen is going to one hit you endlessly. It moves fast, has little warning over the big damage abilities and doesn't seem to lock on to one person. I'd imagine it is going to require some heavy debuffing to control properly.
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