Career Officer
Join Date: Jun 2012
Posts: 5,003
# 201
11-05-2012, 07:35 AM
Quote:
Originally Posted by nicha0 View Post
On normal it was tougher than average, but I'd put that up to inexperienced players, the first run through was decent, 10-15 mins, the 2nd was painful with the group being wiped constantly by the unimatrix ships. The ships themselves don't have a problem, its the people flying, you can't fix stupid.

The queen flip flops agro randomly, is this normal? It also has too many one hit kills.

I wouldn't take anything but a good team on elite with this just yet.

Tactical cubes are easy enough, but a PUG will make a mess as everyone goes kirk on them.

Unimatrix ships torp spread hits frequently enough that on elite may cause some problems. The lance and plasma balls are avoidable, so thats ok. In a pug people have no ability to understand where they are matters, its just pew pew pew and complain when you die over and over the same way, changing doesn't enter their minds.

The queen is going to one hit you endlessly. It moves fast, has little warning over the big damage abilities and doesn't seem to lock on to one person. I'd imagine it is going to require some heavy debuffing to control properly.
"I wouldn't take anything but a good team on elite with this just yet"

Therein lies the problem though - I suspect that I'll end up PuG-ing this more often than not, in which case - like any STF/Fleet action, getting a good team is down to luck.
Quote:
Originally Posted by robdmc View Post
Remember, this place [Captain's Table] is so desolate that upon entering the Aenigma Nebula you will be prompted with a warp out box because the game thinks you flew there by mistake.
Ensign
Join Date: Aug 2012
Posts: 8
yea i agree, i didn't get no loots drops from the fight, but them vger ships one shot kill was way overpowered, and then the queen was able to flip me around each time i come close to her and try to kill her, plus one time she somehow threw me across back the map to the respawn spot. Not sure how she did that but she was doing that a lot to the team i was on. Plus when we try to kill her, she was able to one shot kill us like the vger ships was doing to us. It a fun mission but a bit overpowered i think on normal mode, i think her and vger should be doing that on elite mode.
Rihannsu
Join Date: Jun 2012
Posts: 1,595
# 203
11-05-2012, 07:51 AM
Quote:
Originally Posted by reyan01 View Post
"I wouldn't take anything but a good team on elite with this just yet"

Therein lies the problem though - I suspect that I'll end up PuG-ing this more often than not, in which case - like any STF/Fleet action, getting a good team is down to luck.
Then don't fly with random pugs - simple as that. Find yourself a decent fleet, a group of good players, or just join any one of the numerous "Elite" channels, so that you can find yourself a group presumably better than your average casuals.

As the previous poster have said - "you can't fix stupid". And the worst thing Cryptic could do is nerf every single team mission in the game so that they could be finished by anyone without any effort. They might as well introduce an "I win" button while at it.

I'm sorry if this'll come out rude or blunt, but honestly, if you suck then you should stay out of any STFs. And if you don't then show some initiative and do something so that you won't be forced to play only PvE queues. There are numerous channels and fleets devoted to this kind of gameplay - I assure you such experience will certainly come out better than a complete random pug. And this way at least some challenge in the game could be saved, without resorting to "press F to complete the mission"...
Career Officer
Join Date: Jun 2012
Posts: 5,003
# 204
11-05-2012, 08:11 AM
Quote:
Originally Posted by suaveks View Post
Then don't fly with random pugs - simple as that. Find yourself a decent fleet, a group of good players, or just join any one of the numerous "Elite" channels, so that you can find yourself a group presumably better than your average casuals.

As the previous poster have said - "you can't fix stupid". And the worst thing Cryptic could do is nerf every single team mission in the game so that they could be finished by anyone without any effort. They might as well introduce an "I win" button while at it.

I'm sorry if this'll come out rude or blunt, but honestly, if you suck then you should stay out of any STFs. And if you don't then show some initiative and do something so that you won't be forced to play only PvE queues. There are numerous channels and fleets devoted to this kind of gameplay - I assure you such experience will certainly come out better than a complete random pug. And this way at least some challenge in the game could be saved, without resorting to "press F to complete the mission"...
I don't suck - I'm very aware of what I am doing, and my Sci in my Wells class is a pretty effective crowd controller. Fact of the matter is if you end up in a PuG with four clueless rainbow-boats, it doesn't matter if you are the crowned King of DPS - that mission is probably going to fail.

Equally, I've played STF's where the PuG was fantastic and we've steamrollered the Borg.

And I am a member a Fleet - but the sad reality is that I'm not always online at the same time as many of my fleet-mates. And even then, those online have got to WANT to play the same STF/Fleet Action as you - and this isn't always the case (and fair is fair, I don't expect four other people to play an STF just because I want to. However, when they are available the mission almost always goes

I guess I could join another fleet, but I am VERY fond of the one I am in.
Quote:
Originally Posted by robdmc View Post
Remember, this place [Captain's Table] is so desolate that upon entering the Aenigma Nebula you will be prompted with a warp out box because the game thinks you flew there by mistake.
Starfleet Veteran
Join Date: Oct 2012
Posts: 41
# 205
11-05-2012, 08:31 AM
Quote:
Originally Posted by mrodds View Post
Thanks for the feedback!!!! We'll be looking at the insta-kills and the rewards.... If you all could, would you please post how long it took you to complete this STF? Remember to post if your time is for a normal run or elite.
Normal, about 30 mins here. It was a proper fleet combo of 2 Eng tank, a good Sci, and 2 tactical. It was a nice battle and felt like a nice game. Perfect for normal. Most of the group was their first time too so I suspect this time will drop to 20 mins or less with a specialized group and tactics are perfected.

Elite, about 50 mins, however the group was inexperienced with no real tank. And about 37mins on a retry for me with another decent fleet combo. It still provided a good challenge. Minimal one shots, since the group did a good job at keeping those plasma torps/bolts away from everyone's hulls and the tanks spread out while dealing with the queen. This will probably fall to 30 mins after tactics are locked down and people are more familiar with it. Of course if you get an incompetent group it wont be completable (which I am glad of! Keep up this higher difficulty! It is very nice to have.)

The Iso charge is really the only thing needing a tone down, but is manageable either way as properly done it'll only hit 2 ships max, and with everyone greater than 5km away, the other powers were tankable.
---
"We are the Borg. We will add your biological and technological distinctiveness to our own. Resistance is futile."
Sincerely,
The Cube Assimilating Your Ship Right Now
Starfleet Veteran
Join Date: Oct 2012
Posts: 97
# 206
11-05-2012, 09:35 AM
Quote:
Originally Posted by mrodds View Post
Thanks for the feedback!!!! We'll be looking at the insta-kills and the rewards.... If you all could, would you please post how long it took you to complete this STF? Remember to post if your time is for a normal run or elite.

On the friday testing thing I had a pug group that completed elite in about 40 minutes, first attempt for everyone. We missed two optional objectives (one of which, keeping 3 people alive on the unimatrixes, was entirely our own stupidity, we killed the first one fine and in crossing over to the second one we all blew up flying straight at it).


The first part (tac cubes): I'm not sure if this is intentional or not, but it's easy to agro all of them with scatter volleys and torp spreads (which are very useful in other STFs and fleet actions). Expecting players to have single target builds just for this wouldn't be good, although you can pull the tac cubes solo and so on. Which goes to my second sub point, which is that I think you should push the cubes back a couple of Km from the spawn point, because it's easy to accidentally pull all the cubes onto the respawn point and death loop yourselves.

Unimatrixes. Seems like it's just a dps check, not a problem really.

The Octahedron is another matter. Fast, aggressive, easily one shots even a well geared bug we had in our group. Players really need to gang up on it, and even then it can chew through people. Unfortunately, this would be a great boss if you could have tanks and healers guaranteed in a group, but I could see a scenario where some groups just can't survive long enough to do any damage, and then pull her onto the respawn point.


Just a thought, but maybe have a repair freighter or something in the instance for the first couple of months, so people can actually patch themselves up while learning how to do it. Otherwise ship injuries could make this a bit problematic. A lot of ways to die and leave yourself incapable of surviving later into the encounter.


While it's an interesting challenge I think it highlights some of your core systems problems. You don't have 'tanks and healers' for example, or a least don't guarantee you will get competent ones in a pug, but then all your content needs to be designed for dps tanks or it seems insanely hard even when it isn't. Carrier pets can, will, and do, run off and agro stuff on their own, which is normally minor, but on tactical cubes it can be a nightmare. Being able to pull mobs to respawn points is usually not all that serious, but becomes a problem when those mobs can just utterly destroy anyone who spawns before they can react. 1 tactical cube on a spawn point is player stupidity, 6 tactical cubes on a respawn point is either an epic troll or bad design.
Career Officer
Join Date: Jun 2012
Posts: 299
# 207
11-05-2012, 10:36 AM
Quote:
Originally Posted by mrodds View Post
Thanks for the feedback!!!! We'll be looking at the insta-kills and the rewards.... If you all could, would you please post how long it took you to complete this STF? Remember to post if your time is for a normal run or elite.
I hope so! and while you are at it please consider a pass on the Torpedo Spread 3 spamming of the B'gers...
Insta kills are known for a year now and nothing has been done. I hope you take the feedback now more seriously and remove them once and for all.

As it stands now, I won't run Onslaught on Elite ever. Why should I attempt an STF which is simply ridiculous. I'd rather wait 30min for a Reset timer than to spend a whole evening trying to beat Onslaught... This Onslaught on my nerves just isn't worth it. Simple as that. Sorry for this wasted content.


To your question:
Normal: it took about 20minutes

Elite: 3 attempts, no single victory. Overall spend over 40minutes up to 1.2 hours on the latest try, before I gave up.

Last edited by aegon1ice; 11-05-2012 at 10:39 AM.
Empire Veteran
Join Date: Jun 2012
Posts: 2,202
# 208
11-05-2012, 12:15 PM
Elite: First attempt took 20 minutes. The second one 40, and the last one (the one i exploited npc flaws) 15 at most.
Career Officer
Join Date: Jun 2012
Posts: 19
# 209
11-05-2012, 01:12 PM
On a normal run with Fleetmates: ~15 minutes.

On an elite run with random players: ~1 hour.

On an elite run with Fleetmates: ~45 minutes.

For elite, the bulk of the time spent in the run is waiting for the respawn timer to run and the slug fest involved with the +2 and+4 enemies.
1/3 of the run is just fighting off the Tactical cubes on the spawn. 1/2 is dealing with the Unimatrix guards and their regeneration probes. The Octahedron's Aceton Assimilator shockwave usually one-hits escorts WITH full shields. That and its shields take a really long time to bring down if less than three teammates have any shield debuffs or drains.
Career Officer
Join Date: Jun 2012
Posts: 158
# 210
11-05-2012, 01:53 PM
After running though this mission on Normal, with full MK XII borg weps, I'd have to say the mission needs to be toned back a bit. Being a Vet of hundreds of Elite runs, I can't even fathom this mission on Elite. Branflakes was also in our group in a vesta class, and also mentioned that the mission was a tad too hard. Other than that I absolutely loved the mission, it felt like Unimatrix 01. I also loved the borg Diamond, THANK YOU!!! !

I would digress though and say that the Diamond should not be stronger than the pair of V'ger ships that we fight. Also why is the queen in a Diamond, and not in a tactical Cube (since that is the supposed strongest Borg canon ship, although the Obelisk that was proposed for First Contact would have fit the bill.) What I suggest is having the Diamond trying out of one of the V'ger ships,, almost like a last ditch effort for the queen.

Loved the new mission, just a few short points

Edit: It took us about 25-35 mins on normal.
Sollaf: Join date Sep 2009, Lifer. Supporter of Cryptic.
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