Empire Veteran
Join Date: Jun 2012
Posts: 6,946
# 101
11-05-2012, 03:31 AM
Quote:
Originally Posted by aetam1 View Post
i would use the fleet recon for comparison. they are both ships you pay for and the fleet recon shares the console layout of the tac vesta. they have the same turn but the vesta has less shield (1.35 vs 1.43) and hp (27800 vs 29700).
in the boff layout the vesta wins of course. which choices for the universal stations will prove useful remains to be seen but having a choice is always nice.


well DHC's do nice dmg but i think a major part are abilities life CRF. now you don't have that many tac stations unless you want your lt cmdr tac. in that case you are kind of an escort with less dps i suppose. kind of like a mvae with less dps and a bit more sci.
3 DHC's with CRF1 and 4 tac consoles, well i don't know how much dmg that is but with a fleet recon you could have 3 DBB with BO2 with 4 tac consoles which should also produce a little spike dmg.
also if you use DHC's you loose your targeting subsystem unless you choose to run something like 2 DHC 1 DBB or maybe one beam in the rear and just turn to use them.

as for the pets.... well i dont get why the vesta has pets AND 10 consoles.
remove one tac console form each variant or remove the hangar bay and i think it would be fine

you can use 2 Atb on this ship with a LTC eng. this will likely double this ships threat. your COM and LTC sci ability at its global cooldown, CRF1 at its global, EPtS&A at their global, HE and TSS at their global, with runabout pets and DHCs. the nebula can do similar, but the vesta takes it to a whole new level.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Jul 2012
Posts: 2,192
# 102
11-05-2012, 03:46 AM
I think 2 Atb is only good if you use something with very long cooldown, like DEM. I think 1xA2B is probably the most cost-effective solution if you want put too many eggs in one basket.
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Posts: 359
# 103
11-05-2012, 03:56 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
you can use 2 Atb on this ship with a LTC eng. this will likely double this ships threat. your COM and LTC sci ability at its global cooldown, CRF1 at its global, EPtS&A at their global, HE and TSS at their global, with runabout pets and DHCs. the nebula can do similar, but the vesta takes it to a whole new level.
ok i admit i tend to forget atb builds because my timings suck too much to use it myself
Empire Veteran
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# 104
11-05-2012, 04:10 AM
Quote:
Originally Posted by dalnar83 View Post
I think 2 Atb is only good if you use something with very long cooldown, like DEM. I think 1xA2B is probably the most cost-effective solution if you want put too many eggs in one basket.
there is no comparison between 1 and 2.

with 2 you are guarantied to have every one of your abilities at global, ruffly. since it slashes all your running cool downs every 10 seconds, basically every type of ability gets lowered twice during its cool down. it takes no though, no micromanaging, you just spam a key bind and your ships performance is improved 25-50% on certain ships. generally the really bad ships, or ships that have a wide variety of different stations, and tac cruisers.

commander level abilities, at global, DEM3, VM3, TBR3, APO3, EWP3, ES3, its awesome. also theres all that extra power in the other 3 systems all the time. depending on your pre set, you can have 125 across all 3 pretty easily, and over caped weapons power.



with 1 copy it requires careful timing, a ton of micro managing, and holding off fireing off certain things just so you can maybe get its benefit. and it doesn't lower anything to global, not quite. for decent up time your still better off doubling up on several types of things, and every once and a wile you wont need the second weaker copy of something.

i was just using 1 copy tonight on a MVAM escort trying to stomp through no win with a team of broken as hell TBR users. i ended up doubling up omega and TBR because the up time on both was unacceptably bad, even wile i was frantically trying to micro and deal with 30 npcs at once.

Quote:
Originally Posted by aetam1 View Post
ok i admit i tend to forget atb builds because my timings suck too much to use it myself
if you can create key binds, you can handle 2 AtB. it requires no thinking, part of why its so great. in my pvp help thread in the useful links theres a link to a gui key bind creator. with it, any one can have all the key binds they want with just a couple of clicks
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus

Last edited by dontdrunkimshoot; 11-05-2012 at 04:16 AM.
Empire Veteran
Join Date: Jun 2012
Posts: 359
# 105
11-05-2012, 04:23 AM
Quote:
Originally Posted by dontdrunkimshoot View Post


if you can create key binds, you can handle 2 AtB. it requires no thinking, part of why its so great. in my pvp help thread in the useful links theres a link to a gui key bind creator. with it, any one can have all the key binds they want with just a couple of clicks
thx. i only knew of the one atb build which does require micro and never thought about what would happen with two. although i dont think i would ever run a sci ship with no aux. it feels... wrong.
Captain
Join Date: Jul 2012
Posts: 2,192
# 106
11-05-2012, 04:29 AM
Quote:
Originally Posted by aetam1 View Post
thx. i only knew of the one atb build which does require micro and never thought about what would happen with two. although i dont think i would ever run a sci ship with no aux. it feels... wrong.
Well you just need to use abilities that do not require aux. Imho I was thinking the other day about build for nebula and galaxy-R/X. But didn't reach anything I would be happy with.

Partially because 2x EptX with 2 damage control officers works so good and I'm lazy.
Empire Veteran
Join Date: Jun 2012
Posts: 359
# 107
11-05-2012, 04:42 AM
Quote:
Originally Posted by dalnar83 View Post
Well you just need to use abilities that do not require aux. Imho I was thinking the other day about build for nebula and galaxy-R/X. But didn't reach anything I would be happy with.

Partially because 2x EptX with 2 damage control officers works so good and I'm lazy.
well that is true but i do use he and tss an every ship and they use aux for example (unless it changed recently and i missed something)
also i admit i do like to use sci chars in sci ships and you dont really want sensor scan without aux.

also its just personal preference i suppose. i rather have different power setting and switch than 125 in 3 of them and 0 in aux. i cant deny that it might be highly effective i just dont like it. and especially a sci ship without aux... even if you dont need it it just doesnt feel right for me. a sci ship should have at least some aux :p
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Join Date: Jun 2012
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# 108
11-05-2012, 09:26 AM
Quote:
Originally Posted by corsair114 View Post
Metaphasic shields?

*heads to Memory-Alpha and does reading*

Okay, sort of, except that your hull is also made invulnerable, so shield-bypassing attacks are rendered equally worthless.
Shields and Hull become imperviuos for a time? That fits with the Mary Sue nature of the vessel from the books.

I wonder if this is considered "a little OP" to help sell it or alot OP, and it will sell better.
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
Starfleet Veteran
Join Date: Jun 2012
Posts: 3,321
# 109
11-05-2012, 09:31 AM
I fought it with my Regent in a duel on Tribble once. To me, it just looked balanced. The "invulnerability" only lasts 10 seconds and has a 3-minute-cooldown, an it takes the weapons offline, after all.
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Empire Veteran
Join Date: Jun 2012
Posts: 6,766
# 110
11-05-2012, 09:43 AM
Quote:
Originally Posted by sophlogimo View Post
I fought it with my Regent in a duel on Tribble once. To me, it just looked balanced. The "invulnerability" only lasts 10 seconds and has a 3-minute-cooldown, an it takes the weapons offline, after all.
Short duration, long cool down with no weapons. That seems more balanced.

Does it allow self healing while protected or the use of Torps?
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
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