Spent a few hours on Tribble yesterday, and am really impressed by what I've seen so far. I like the improvements to the loading screens and the graphics quality overall.
Getting to wander around New Romulus was fun. I would like to echo the sentiment that completing mission objectives should not be able to be interfered with by other players. By that I mean that by the time I get to one console to repair it, someone else has already done it and I have to either wait for it to break again or wander around to repair another console. The same is true with any of the other objective-based missions on the planet.
I would also like to echo some of the sentiments regarding the radiation scan mini-games (this also applies to dilithium mining and other such mini-games). It just feels like so much work for so little reward. I would liken it to working a minimum wage job for 5 years just to be able to buy a rusted out used Kia. Especially since a DOFF mission usually pays out 5 units of dilithium per assignment (on average). Perhaps a way to solve this would be to have some dilithium drops when an opposing ship is destroyed in battle. Or, like someone suggested earlier, have a dilithium-energy credit exchange system. The same principle holds for the radiation scans, with the exception of the EC exchange system or battle drops. But do make the reward to effort ratio higher, please.
The sector patrol missions that I did were also fun. I'm pleased that they're not all just "kill x waves of y-faction ships and be on your way" type missions. I appreciate the variety.
Overall, I like what I see so far, and am excited to see what's coming down the pipeline!
Season 7's content is pretty good so far I think. Vault mission is nice, not quite sure what to think of the space "Into the Hive" so far though. One thing I (and I know others agree) strongly dislike is the increased dilithium cost for Duty Officer recruitment missions and the added dilitihium sink of the reputation system, particularly because of the daily refining limit for dilithium ore.
Enjoyed New Romulus. No real problems. Plenty of variety and challenges for relaxed or more intense play. While I'm an adequate player and I know some of the more serious players would prefer more intensity, I believe most people would enjoy the varying levels of play - more enemies to shoot at or less enemies to shoot depending on one's desires - as well a good choice of other tasks combined in most assignments. The devs have done themselves proud (in my opinion).
STF's Will award dillitihum as usal. Both normal and elite gives omega marks. Elite always give a neutral processor wich can be excanged for dilthium. I enjoy the updated except the mini map of New Romulus and the tholian kill Borgs red alert. I have played on tribbel for more than a hour and I wonder what the reward will be. Maybe a Omega/Romulian mark tribble?
- I am one of the owners of SN Fleet. Join us in our next adventure!
I thought the radom drop stf rewards were unfair. that was untill i saw season 7. Leave it to you jerks to take somthing bad and make it unbeliveably worse. God how you must hate and despise us players. Does it make you feel good to know my fleet has already lost 3 people because of this crap???? if so congradulations.
I had an enjoyable time although it seemed like each area on new romulas was really just a repeat of the other areas, slightly different content but much the same. There is a problem when you enter the tents because the canvas blocks your view and you can't see what you are doing. I tried adjusting my view but it didn't work. seems fun though I always like new content.