Captain
Join Date: Jun 2012
Posts: 2,228
# 21
11-05-2012, 12:04 PM
Here are some tips to maximise your cruiser experience:

1.) No its not a good idea to try and face off a Jem'Hadar head-on and try using BO, when TT is in place.

2.) For pete sake, balance your shields or do something...

3.) Front Torps, Rear Torps + Mines are useless. (At a mini. 7x beams + 1x mines)

4.) Stop using EWP offensively and conserve it for that time that will come when you have an escort on your tail

5.) NEUTRALIZE WEAPONS (TWSS) or ENGINES (Grav. pulse/ Omega 3-piece/ Chrotonic) of your opponent asap.

6.) The only position is abreast of your target 180 and wide circles. This way ALL 8 beams are firing on target.

7.) IF you do not have ACC trait you had better be running a minimal of [ACC]x3 weapons.

8.) EPTW + Jem Deflect + Jem Engine = weapons boost

9.) DEM + Omega Deflect + Omega Engine = still great

10.) Keybinds. Learn them

11.) Shared CD. Avoid them

12.) Doffs - the right ones.

Last edited by drkfrontiers; 11-06-2012 at 11:02 AM.
Career Officer
Join Date: Jun 2012
Posts: 590
# 22
11-05-2012, 12:26 PM
-_-

And now we have the requisite PvPer going "You're a bunch of stupid idiots that need to learn how to play the game" post. This thread is now complete. Good day everyone.
Captain
Join Date: Jun 2012
Posts: 2,228
# 23
11-05-2012, 12:55 PM
** Post removed as I had surcome to douchsyndrome.

Last edited by drkfrontiers; 11-06-2012 at 11:03 AM.
Career Officer
Join Date: Jun 2012
Posts: 590
# 24
11-05-2012, 01:22 PM
...and you're completely missing the whole point of why your post pisses me off. It has nothing to do with any facts or statistics. For all I care you could be completely right and you'd still piss me off. Why? Because of your condescending attitude.

If you want to get a message across find a better way to do it than coming and treating everybody you're talking to like a bunch of mentally deficient whiners.
Captain
Join Date: Jun 2012
Posts: 2,228
# 25
11-05-2012, 01:28 PM
** Post removed as I had surcome to douchsyndrome.

Last edited by drkfrontiers; 11-06-2012 at 11:03 AM.
Career Officer
Join Date: Jun 2012
Posts: 201
# 26
11-05-2012, 01:57 PM
Quote:
Originally Posted by drkfrontiers View Post
You were given the Regent.

Are you not getting the op-iest of cruisers ever introduced in the game?

What more do you want?


Ooooohhhhh wait. I get it. You want to be in a cruiser but kill like an escort. Nothing unbalanced there. Until you have a TAC in a cruiser......

Half the problem introduced into the game was due to Cryptics naive attempt to placate Kirk.

So let me simplify it for you:

Comparing the cruiser "role" to your nemesis the OP escort:

Cruiser (tank) vs. escort (dmg) = the ability to "spike" heal & dmg over duration vs the ability to "spike" kill = BALANCE

What you are suggestion is this

Cruiser (tank, dmg) vs. escort (dmg) = the ability to "spike" heal + dmg over shorter duration vs. "spike" kill = UNBALANCE.
From what I have read, most (not all) Cruiser pilots just want a little more bite to their attacks. Anytime it is mentioned, someone usually accuses them of wanting to do equal damage to an escort, when this is not the case.

My main is a Tac and he flies escorts period. My Engineer alt flies only Cruisers. If I would ask for advice for my Engineer in a Cruiser, I would be told to re-roll a Tac and get in an escort. Searching the forums, you will find a lot posts giving that same advice.

I don't believe the problem are Cruisers as such. I believe the problem lies more with the Beam Arrays, or more specifically, the lack of options for increasing their damage. With Beams, we get a choice of Fire at Will or Beam Overload. Both of which I see as situational abilities. While with cannons (and I mean all cannons) there is Cannon Scatter Volley and Cannon Rapid Fire. Scatter Volley and Fire at Will are more analogs of each other, but Beam Overload and Cannon Rapid Fire are more apples and oranges; which if Beams were given an analog of Cannon Rapid Fire (damage percentage increase only) then that might quiet things down a bit.

I took a different path with my beam boat. I took Attack Pattern Beta in lieu of Beam Overload. Works out a lot better for me and my team. You should keep in mind that I only PVE, so it won't work in PVP as Tac Team would counter it.

With my Engi-Cruiser my DPS is decent. In my Assault Cruiser I get 4500-5000 DPS over the course of the encounter; in my Assault Cruiser Refit or Advanced Heavy Cruiser Retrofit I get 5000-5500 DPS over the encounter. Currently I fly a D'Kora and get 5500-6000 DPS. Couldn't get Cannons to perform reliably with any of them, so I stuck with Beams. In my Tac-Escort, I can get at least 7000 DPS without really trying.

There are two good comparisons I would like to share from what I have seen during STFs in a Cruiser. Situation 1: 2 Cruisers, 1 Science Vessel, and 2 Escorts. The Escorts bailed after commenting that there was no way the team had the DPS to get the optional. Situation 2: 1 Cruiser, 2 Science Vessels, and 2 Escorts. The Escorts stuck around. The Science Vessels were told to do their thing, and I (in a Cruiser) was told to not get in the way. Not make sure they were kept healed, just stay out of the way.

As far as Cruisers being Tanks, that's fine; but even Tanks have teeth.
Captain
Join Date: Jun 2012
Posts: 2,228
# 27
11-05-2012, 02:06 PM
Quote:
Originally Posted by sohtoh View Post
From what I have read, most (not all) Cruiser pilots just want a little more bite to their attacks. Anytime it is mentioned, someone usually accuses them of wanting to do equal damage to an escort, when this is not the case.

...

As far as Cruisers being Tanks, that's fine; but even Tanks have teeth.
I have read enough posts, and I can point you to a number of posts where they are indeed asking for very much more than a "little bite". They are always multiple buffs across dmg, turn rate, uni boffs slots. - completely disproportionate to what the Developers intended them for.
Captain
Join Date: Jun 2012
Posts: 1,360
# 28
11-05-2012, 02:10 PM
What I think Fed cruisers need:

A better supply of Fed players who both understand and accept the role of cruisers, rather than expecting them to turn and deal damage like escorts.
Career Officer
Join Date: Jun 2012
Posts: 201
# 29
11-05-2012, 02:30 PM
Quote:
Originally Posted by drkfrontiers View Post
I have read enough posts, and I can point you to a number of posts where they are indeed asking for very much more than a "little bite". They are always multiple buffs across dmg, turn rate, uni boffs slots. - completely disproportionate to what the Developers intended them for.
Of course you can, I have read them too; but they are still in the minority. I took the time to work my build to be effective and not a lot do but wish to instead ask for outrageous things; but I do see some problems that I pointed out in the rest of my post, that you didn't include in your reply. Do I think you were condescending? No. You focused on what you felt you needed to address and I really have no problem with that.

In regards to hanover2's post... please read the sixth paragraph of my post. A Cruiser is considered a liability in STFs. Mostly because they are not needed or wanted for tanking. The Cruiser's role has been taken over by the tanky escort and the heal boat science vessel. Cruiser's are stuck in the middle with no real role at present. I know what their intended role is, but as I said, they are not wanted or needed at present. In my D'Kora, I debuff the enemy with Attack Pattern Beta 2 (have the three Conn Duty Officers to reduce the cooldown, so it is up most of the time), I am also able to heal my teammates as needed, and I can also hold aggro fairly well (Donatra loves me). That is the best I can do in my role; even if its not wanted.
Career Officer
Join Date: Jun 2012
Posts: 432
# 30
11-05-2012, 03:06 PM
I fly a tac in a tac oddy/bortasq'ue, my setup currently I out match and just out dps majority of escorts on pug (properly made escorts I can just about match not fully but just) this includes turn rate I hit 15 even without the skill in the tree or RCS and yes I min/maxed it to get the most out of it with the current gear available.

One thing people need to understand is you either are DPS/Support, DPS/Tank or Tank/Support in a cruiser, I went the DPS/Tank route but I have enough skills to support the nearest player (keyword here being nearest, a support ship is no use when you have escorts who stay +15km from you and wonder why they did not get any heals, hence why I just throw the heals on my self/npc(s) defended as I need to).

When it comes to DPS in a cruiser, you need to think in terms of broadsiding and keeping a target there till its dead, if you want to go with a frontal attack then fly a escort that's what they do, if you want to play support and target passivisation then fly the sci, end of the day, you dictate your role your gear/boff/doff setup helps refine that role. Don't expect to just hop into a ship and right off the bat deal high damage or tank everything in sight.

If people want a copy of my build I'm more than happy to share it, but any build shared is not always gonna fit like a glove, its up to the player to decide where to adjust to make it work for their play-style.
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