Lt. Commander
Join Date: Jun 2012
Posts: 120
# 11
11-06-2012, 10:41 AM
Ground is not that hard at all. I find the most common mistake people make is just pressing the 1 and 2 button. They might run two more abilities. In a massive encounter your tray should be all on cooldown. But don't be wasteful.

Next for survivability always carry Large Hypos. They are very cheap. Then get your Dodge bonus up high. You can do this with gear as well as the bonus from some set pieces. AND you can get it by crouching, sprinting, or rolling. Press C for crouch (+50% dodge), Shift = sprint (75% dodge), double tap W, A, S, D, Q, E for roll (+100% dodge). When you dodge a shot its damage is halved, BEFORE any resistance is calculated). So a 1000 damage shot turns into a 500 damage shot. Then your resistance is applied.
Flank Shots will get you killed. A flank shot reduces your damage resistance dramatically. So try to keep the borg infront of you. If you do decide to rush in, try to find a wall and put your back to it. It can save you from several flank shots.

I can solo an Elite Tactical Drone with my tac, sci, and engineer. I know my Sci and Engineer can solo Armek, I haven't tried with my tac, but I am very confident that I can. All borg will start slapping you when you are too close to them. This is great! Their slaps will put a smile on your face, since you know our mom hits a lot harder. Carry some Immunosupport Nanites incase they try to assimilate you. If they knock you back then great! That gives you several seconds of immunity to another knockback.

So if there is a large number of borg, hang back and crouch. Might as well press X for aim so you get the free 33% damage increase. If you face a single demi boss or boss, get close and let them slap you while you kill them. (Armek might be an exception, although with the right DPS giving him a facewave hug is a great setup).

Next try these kits depending on your profession:
Fire Team Kit
Squad Leader
Enemy Neutralization
Medic
Physicist

Starting out I would suggest you burn your kit as soon as you start to face the borg. This seems strange but most of your abilities will last several seconds and will carry you through the encounter. Include your Captain abilities. As you learn the benefits of each ability you can start stretching out your abilities. But dumping your kit will get you 70% of the way to doing the top DPS.

And again, remember to Crouch!

Here is a little sneak peak of how to dump a kit on a tac: http://www.youtube.com/watch?v=FtaXb...ature=youtu.be
Captain
Join Date: Aug 2012
Posts: 3,553
# 12
11-06-2012, 12:39 PM
Quote:
Originally Posted by pug02 View Post
And again, remember to Crouch!
Unless you are point blank, in which case crouching is suicide since crouching doubles the damage you take from melee weapons.

But other than that, this post is mostly good. A few small minor errors, but nothing major enough to get you killed. Often.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Captain
Join Date: Jun 2012
Posts: 568
# 13
11-06-2012, 02:35 PM
Quote:
Originally Posted by hereticknight085 View Post
Unless you are point blank, in which case crouching is suicide since crouching doubles the damage you take from melee weapons.

But other than that, this post is mostly good. A few small minor errors, but nothing major enough to get you killed. Often.
Actually, counterintuitive as it might seem, crouching at point-blank range is still a viable tactic.

For two reasons:

Firstly, very few foes can deal meaningful damage in melee range. Taking double damage when the initial base damage is extremely low (and the recharge cycle on your foes melee attack is long) isn't really a big deal. Whilst you're in melee range of one Borg drone, the rest will likely still be shooting at you, so crouching and taking double damage from a low damage hit from one enemy is well worth the tradeoff.

Secondly, crouching confuses the heck out of the enemy AI. In fairness, it doesn't take much to confuse enemy AI in this game... but if you crouch and still use your gun when you're in melee range of something big and nasty, your foe tends to come down with a severe case of the what-the-heck-am-I-supposed-to-do-nows.

Nearly every elite PUG run I've been in that's worked has had someone tank Armek in melee range, whilst crouching. And in that situation, both of the above apply.

[ <<<--- @Maelwys --->>> ]
Lt. Commander
Join Date: Jun 2012
Posts: 120
# 14
11-07-2012, 11:52 AM
Quote:
Originally Posted by maelwy5 View Post
Actually, counterintuitive as it might seem, crouching at point-blank range is still a viable tactic.

For two reasons:

Firstly, very few foes can deal meaningful damage in melee range. Taking double damage when the initial base damage is extremely low (and the recharge cycle on your foes melee attack is long) isn't really a big deal. Whilst you're in melee range of one Borg drone, the rest will likely still be shooting at you, so crouching and taking double damage from a low damage hit from one enemy is well worth the tradeoff.

Secondly, crouching confuses the heck out of the enemy AI. In fairness, it doesn't take much to confuse enemy AI in this game... but if you crouch and still use your gun when you're in melee range of something big and nasty, your foe tends to come down with a severe case of the what-the-heck-am-I-supposed-to-do-nows.

Nearly every elite PUG run I've been in that's worked has had someone tank Armek in melee range, whilst crouching. And in that situation, both of the above apply.
VERY GOOD RESPONSE!

And you should consider, that if you can increase your dodge chance close to a 100%, the incoming melee hits will be dodge and you are back to the normal damage.

Lets add it up:
Crouch : 50% Dodge
Omega Shield: 27% Dodge
Omega Set Bonus: 12.5% Dodge
Gambling Device: 10% Dodge
Total Dodge: 99.5% Dodge

Oh, and the 3 Piece set of Omega gives a 2.5% crit chance and severity. So if the whole team runs this, you get 12.5% crit chance and crit severity. With tactical officers chaining Strike Team you could see a team with 25% crit chance running around. And tactical officers with +30% crit chance. Talking about the borg dissolving from secondary pulsewave hits! Get some Science officers to spam tricorder scans and things really just start poofing infront of your eyes.

Of course there are several ways to tweak your dodge chance up. This is just one example. The idea is that with high dodge chance, you can take twice the amount of damage that you could before. Melee is not an issue against most NPC attacks. Especially the BORG! You will find assimilation to be the bigger issue. Well there is a device to counter that.

Caitians have a 10% Dodge bonus.

So putting this all together. You should always be in one of 3 states:
  1. Sprinting
  2. Crouch + Aim (Press C and X)
  3. Or hiding behind an object (The perfect Dodge!)

If you have a slow remodulator then use State 3 as often as you can during remodulation. You are not outputting any damage, during this time, you might as well not take any.

Tip: If you are new to the STFs or find it that you sometimes just get autowiped, hang back a bit. Stay behind other people. You can actually receive a fire shadow, from a borg auto spray attack, by hiding behind someone else. Let them take most of the damage. Especially if they know how to tank. You can still shoot through them. Avoid Blast Assaults and Miniguns, they will cause you extra agro. And they really have the lowest primary DPS with VERY dangerous animation locks. Go for a Sniper Rifle or Split Beam (Does agro as well but 3 targets only). This sounds counter to what was mentioned before. But, you want to avoid FLANK damage at all costs! Flank shots counter Dodge. If you charge ahead and get encircled you will receive Flank shots and all the dodge you have won't save you. If you are facing just a Boss, then go ahead and go face to face.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,433
# 15
11-07-2012, 12:32 PM
I think the reason why ground seems harder is that less people harden up their resistance before they run into a tac drone mob.
It is second nature for most to use Emergency Power to Shields when enganging, but not on the ground.
Reason: they pick kits that don't lend themselves well to tanking. On the ground, it's either or.
No tanking escort equivalent.
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