I was wondering why certain specializations contribute to Success on missions that only have success or critical possibilities, namely on the cxp-to-fm conversion assignments.
This ends up making the success traits or specializations undesirable, since having the crit traits alone results in a more favorable outcome percentage. Was this intended? Because the specializations listed seem like they should help, not hurt, the assignment. But when there are no failure options, they only serve to counterbalance critical traits.
This is showing up on the New Romulus epohh missions on Tribble as well. It's obvious that biologists and research scientists are supposed to be useful with the assignments, but they are currently a liability. A purple biologist with one crit trait gets a worse probability than an unrelated blue scientist with one crit trait.
Any word on this? Right now, it discourages using doffs that have the 'right' specialty, even if they have crit traits.
It is to limit the possibility of a Critical (particularly on those assignments that say require an Engineering Division officer and Engineering is a Success trait)
I get this when the two are identical. I suppose the same thing could be better accomplished by just changing the probability defaults.
But where it gets annoying is when not all officers, but only the ones that 'should' help, reduce the crit chance. So it's not that all possible officers have reduced crit, but just the ones with specializations that actually fit with the assignment.
Hopefuly Bort touches the Epohh's as well. I'll be diving headfirst into that once season 7 launches.