You're absolutely right. As I've said, the dil 'tax' on the doffs will slow down so many things so much that they will all but completely stop moving at all. Knock a zero off the end of the prices and while it'd be unpleasant and unpopular, it'd at least be more managable.
Actually, he's absolutely wrong, and you're absolutely wrong in supporting his statement for reasons stated in several of my posts throughout this month. The only thing being hurt here is the viability of fleet advancement, while the doff system is merely being VIRTUALLY (because you CAN pay if you want to, not to mention a higher number of doff recruitment missions) returned to how it started. Nothing more, nothing less.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
P.S. They should be free. You're already losing known doffs for random potentially useless ones. You also have to wait over a day to get new ones. You shouldn't pay any dilithium at all to convert them, and no way in hell you should pay to get them in the first place.
These artificial dilithium barriers are perfect and brings the DOFF system in line with all the other less popular systems in the game. Too many people were doing nothing but DOFFing, now they will have to grind events like everyone else to make any progress in the game. I love it!
Or they can do like me and quit playing altogether...
It's a bad move in every conceivable way. They are adding it as an intentional punishment, a bottleneck, because they want to make game an ungodly GRIND. This will be a game breaking "feature" if implemented as such.
I agree completely. 1000 dilithium for the "General Recruitment" assignment is not unreasonable, but 5000 dil to grind blues into a purple is unconscionable, as are the Tribble prices for grinding commons into uncommons and uncommons into rares.
The Duty Officer system is one of the best things in this game. These prices can only represent a deliberate choice to destroy that, and a deliberate choice to hurt starbase advancement.
The fact that developers aren't commenting on our concerns over these prices (as opposed to, for example, the reputation system's gear prices), probably means the decision to do this came from on high and is set in stone.