Prev Previous Post   Next Post Next
Captain
Join Date: Jun 2012
Posts: 1,241
We have seen the introduction of [ARC] modifier when the 180 degree torpedo was put in.

How about building on that?


[ARC] modifier = arc/range/refire modification

+ARC modifier = widens firing arc at the expense of range and longer refire times.

-ARC modifier = narrows firing arc and gains shorter reload times (heavy torpedoes = faster flight speed, dual cannons = fires more bolts per burst)

For example, a photon torpedo with +ARC x3 would gain 360 degree firing arc.. but its range would be limited to 2km and +3 seconds to refire.. +ARC x2 = 270 degree arc, 5km range, +2 seconds to refire time. Arc x1 = 180 degree arc, 8km range, +1 second to refire time. NO arc modifier = standard weapon arc/range/refire we use now.

You get the idea.

[Pwr] modifier = Power cost

This modifier decreases the power cost of energy weapons per shot.

[YLD] modifier = Warhead Yield.


This modifier is different from DMG and others. It increases the damage area the projectile weapon generates when it hits. A Tricobalt for example would have its 1km blast range increased to 2km when its [YLD]x3 . Projectiles with no blast radius that inflict an effect have the effect inflicted up to 1km radius when under YLDx3 (aka chronitons for example).
http://media.tumblr.com/160cacdb395f8340dac90864182ebe16/tumblr_inline_mx9yxhItkb1qg9pkt.jpg
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 03:23 AM.