Survivor of Romulus
Join Date: Jun 2012
Posts: 2,989
# 21
11-06-2012, 08:00 PM
Quote:
Originally Posted by orelbitin View Post
you might think from the tittle im just another person who pissed at the klingons for killing him so much well its true but the tittle its telling the truth

first off i know klingons are over powered because when i started playing as a Klingon and got to level 30 with only 3 weapons in the front of my bird of prey i could insta kill escorts , i could kill cruisers in a few seconds and by my standards that too much power.trust me i know thats too much because my fed player has a fleet tactical escort retrofit with 4 weapons in the front 5 tact slots and i cant kill any klingon bird of pray with one shoot and trust me iv tried many different weapon combinations .

i rest my case, now its all up to judge Judy.
lol jk
leave your opinion.
You are right. Many Klingon players are comparatively overpowered vs. many Fed players. This comes from all the practice.
---------------------------------------------------------------------------------
Promote what you love, instead of bashing what you hate.

Last edited by sophlogimo; 11-06-2012 at 08:07 PM.
Captain
Join Date: Jun 2012
Posts: 1,395
# 22
11-06-2012, 10:58 PM
Klinkydinks'll prob hate me for letting out this top secret intel, but if anyone Fedside wants to brush off a sneaky Klink, just hit TT (Tactical Team) and EPtS when you hear that woobly decloaking noise nearby. Bam, now you're very much alive, he's out of buffs and you just ruined his day.

vids and guides and stuff

[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Career Officer
Join Date: Aug 2012
Posts: 32
# 23
11-06-2012, 11:00 PM
lol threads like this almost make me wanna come back from TOR and make feddies cry
Captain
Join Date: Jul 2012
Posts: 2,524
# 24
11-06-2012, 11:19 PM
Quote:
Originally Posted by orelbitin View Post
you might think from the tittle im just another person who pissed at the klingons for killing him so much well its true but the tittle its telling the truth

first off i know klingons are over powered because when i started playing as a Klingon and got to level 30 with only 3 weapons in the front of my bird of prey i could insta kill escorts , i could kill cruisers in a few seconds and by my standards that too much power.trust me i know thats too much because my fed player has a fleet tactical escort retrofit with 4 weapons in the front 5 tact slots and i cant kill any klingon bird of pray with one shoot and trust me iv tried many different weapon combinations .

i rest my case, now its all up to judge Judy.
lol jk
leave your opinion.

Fed players make a series of common mistakes, including not knowing how to adjust their power levels to get good results.

For instance, if your weapons power is still sitting at "50", no, you're NOT going to one-shot a BoP, no matter WHAT kind of weapons you have, likewise if you don't know how to apply or use your Buffs, your de-buffs, etc.

By contrast, if you play KDF long enough, you begin realizing that the PvP forum is your dearest friend and source of all info worth knowing-because of the articles contained therein, which articles work rather well for both saving your ass, and helping your DPS.

Further, all DPS begins at one source-not the ship, but the character IN the ship. KDF captains (esp. actual KLINGONS) have default settings that are geared to combat, and the feel of the faction tends to influence choices to make them even MORE geared for combat.

Most second-character-or-later Klinks you run into, have selected abilities like "Accurate", "Elusive", etc. that make them better combatants from creation onward-this is not a mistake, and it's not the dev's fault-those options are open to Fed characters as well...but few Feds outside the PvP circles tend to sacrifice "Techie" or "Warp Theorist" or racial bonuses like Telepathy or Creative in order to have them.


Stat wise, KDF ships are thin-skinned, short on hardware and weapons, or otherwise gimped compared to fedside equivalents at the same tier level and price.

Build your Fed like you built your Klink, and you, too, can be "Overpowered".
Captain
Join Date: Jul 2012
Posts: 2,192
# 25
11-07-2012, 12:08 AM
Let's not blame the player. The fault is on Cryptic side. PvE is so easy it does not prepare the average player for a typical PvP encounter. But all this really starts at the character creation. A new player does not know, that the default races sucks and lacking 10% of accuracy and 10% defence for example is a HUGE difference in the big picture.

As you level up..

- You do not need to balance your shield
- You do not need to move at high speed to max defence bonus
- You rarely miss because mobs have low defence rating
- You rarely die because NPCs lack the spike
- Yout boff selection does not matter in PvE
- Your doff seletcion does not matter in PvE
- etc.etc.

Hence in majority of cases a fed player that for some reason ventures to a FvK is an easy target. And even if you are good, the bad players in your team will pull you down with them.

I wouldn't say Klingon ships are better, but their natural strenght lies in stats that are valuable in pvp combat, such as turn rate. And they are far from gimped. Galaxy class is gimped.

Last edited by dalnar83; 11-07-2012 at 12:11 AM.
Career Officer
Join Date: Jun 2012
Posts: 4,027
# 26
11-07-2012, 01:11 AM
Quote:
Originally Posted by orelbitin View Post
im an engi by the way
Then you have already answered your own question.
Engineers are geared towards increasing the survival of your ship, not increase its damage like a Tac captain's Attack Pattern Alpha does.
Captain
Join Date: Jul 2012
Posts: 1,273
# 27
11-07-2012, 01:18 AM
Quote:
Originally Posted by levi3 View Post
Quite often the KDF players are just better with the ships they have. It has to be this way because they rarely get new ships.

Still the cloak is a very powerful tactical advantage - especially with an Alpha strike.
I'll agree with you on the skill part. Good BoP pilots are likely to be some of the best players in the game, if they're able to translate their skill into other classes. That's because it's challenging to be effective with those ships, as they're deliberately underpowered.
Captain
Join Date: Jul 2012
Posts: 1,273
# 28
11-07-2012, 01:23 AM
Quote:
Originally Posted by shimmerless View Post
Klinkydinks'll prob hate me for letting out this top secret intel, but if anyone Fedside wants to brush off a sneaky Klink, just hit TT (Tactical Team) and EPtS when you hear that woobly decloaking noise nearby. Bam, now you're very much alive, he's out of buffs and you just ruined his day.
Not really a secret, you've just gotta have your head out of your rear. Sadly, a lot of PvE players never make this realization, and then whine about how 'OP' the KDF is.

I've caught good players offguard with my decloak alphas, though. Make it quick enough, and it's difficult for them to react in time. And. . .even if it fails, I can almost always escape before I get ganked by a rescue squad. Hit and run, that's the ticket. Strike, retreat, repeat.
Captain
Join Date: Jun 2012
Posts: 1,395
# 29
11-07-2012, 03:15 AM
Quote:
Originally Posted by travelingmaster View Post
Not really a secret, you've just gotta have your head out of your rear. Sadly, a lot of PvE players never make this realization, and then whine about how 'OP' the KDF is.

I've caught good players offguard with my decloak alphas, though. Make it quick enough, and it's difficult for them to react in time. And. . .even if it fails, I can almost always escape before I get ganked by a rescue squad. Hit and run, that's the ticket. Strike, retreat, repeat.
That's true, but the TT formula only breaks down when you get to extremely high levels of burst (full-buffed BO3 crit or something). Even then a little simple teamplay can shut down that kind of build, just take a Sci cappy friend who can watch your back and spam aux-buffed SS for you.

Whenever I play Klinkside I've been caught off guard by good Fed players who work as a team so many times it isn't even funny. You really start to see the weaknesses of Klink ships.

vids and guides and stuff

[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Captain
Join Date: Jul 2012
Posts: 1,200
# 30
11-07-2012, 04:20 AM
Always interesting and amusing to see someone blame the hardware for their own faults. People pay zero attention to who they are actually fighting. It is the enemy Captain, not the ship. The ship is just the shiny metal box we keep our toys in. If we choose the wrong toys, or we fight the ship in a style it wasn't intended for, why is it the opposing team's fault? BOP's are eggshells. Deadly eggshells, but eggshells nonetheless. The guy flying the BOP is what adds the "deadly' part.

I fly a Vor'cha Retrofit which I acquired as soon as I allowed to. I have spent a great deal of time and EC's outfitting it to match the style I play the game with. It isn't as fast as some ships but I can almost turn inside a BOP at the lower speed settings. Since IKS Qul Taj is a Klingon ship, I decided to stick with Klingon weapons instead of some of the more exotic types. I then spent weeks looking for the BOFF skills, consoles and DOFFs to make those weapons as effective as possible. Played a lot of PvP to test the things I wanted. Got my posterior handed to me more times than not. Took notes and learned from my mistakes. My Vor' cha Retrofit is not just OP! She is radically OP! I am quite proud of the fact I worked long and hard to make her this way. Went back and did the same thing with my Fed ships, too. Are they OP as well? You betcha sweet patootie they are! But this is okay because they're Fed, amiright?

Now, you want the Dev's to nerf my Klingon ship to the point where all you need do is frown harshly in my direction to kill me? So someone besides yourself can correct the mistakes you make by handing you a GodShip? News flash for ya. You'll die just as fast in that GodShip as you do right now. So then what? I feel badly for you. Seriously. If you aren't willing to make the effort to learn to play the game well, which takes more than five minutes, then it doesn't matter what the Devs give you. You'll be just as unsatisfied with whatever it may be.
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