Empire Veteran
Join Date: Jun 2012
Posts: 2,202
# 11
11-07-2012, 01:02 PM
Quote:
Originally Posted by robinsonfamily View Post
Most us just want the Vesta Class and can care less about the release date of Season Seven!
I wouldn't say that 5 angry people in this thread is "most of us". I don't mind about the release date, as soon as it's not a surprise, since I want to give the devs some time to reconsider what they did with our STF loot conversion crate.
Career Officer
Join Date: Jun 2012
Posts: 1,502
# 12
11-07-2012, 01:03 PM
You know...
i REALLY Love the Visuals
i REALLY like what they write about the consoles
but i REALLY REALLY HATE Sci Ships.

with only 6 Weapon Slots,
2 or 3 Tactical Console slots

i just don't see this one as a decent dps dealer


i am on the fence if i want it or not

i bought the Atrox for 2000 Zen, was not able to test it before and just HATED it

i will not buy this ship if i can't test it, because stats alone tell me that i will not like it.
being able to test it on Tribble, even if it is just for 5 minutes might convince me otherwise, but i think i will keep my Zen, it is not like my 11 Chars would not be happy with their Ships already

if you want me to drop $50 in Zen on this, then you have to do a better job than some Text-Blogs and Audio-recordings ....only TALKING about it,

let me TEST-FLY the thing!
Rihannsu
Join Date: Jun 2012
Posts: 196
# 13
11-07-2012, 01:08 PM
@ Diogene0, I just want the Vesta Class! Season Seven will be fun but all I really want is my Vesta Class Starship!
Empire Veteran
Join Date: Jun 2012
Posts: 7,176
# 14
11-07-2012, 01:11 PM
ok, their characterization of us pancaking about it being op is not being done correctly at all, no one is worried about the console powers. its the stats, the runabouts, and the bursting ability with cannons that no sci ship has ever had. now you can take a sci ship into a match, and have a ship that can also hit 75% as hard as an escort with no down side at all. the sci ship is supposed to set up a kill for an escort, wile dealing little real damage itself. now this just adds a huge extra chunk of burst to the equation, making it significantly more likely that the befuddled target is getting killed.

this kdf player isn't especially torn up that there isn't an equivalent, the karfi already sort of is. wish it had a different looking skin though, something more klingon like, hate the look of that thing.

according to geko the DHCs rely only on aux and not weapons, making 1 of the 4 subsystems worthless to the vesta, and is 1 less thing it will have to invest in, so you can min max everything else harder. aux is the most important thing on a sci ship, it can have all its sci ability at peak performance and have its DHCs deal max damage, balance would be 1 or the other not both at once.

even the neg var with 2 turn consoles can use DHCs well, not to mention the vorcha and fleet ktinga. a 13 turn on a ship with so much hold potential is overkill, there will be 0 trouble using DHCs on this.

thank god it was mentioned that runabouts will have less tractor up time though. them having shields and 20K hull is way to much though, thats like 10 times as much hitpoints as every other non frigate pet. they cant be killed faster then they can spawn due to that when you are trying to actually kill them.

and sci consoles, them being of little value and used only as dump locations is an outdated 'problem', its not a problem at all anymore. flow consoles buff the weapons procs on tet and pol weapons, and the tet glider. particle gens buff the damage of iso, eject warp plasma, TBR, and a few other things. shield emitters buff shield healing, healers stack a bunch of those, and of course the field gens for shield hitpoints. if anything eng consoles are more dump consoles anymore, i always run ether all flow or all particle in my sci slots.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Jul 2012
Posts: 658
# 15
11-07-2012, 01:31 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
according to geko the DHCs rely only on aux and not weapons, making 1 of the 4 subsystems worthless to the vesta, and is 1 less thing it will have to invest in, so you can min max everything else harder.
Weapons power won't be totally worthless, it'll still boost the rear turrets. So really, this will mean that Sci Ships can treat Weapons power the way the other types treat Aux: kind of nice to have but not crucial to performance (the exceptions being heal cruisers that rely on HE, TSS, and A2S rather than ET and Extend Shields). So the Vesta with Aux cannons will have Shields and Aux as the crucial levels, while other classes have Weapons and Shields. Until now Sci Ships have needed Weapons, Shields, and Aux, so this change brings more balance to the game. That said, I like my Polarons for their power draining so I may not even use the Aux cannons, since they only come in Phaser and don't have a [Borg] proc.

Having read all your posts about the Vesta, I think I've finally figured out what it is that you're really after. You want Sci Ships to stay as the pathetic, weak things incapable of accomplishing anything that they've been, so that your experience with Cruisers and Escorts will continue to be the be all and end all of the game. That, or you just hate those of us who are still toughing it out with Sci Ships. Like it or not, this is a badly needed buff for the ship type. The real question is whether it goes far enough.
Captain
Join Date: Jun 2012
Posts: 1,207
# 16
11-07-2012, 01:35 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
and sci consoles, them being of little value and used only as dump locations is an outdated 'problem', its not a problem at all anymore. flow consoles buff the weapons procs on tet and pol weapons, and the tet glider. particle gens buff the damage of iso, eject warp plasma, TBR, and a few other things. shield emitters buff shield healing, healers stack a bunch of those, and of course the field gens for shield hitpoints. if anything eng consoles are more dump consoles anymore, i always run ether all flow or all particle in my sci slots.
That will be an even more outdated problem with the Embassy Sci Consoles hitting the scene S7 -- Threat increase or reduction, plus to any Sci Skill, and procs like hull regen or plasma damage added any energy weapon in a single Sci Console makes having a ship with 5x Sci Consoles look pretty good. Edit: Ack, hadn't got that far in the podcast when I posted (had to pause it with all the complaining about Klingons complaining...) but the embassy consoles were what they were talking about.

Quote:
Originally Posted by robinsonfamily View Post
Yes we know it will be available with Season Seven but what we do not know is when will Season Seven be released! Some say this Thursday but BranFlakes says it will not be. Some are saying it will next week. Most us just want the Vesta Class and can care less about the release date of Season Seven!
I want the Vesta too, but I'd rather they fix a large portion of the issues seen on Tribble before it goes live on Holodeck. So, I'm very much hoping it's 'when Season 7 is ready' and not an arbitrary date being upheld to get ship sells in. Still, very likely to be very soon as they don't want the hype around the Vesta to die down too much before it's release.

Edit 2:
A bit of summary for those that don't want to listen to it at all, or couldn't stand the constant complaining about Klingons complaining to get through it:

-Aux DHCs can only be mounted on the Vesta
-The 'Quantum Field Focus Controller' Phaser deflector thing is a fire over time weapon (10 sec?), it's not a quick fire and done like the Spinal Phaser or the Phaser Lotus
-Sympathetic Fermion Transceiver is an AoE heal, they didn't mention the range on it, also an over time heal (15 sec?)
-Multidimensional Wave-Function Analysis Module gets you out of any hold/slow, repels things nearby, and reflects incoming damage as gravity pulses at the sender. So the get out of things ability of APO/Polarize Hull, tractor replusers, and a something similar to the proc that DOffs can give to Polarize Hull in a single console. Basically a stay out respawn timer button for STFs.
-Chroniton Integrated Quantum Slipsteam (2-piece set bonus) is something like 2 transwarp(numbers were off his head and may be inaccurate) faster than standard slipstream, and has 4x the turnrate.
-Quantum Focused Shield Bubble (3-piece set bonus) is nearly complete protection, and make you immune to Ramming Speed. I think that means you can hit this and then use ramming speed to damage something else without exploding. You can fire off defensive powers like heals, but not quite sure if he meant that offensive powers like Gravity Wells couldn't be fired off (mentions 'weapon powers')
-28K hull instead of the 27.8K listed on the last blog (due to a 'rounding error'?)
-Size tweaked of the Vesta (smaller than in the books for the model)
-Can fit 3x Aux cannons
-Longer global cooldowns for tractor beams on Danube pets (for all, not just Vesta pets)
-Discussion of the upcoming Romulan Reputation Science conoles to make 'Science Consoles more useful'. Basically Threat increase or reduction, plus to any Sci Skill, and procs like hull regen or plasma damage added any energy weapon in a single Sci Console.

*All stats still subject to change, based on testing. I also may have heard something wrong.

Last edited by tom61sto; 11-07-2012 at 02:31 PM.
Career Officer
Join Date: Jun 2012
Posts: 883
# 17
11-07-2012, 02:26 PM
Quote:
Originally Posted by zerobang View Post
You know...
i REALLY Love the Visuals
i REALLY like what they write about the consoles
but i REALLY REALLY HATE Sci Ships.

with only 6 Weapon Slots,
2 or 3 Tactical Console slots

i just don't see this one as a decent dps dealer


i am on the fence if i want it or not

i bought the Atrox for 2000 Zen, was not able to test it before and just HATED it

i will not buy this ship if i can't test it, because stats alone tell me that i will not like it.
being able to test it on Tribble, even if it is just for 5 minutes might convince me otherwise, but i think i will keep my Zen, it is not like my 11 Chars would not be happy with their Ships already

if you want me to drop $50 in Zen on this, then you have to do a better job than some Text-Blogs and Audio-recordings ....only TALKING about it,

let me TEST-FLY the thing!
I am in a similar position. I have the zen, but the more I hear about this ship I am not sure I want to bother if I cannot test it first, as you say, for even 5 minutes.

On the fence, just don't know
Rihannsu
Join Date: Jun 2012
Posts: 196
# 18
11-07-2012, 03:54 PM
I am a big fan of the Destiny Novels so regardless of how good or bad you all think the ship is I want it for sentimental values and yes I will play it in game, not on every character but on at least one or two of my characters!
Captain
Join Date: Jun 2012
Posts: 1,207
# 19
11-07-2012, 05:41 PM
Looks like Season 7 is coming very, very soon. My client has already started pre-patching, which means that it's a week or less away. Since last night's patch to Tribble still had some known issues that are important (like not being able to customize ships), I'm betting the 15th.
Empire Veteran
Join Date: Jun 2012
Posts: 7,176
# 20
11-07-2012, 07:27 PM
Quote:
Originally Posted by jadensecura View Post
Weapons power won't be totally worthless, it'll still boost the rear turrets. So really, this will mean that Sci Ships can treat Weapons power the way the other types treat Aux: kind of nice to have but not crucial to performance (the exceptions being heal cruisers that rely on HE, TSS, and A2S rather than ET and Extend Shields). So the Vesta with Aux cannons will have Shields and Aux as the crucial levels, while other classes have Weapons and Shields. Until now Sci Ships have needed Weapons, Shields, and Aux, so this change brings more balance to the game. That said, I like my Polarons for their power draining so I may not even use the Aux cannons, since they only come in Phaser and don't have a [Borg] proc.

Having read all your posts about the Vesta, I think I've finally figured out what it is that you're really after. You want Sci Ships to stay as the pathetic, weak things incapable of accomplishing anything that they've been, so that your experience with Cruisers and Escorts will continue to be the be all and end all of the game. That, or you just hate those of us who are still toughing it out with Sci Ships. Like it or not, this is a badly needed buff for the ship type. The real question is whether it goes far enough.

the weapons power will be worthless, if you have a bunch of weapons energy JUST for turrets, oh boy are you doing it wrong. with the DHCs you would have an aft beam array for the subsystem targeting, and 2 mines, chrono or tricobalt. needing only 3 of 4 subsystems does not bring balance to the game.


sci ships, pathetic and week? pve'ers, so clueless. STO is a pvp game. as in, it is built apon a combat system designed for player ships to combat each other and fill certain roles. the pve in this game, and like all other games basically, is not built to require anything other then DPS, a cool factor, and a variable amount of time needed to kill something.

a sci ship is least able to do this well, because its the weakest at dealing damage. but the sci ship is also the most important thing to have around in pvp, its ability to befuddle another player is what makes getting a kill possible, on any good team the healing is so strong that damage cant over come it alone.

the vesta as is will be an absolute pleasure to pve in im sure. but it is a mold breaking ship in pvp. a sci ship is supposed to set up the kill, not set up the kill, and kill all by itself, which the vesta will absolutely be able to do.

on a good pvp team, if the sci ships can deal spike damage too, thats an unprecedented boost in a teams ability to get kills. the vesta will be 5 times more valuable to have around thanks to that extra burst damage it will be able to deal when it is needed. having a sci ship is supposed to mean the team has 1 less spike damager, now thats not the case. it turns everything on its head.


but no, it must just be that i like it that sci ships to suck in pve, i must get something out of hearing all the complaining from people that have next to no actual incite on how things work in game. that must all be very amusing to me
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