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Well you can probably just delete and reclaim the ship to get as many guns as you want. But some things, like the quads or a borg console are simply limited to one per ship. Actually I think all the special weapons so far, like the lobi stuff, were limited to one per ship. Only the galor beams come to mind were you can use more.
To be honest I'd likely only use one of the Aux cannons anyway - I'll be sticking my Quad cannons on my Aventine.
To be honest I'd likely only use one of the Aux cannons anyway - I'll be sticking my Quad cannons on my Aventine.
But if you combine aux cannons with normal ones you will never be able to shoot with all guns on full power, unless you use batteries. So I don't really see the point of the aux cannon.
But if you combine aux cannons with normal ones you will never be able to shoot with all guns on full power, unless you use batteries. So I don't really see the point of the aux cannon.
Well, for aux builds, that usually run only torps, you could run 1 dual cannon. Aft weapons would suck tho.
The aft weapons don't have to suck as people seem to think....
Seeing as the weapons don't draw into each others pools they might in fact be more power efficient then running all of wep or aux powered weapons.
Imagine 3 aux power duals and 3 weap powered turrets. no -24 weapon power from the aux powered weaponry could be a real advantage... and lets be honest turret dmg is pathetic anyway there there for the procs more then anything. Still EPTW with a full aux power setup... with either doffs or aux to bat to keep eptw up 100% of the time could easily mean powers of 100+ in weapons and 125 in aux... and the fore and aft weapons both dipping into their own pools of power could in fact mean higher overall power settings, and dps.
But if you combine aux cannons with normal ones you will never be able to shoot with all guns on full power, unless you use batteries. So I don't really see the point of the aux cannon.
Hmm - might need to use dual beam bank instead then. Would mean can use sub-system targeting too.
The aft weapons don't have to suck as people seem to think....
Seeing as the weapons don't draw into each others pools they might in fact be more power efficient then running all of wep or aux powered weapons.
Imagine 3 aux power duals and 3 weap powered turrets. no -24 weapon power from the aux powered weaponry could be a real advantage... and lets be honest turret dmg is pathetic anyway there there for the procs more then anything. Still EPTW with a full aux power setup... with either doffs or aux to bat to keep eptw up 100% of the time could easily mean powers of 100+ in weapons and 125 in aux... and the fore and aft weapons both dipping into their own pools of power could in fact mean higher overall power settings, and dps.
Well first I think it is still unclear if you can even have 3 aux cannons in one ship. Second I am no expert in atb builds but I think it would reduce your dmg. Your DHC cycle is what? I think something about 1s shooting 2sec cooldown? So after atb you would have to max your aux again in 2 sec if you could time it perfectly.
Also taking eptw only to push turret dmg seems like a waste to me, you don't have that many eng lots.
You could of course simply run 3 aux cannons (if thats possible), screw the turret dmg and run full aux. But I don't know if you find that many great builds that require you to run full aux. Also shooting will now drain your aux power that means if you really want to use your abilities at max aux you have to time them well.
You could of course simply run 3 aux cannons (if thats possible), screw the turret dmg and run full aux. But I don't know if you find that many great builds that require you to run full aux. Also shooting will now drain your aux power that means if you really want to use your abilities at max aux you have to time them well.
I completely agree I would never bother with eptw for turrets...
I thought it was confirmed that if you bought all 3 ships you could in fact slot all 3 dhc... but perhaps I am wrong on that.
Really who cares about the stupid turrets hell even escorts pilots have dumped 1 or 2 of them for mines these days... really if the vesta can slot 3 aux powered dhc who cares about he rear slots... throw a couple mines on there and a beam for sub system targeting and there it is... full aux heals full dmg dhc. Pew pew