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Lieutenant
Join Date: Sep 2012
Posts: 59
# 211
11-05-2012, 03:09 PM
I have played before and like most even on normal got wiped by the queens 1 shot kill. Last night however while attacking the unimatrixe's I would be between 5-8k from them and suddenly even though they were right in front of me target would show them at 10k + away from me and really got annoying when trying to use certain ranged abilities and suddenly they were interrupted OR didn't even fire due to this occurrence.
Captain
Join Date: Jun 2012
Posts: 854
# 212
11-05-2012, 04:05 PM
With the exception of the instagibs I really do like Hive space. It's refreshingly difficult, though that may just be the nature of pugs.

It still suffers from the same problems most space STFs suffer from, in that it's rather simplistic.
Previously Alendiak
Daizen - Lvl 50 Engineer - Fleet Avenger
Selia - Lvl 50 Tactical - Fleet Avenger
Toval - Lvl 50 Tactical - Fleet Mogai
Ensign
Join Date: Nov 2012
Posts: 1
# 213
11-05-2012, 04:39 PM
When doing an Elite Fleet run, We were massacred over and over again, It took us 3 hours to complete it. The Queen was coming onto me like a drunken prom date. She enjoyed seeing me spawn, oneshotted me, and then wait for me to respawn.
The only optional we were able to accomplish was the last one with keeping one alive against the Queen. The main issue we had when fighting the queen, is her shields did not drop or even diminish, and remained at full strength throughout the entire fight. Also her aoe weapons, and countermeasures consistently shot down our tricobalts.


The V'gers didn't seem to be less deadly when staying near the Queen to use as a shield.

Only one player received marks and the processor.
Career Officer
Join Date: Jun 2012
Posts: 4,096
# 214
11-06-2012, 04:27 AM
Apologies for repeating myself, but the one-shot kills wouldn't be quite as bad if the respawn timer took them into consideration.

I mean seriously - I don't think for a moment that I am the only one, but have found myself in an instance where the whole team were in respawn oblivion. Resistance really IS futile!

STAR TREK BATTLES - HIGH DPS PLAYERS NEED NOT APPY
Captain
Join Date: Jun 2012
Posts: 891
# 215
11-06-2012, 04:57 AM
Quote:
Originally Posted by reyan01 View Post
I don't suck - I'm very aware of what I am doing, and my Sci in my Wells class is a pretty effective crowd controller. Fact of the matter is if you end up in a PuG with four clueless rainbow-boats, it doesn't matter if you are the crowned King of DPS - that mission is probably going to fail.

Equally, I've played STF's where the PuG was fantastic and we've steamrollered the Borg.

And I am a member a Fleet - but the sad reality is that I'm not always online at the same time as many of my fleet-mates. And even then, those online have got to WANT to play the same STF/Fleet Action as you - and this isn't always the case (and fair is fair, I don't expect four other people to play an STF just because I want to. However, when they are available the mission almost always goes

I guess I could join another fleet, but I am VERY fond of the one I am in.
What's the problem then? You win some, you lose some. The game gets really damn boring when all you do is win.
Lt. Commander
Join Date: Jun 2012
Posts: 190
# 216
11-06-2012, 11:56 AM
On a Normal run the queen was a real pain, until I told the sci on the pug to please subnuke the queen. Stripping her of buffs and extending the recharge timers for her really made a difference. We still died, but much less frequently.
Empire Veteran
Join Date: Jun 2012
Posts: 2,202
# 217
11-08-2012, 07:34 AM
The STF is now really easy since the last patch. Unimatrixes must have been nerfed (they lasted 15 seconds each in elite), and the queen deals almost no damage now. It's even more easier to swarm her with pets, i don't know what you did guys but she likes aggoing pets she can barely kill, except with what's left of her iso charge. The most difficult part is the first one with elite tac cubes. The queen has become a huge fat mob with a lot of hp and very few dps. Our pug team steamrolled the STF in elite in less than 15 minutes with all optional objectives.

I got one hit from the new iso charge, and there was no instakill.

We got our rewards - 90 marks - and a borg neural processor.

Last edited by diogene0; 11-08-2012 at 07:42 AM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,344
# 218
11-08-2012, 08:12 AM
Quote:
Originally Posted by diogene0 View Post
The STF is now really easy since the last patch. Unimatrixes must have been nerfed (they lasted 15 seconds each in elite), and the queen deals almost no damage now. It's even more easier to swarm her with pets, i don't know what you did guys but she likes aggoing pets she can barely kill, except with what's left of her iso charge. The most difficult part is the first one with elite tac cubes. The queen has become a huge fat mob with a lot of hp and very few dps. Our pug team steamrolled the STF in elite in less than 15 minutes with all optional objectives.

I got one hit from the new iso charge, and there was no instakill.

We got our rewards - 90 marks - and a borg neural processor.
Damn... toning down the isocharge would have been enough.
But I guess we all knew it would come to this, so everybody can "win" this mission.


Edit: You are right. Much, much easier. i tanked her without sweating and I didn't go into full tank mode for that.

Last edited by timelord79; 11-08-2012 at 09:39 AM.
Commander
Join Date: Oct 2012
Posts: 289
# 219
11-15-2012, 12:32 AM
I don't know what some of you are talking about this being easy. I have XII Purple fleet weps full XII maco space set. Fleet MVAE with 5 XII purple tac consoles and running 2 XII purple Electro hull plates and the Spheres were one shoting me. The plasma was burning me out in 10 sec. Died 5 times in 5 min. As soon as we got in wep range we were dead. It was not this way on the 1st day season 7 came out but today the mission was impossible. We all just dropped once we all were up to 90 sec cool downs. Everyone in my Fleet is talking about how the Plasma is stronger or our resistance has been nerfed. This one shot crap has got to go. I want STFs to be hard but not like this. Perhaps if the cool downs wernt so long. or get rid of the one shot torps. Or put the plasma damage/resistance back the way it was.
Ensign
Join Date: Sep 2012
Posts: 24
# 220
11-15-2012, 05:06 AM
Ok I can't speak to elite, I haven't tried it yet. But it's advertized as 'moderate' difficulty for levels 45-50. I'm sorry... I don't even want to think how a level 45 would handle this thing on Normal. I tried in 4 separate pugs yesterday and each time we spent over 20 minutes trying to do it before folks started leaving the instance in disgust. It is ridiculously hard for a 'normal' mode encounter.

It'd be nice if devs kept in mind not everyone has full purple XII gear on their ships yet and anyone just coming up that's 45th level isn't gonna be even close. I have pretty much full purple XI gear as a level 50 in a fleet science research vessel.

The initial encounter against the guard cubes is just about perfect. The two unimatrix ships and the queen, however, are impossible unless you're fairly organized or your pug is made up of a bunch of folks sporting XII purple escorts that can just shred things instantly. If your pug is weaker setups you're in for a long painful fight and, odds are, it'll be futile, especially when folks don't know to stay the hell away from the queen initially.
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