Career Officer
Join Date: Jun 2012
Posts: 1,482
# 11
11-08-2012, 04:18 PM
Quote:
Originally Posted by walshicus View Post
I don't understand that first Foundry change...
It means that instead of clicking a console once and it counting for three console clicking missions... you will now have to go an do something in a mission that rewards ec or xp (i.e. kill an npc) for it to qualify for the daily.

So add about 60 seconds onto the 2 second console clickers.

This may present interesting problems for the completion of non-combat missions that want to be compatible for daily completion.
nynik | Join Date: Dec 2009
<Dev> Oaks@dstahl: *checks for CBS listening devices in the office*
Captain
Join Date: Jun 2012
Posts: 868
# 12
11-08-2012, 04:20 PM
Quote:
Originally Posted by nynik View Post
It means that instead of clicking a console once and it counting for three console clicking missions... you will now have to go an do something in a mission that rewards ec or xp (i.e. kill an npc) for it to qualify for the daily.

So add about 60 seconds onto the 2 second console clickers.

This may present interesting problems for the completion of non-combat missions that want to be compatible for daily completion.
Yeah that's much my reading of it too. Will be interesting to see what this actually involves.

Hopefully it's an exploit removal and note just a way to make dilithium more scarce
Empire Veteran
Join Date: Jun 2012
Posts: 1,122
# 13
11-08-2012, 04:22 PM
Quote:
Originally Posted by tobar26th View Post
Yeah that's much my reading of it too. Will be interesting to see what this actually involves.

Hopefully it's an exploit removal and note just a way to make dilithium more scarce
I'm betting its trying to force players to grind harder for dilithium.

A HUGE thank you to Cryptic for the Mogh-class battle cruiser!
Captain
Join Date: Jun 2012
Posts: 3,054
# 14
11-08-2012, 04:22 PM
Quote:
Originally Posted by nynik View Post
It means that instead of clicking a console once and it counting for three console clicking missions... you will now have to go an do something in a mission that rewards ec or xp (i.e. kill an npc) for it to qualify for the daily.

So add about 60 seconds onto the 2 second console clickers.

This may present interesting problems for the completion of non-combat missions that want to be compatible for daily completion.
But missions don't reward ECs. You might get stuff that you can sell. And, I also wonder how this affects non-combat diplomacy missions.

Do my diplomatic missions like "The Needs of the Few" no longer count, because nobody dies?
Career Officer
Join Date: Jun 2012
Posts: 1,450
# 15
11-08-2012, 04:23 PM
Quote:
Originally Posted by pwebranflakes View Post
Foundry:[list][*]Updated the requirements for the Investigate Officer Reports (Foundry) Daily.[list][*]Now, only projects that normally reward XP and EC will count towards completion.[*]The Foundry mission description will now indicate when it will not count towards the Foundry mission daily.

Quote:
Originally Posted by kirksplat View Post
Can you say more here, devs? Projects don't normally reward XP and EC, do they? Who and what determines whether a mission counts?

I don't understand what this is saying.

Actually, any project that includes at least one go here, shoot this awards a tiny bit of xp. Doesn't it ? XP per kill. The only xp you can get in the Foundry. Am I wrong ?
I don't understand the ec thing though. Not even a little.
Still this does seem to be intended to nerf the console clickers.
if so.
this is my favorite update ever.
Captain
Join Date: Jun 2012
Posts: 868
# 16
11-08-2012, 04:25 PM
Quote:
Originally Posted by genhauk View Post
I'm betting its trying to force players to grind harder for dilithium.
If that's being done by removing the console clickers I say that's fair game, and I know that'll be an unpopular statement, and I get why. Heck I've used them myself on occasion, and I suspect a vast majority of players have being realistic.

That said it's exploitative and we all know that, if they've found a way to prevent it, and to apply EC and Xp to foundry missions that involve, y'know, doing something? I say that's perfectly reasonable. I suspect this is the case as we've heard of similar tech being developed for Neverwinter

If it is, as others suspect, some clever mechanic to increase dilithium grinding? i.e. all missions must be half hour long or longer, than I call foul on them.


Time will tell of course.
Rihannsu
Join Date: Jun 2012
Posts: 14,013
# 17
11-08-2012, 04:30 PM
I've been known to use the clickies..... Mainly because I want the FM. But yeah, it's not the way the system was designed to wark.
HAIL HYDRA!

-=-=-=-=-=-=-=-=-=-
I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
Rihannsu
Join Date: Jun 2012
Posts: 335
# 18
11-08-2012, 04:31 PM
That's a pathetic increase to Borg Neural Processors.
Career Officer
Join Date: Jun 2012
Posts: 883
# 19
11-08-2012, 04:31 PM
Quote:
Originally Posted by pwebranflakes View Post
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.25.20121026a.10


General:


Increased the number of Borg Neural Processors in Omega Conversion Crates.
Players will have to re-copy characters from Holodeck to see this update.
Okay, will we lose our character progress if we delete our toons on tribble, and then re-copy them back over?
Empire Veteran
Join Date: Jun 2012
Posts: 1,122
# 20
11-08-2012, 04:32 PM
NONE of the current Foundry missions on Tribble are eligable for the daily.

Just checked by logging onto tribble and each one I've seen so far says not considered for it. (including non-console clicking missions)

I'm thinking just Foundry spotlight missions now?

A HUGE thank you to Cryptic for the Mogh-class battle cruiser!

Last edited by genhauk; 11-08-2012 at 04:35 PM.
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