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It means that instead of clicking a console once and it counting for three console clicking missions... you will now have to go an do something in a mission that rewards ec or xp (i.e. kill an npc) for it to qualify for the daily.
So add about 60 seconds onto the 2 second console clickers.
This may present interesting problems for the completion of non-combat missions that want to be compatible for daily completion.
It means that instead of clicking a console once and it counting for three console clicking missions... you will now have to go an do something in a mission that rewards ec or xp (i.e. kill an npc) for it to qualify for the daily.
So add about 60 seconds onto the 2 second console clickers.
This may present interesting problems for the completion of non-combat missions that want to be compatible for daily completion.
Yeah that's much my reading of it too. Will be interesting to see what this actually involves.
Hopefully it's an exploit removal and note just a way to make dilithium more scarce
Volunteer Community Moderator for the Star Trek Online Forums. My views may not represent those of Cryptic Studios or Perfect World Entertainment. If you wish to speak to someone on the community team, file a 'forums and website' support ticket here, as we are not able to respond to PMs regarding moderation inquiries.
It means that instead of clicking a console once and it counting for three console clicking missions... you will now have to go an do something in a mission that rewards ec or xp (i.e. kill an npc) for it to qualify for the daily.
So add about 60 seconds onto the 2 second console clickers.
This may present interesting problems for the completion of non-combat missions that want to be compatible for daily completion.
But missions don't reward ECs. You might get stuff that you can sell. And, I also wonder how this affects non-combat diplomacy missions.
Do my diplomatic missions like "The Needs of the Few" no longer count, because nobody dies?
Foundry:[list][*]Updated the requirements for the Investigate Officer Reports (Foundry) Daily.[list][*]Now, only projects that normally reward XP and EC will count towards completion.[*]The Foundry mission description will now indicate when it will not count towards the Foundry mission daily.
Quote:
Originally Posted by kirksplat
Can you say more here, devs? Projects don't normally reward XP and EC, do they? Who and what determines whether a mission counts?
I don't understand what this is saying.
Actually, any project that includes at least one go here, shoot this awards a tiny bit of xp. Doesn't it ? XP per kill. The only xp you can get in the Foundry. Am I wrong ?
I don't understand the ec thing though. Not even a little.
Still this does seem to be intended to nerf the console clickers.
if so.
this is my favorite update ever.
I'm betting its trying to force players to grind harder for dilithium.
If that's being done by removing the console clickers I say that's fair game, and I know that'll be an unpopular statement, and I get why. Heck I've used them myself on occasion, and I suspect a vast majority of players have being realistic.
That said it's exploitative and we all know that, if they've found a way to prevent it, and to apply EC and Xp to foundry missions that involve, y'know, doing something? I say that's perfectly reasonable. I suspect this is the case as we've heard of similar tech being developed for Neverwinter
If it is, as others suspect, some clever mechanic to increase dilithium grinding? i.e. all missions must be half hour long or longer, than I call foul on them.
Time will tell of course.
Volunteer Community Moderator for the Star Trek Online Forums. My views may not represent those of Cryptic Studios or Perfect World Entertainment. If you wish to speak to someone on the community team, file a 'forums and website' support ticket here, as we are not able to respond to PMs regarding moderation inquiries.