Empire Veteran
Join Date: Jul 2012
Posts: 520
# 41
11-08-2012, 03:24 PM
Quote:
Originally Posted by kedric1 View Post
well i am all for teaching new players How to PvP because there is such a big learning curve from PvE to PvP so i dont have a problem in teaching new escorts a thing or two
so i try and do lecturers whenever you need me too just let me know ahead of time of when and where
We still need to do that 1v1. I promise I won't ram you ;p
-X-/Pandas - Pheo
Captain
Join Date: Jun 2012
Posts: 1,395
# 42
11-08-2012, 03:27 PM
Selena you damn well better ram him, if God didn't want us to use the ram he wouldn't have put the button there.

vids and guides and stuff

[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Empire Veteran
Join Date: Jun 2012
Posts: 873
# 43
11-08-2012, 03:28 PM
I'll volunteer my BoP for target practice (A good Day to Die -- Space. Dilithium ftw).
I drink, I vote, and I PvP!
Captain
Join Date: Jun 2012
Posts: 993
# 44
11-08-2012, 04:13 PM
I would like to be a teacher but for Spanish speakers and maybe I can if is needed be a substitute for other english teacher. I can handle english with no problems whatsoever.

If interested you can see my spanish translated guides for pvp here and here.

I'm the main pvp teacher in my spanish fleet and I have Eng, Sci and Tact for Space and Ground.


@mrkollins
Division Hispana
www.divisionhispana.com
Lieutenant
Join Date: Jun 2012
Posts: 53
# 45 One little thing....
11-08-2012, 04:23 PM
Quote:
Originally Posted by pwebranflakes View Post
I'm excited to be a part of this project and am very much looking forward to working with all of you

PvP FTW.

Cheers,

Brandon =/\=
The only issue I see is simple; I believed pvp could mount some kind of comeback with F2P. Moreover I wished the day would come when the glory of pvp returned in full force. However this is not the case what we see is a lot of untested mechanics and pushed out development that affect the balances of pvp. Now I don?t know if its unqualified developers or they just are not giving the time to properly balances for pvp new or updated mechanics. I believe those in the mainstream of the development team don?t have a priority to improve pvp. Their focus seems to be more on pushing as much content and z-store merchandise out as possible, instead of focusing on the quality of their product. If it isn?t TBR one month it?s scramble or something else. Then when you get a que pop there are 8 out of 10 people in the arena using it. It?s a hard thing to enjoy pvp in this game because there is no real motive for the developer to improve the way it?s played. Trust me it is not your marketing or advertisement of pvp that is failing the community it?s cryptic?s failure to properly execute pvp content and decade a team to that. Failure to balance before release or to quickly respond to issue after release.
Some word of advice
Hirer a pvp team! Already

To the op on the matter;
I have been here a long time now seen many others who wanted to help fix the pvp in this game, but us as a community can?t fix it cryptic has to show the community their serious and have to do this in a meaningful way. No one can say that cryptic as done any meaningful reform to pvp sense the games release?.they haven?t even dropped a map. Sorry I am referring to space pvp as ground pvper are even less then us. The community doesn?t need a new form of tournament, a training program, or to get organized oddly we have had all of these in the place to no avail. What we need is a reason to be exited again something big enough to draw in new and old pvpers. Unfortunately no matter how many times a community actives tries to stir thing up it will fail because cryptic is not behind it. Yes, Brandon supports your idea?s hell I support your idea but it?s not going to bring back or draw in new players because the simple fact that cryptic has no real development plans for pvp and it is transparent.
Empire Veteran
Join Date: Jul 2012
Posts: 520
# 46
11-08-2012, 04:58 PM
Quote:
Originally Posted by warlordsob View Post
The only issue I see is simple; I believed pvp could mount some kind of comeback with F2P. Moreover I wished the day would come when the glory of pvp returned in full force. However this is not the case what we see is a lot of untested mechanics and pushed out development that affect the balances of pvp. Now I don?t know if its unqualified developers or they just are not giving the time to properly balances for pvp new or updated mechanics. I believe those in the mainstream of the development team don?t have a priority to improve pvp. Their focus seems to be more on pushing as much content and z-store merchandise out as possible, instead of focusing on the quality of their product. If it isn?t TBR one month it?s scramble or something else. Then when you get a que pop there are 8 out of 10 people in the arena using it. It?s a hard thing to enjoy pvp in this game because there is no real motive for the developer to improve the way it?s played. Trust me it is not your marketing or advertisement of pvp that is failing the community it?s cryptic?s failure to properly execute pvp content and decade a team to that. Failure to balance before release or to quickly respond to issue after release.
Some word of advice
Hirer a pvp team! Already

To the op on the matter;
I have been here a long time now seen many others who wanted to help fix the pvp in this game, but us as a community can?t fix it cryptic has to show the community their serious and have to do this in a meaningful way. No one can say that cryptic as done any meaningful reform to pvp sense the games release?.they haven?t even dropped a map. Sorry I am referring to space pvp as ground pvper are even less then us. The community doesn?t need a new form of tournament, a training program, or to get organized oddly we have had all of these in the place to no avail. What we need is a reason to be exited again something big enough to draw in new and old pvpers. Unfortunately no matter how many times a community actives tries to stir thing up it will fail because cryptic is not behind it. Yes, Brandon supports your idea?s hell I support your idea but it?s not going to bring back or draw in new players because the simple fact that cryptic has no real development plans for pvp and it is transparent.
Other issues include ....

1. Seasoned players forming groups and spamming all the broken **** against pugs.
2. Seasoned players justifying their use because XX counters but the use of XX negates viable survivability on ship XX.
3. Outright chain of all broken mechanics.


I guess that's with any game. So while PWE and their money making scheme of PVE tested items is a issue, the blame comes back to the players that exploit these mechanics knowing it's borked. But those idiots will always do that, and when you do it back to them they will QQ. So I guess that's win.

That said, Brandon, talk to the devs about making teams get more hits in the queues. It's silly when I have a group of 4 or 5 and see/know another group of 4-5 is in the queues but the pugs get them. It would seem more practical that pugs get pugs and teams get teams.

kthxbai!
-X-/Pandas - Pheo
Lieutenant
Join Date: Jun 2012
Posts: 53
# 47 ................
11-08-2012, 05:31 PM
Quote:
Originally Posted by xtremenoob1 View Post
Other issues include ....

1. Seasoned players forming groups and spamming all the broken **** against pugs.
2. Seasoned players justifying their use because XX counters but the use of XX negates viable survivability on ship XX.
3. Outright chain of all broken mechanics.


I guess that's with any game. So while PWE and their money making scheme of PVE tested items is a issue, the blame comes back to the players that exploit these mechanics knowing it's borked. But those idiots will always do that, and when you do it back to them they will QQ. So I guess that's win.

That said, Brandon, talk to the devs about making teams get more hits in the queues. It's silly when I have a group of 4 or 5 and see/know another group of 4-5 is in the queues but the pugs get them. It would seem more practical that pugs get pugs and teams get teams.

kthxbai!
In reply to
1. Sometimes seasoned vets are justified to implement said tactics say against a 5 man pug with 4 TBRs. Or AMS, some KDF siphon teams, or whatever a public que may produce. Yes this may not and in most cases is not needed to win anyhow.
2. I could discusses a 4 man oddy team and argue some consoles are justified, but I leave that open for interpretation.
3. As I argued earlier if the mechanic were properly tested or they even cared how they would affect pvp before going live your 3rd issue would be solved for the most part.
It would be nice to have a community govern itself, but the unfortunately the fact is there is no way to hold a player accountable for a violation of any community rules. Even if there were there is no way anyone can enforce illegitimate rules upon the community? So if cryptic had even a small team for pvp they could organize a large group of testers from the player base. These testers would have to be public and open to the entire community and all feedback would have to be looked into prior to release of a patch. Only problem I see with this approach is all the feedback will amount to nothing. I say this because I have seen over the past few years.
Career Officer
Join Date: Jun 2012
Posts: 881
# 48
11-08-2012, 06:45 PM
Too late, MWO has better PvP and everyone is moving there.
Captain
Join Date: Jun 2012
Posts: 598
# 49
11-08-2012, 10:05 PM
Quote:
Originally Posted by warlordsob View Post
The only issue I see is simple; I believed pvp could mount some kind of comeback with F2P. Moreover I wished the day would come when the glory of pvp returned in full force. However this is not the case what we see is a lot of untested mechanics and pushed out development that affect the balances of pvp. Now I don?t know if its unqualified developers or they just are not giving the time to properly balances for pvp new or updated mechanics. I believe those in the mainstream of the development team don?t have a priority to improve pvp. Their focus seems to be more on pushing as much content and z-store merchandise out as possible, instead of focusing on the quality of their product. If it isn?t TBR one month it?s scramble or something else. Then when you get a que pop there are 8 out of 10 people in the arena using it. It?s a hard thing to enjoy pvp in this game because there is no real motive for the developer to improve the way it?s played. Trust me it is not your marketing or advertisement of pvp that is failing the community it?s cryptic?s failure to properly execute pvp content and decade a team to that. Failure to balance before release or to quickly respond to issue after release.
Some word of advice
Hirer a pvp team! Already

To the op on the matter;
I have been here a long time now seen many others who wanted to help fix the pvp in this game, but us as a community can?t fix it cryptic has to show the community their serious and have to do this in a meaningful way. No one can say that cryptic as done any meaningful reform to pvp sense the games release?.they haven?t even dropped a map. Sorry I am referring to space pvp as ground pvper are even less then us. The community doesn?t need a new form of tournament, a training program, or to get organized oddly we have had all of these in the place to no avail. What we need is a reason to be exited again something big enough to draw in new and old pvpers. Unfortunately no matter how many times a community actives tries to stir thing up it will fail because cryptic is not behind it. Yes, Brandon supports your idea?s hell I support your idea but it?s not going to bring back or draw in new players because the simple fact that cryptic has no real development plans for pvp and it is transparent.
Thanks for your perspective on the matter. You have obviously been with the game a while and have seen both the highs and the lows. Nevertheless, I remain willing to more forward with Boot Camp, in spite of the challenges. This morning I was chatting with one of the regular and highly respected PvP forum posters and s/he told me that s/he had not seen this much energy around a PvP project before. I think this is a positive sign. A number of podcasts have indicated their willingness to help in this matter. In addition, Cryptic/PWE has given us its support and we know that the devs are working on a PvP reputation system. Changes, it seems, are on the way. And the project has support on a number of fronts.

If Boot Camp is able, over the next 6 months, to bring in 50, 75, 100, even 200 regular, new PvP players that would certainly have an impact on the game and would be a great success. I hope for more but am also a realist.

For my part, and for the sake of a more vibrant PvP, I am willing to take the risk before writing the obituary.

@gradstudent1
PvP Boot Camp Project Leader Emeritus

Last edited by gradstudent1; 11-08-2012 at 10:11 PM.
Rihannsu
Join Date: Jun 2012
Posts: 1,717
# 50
11-09-2012, 12:50 AM
Quote:
Originally Posted by gradstudent1 View Post
Thanks for your perspective on the matter. You have obviously been with the game a while and have seen both the highs and the lows. Nevertheless, I remain willing to more forward with Boot Camp, in spite of the challenges. This morning I was chatting with one of the regular and highly respected PvP forum posters and s/he told me that s/he had not seen this much energy around a PvP project before. I think this is a positive sign. A number of podcasts have indicated their willingness to help in this matter. In addition, Cryptic/PWE has given us its support and we know that the devs are working on a PvP reputation system. Changes, it seems, are on the way. And the project has support on a number of fronts.

If Boot Camp is able, over the next 6 months, to bring in 50, 75, 100, even 200 regular, new PvP players that would certainly have an impact on the game and would be a great success. I hope for more but am also a realist.

For my part, and for the sake of a more vibrant PvP, I am willing to take the risk before writing the obituary.
lol I'm more shooting for 5
I have to agree, Brandon being there is great, but unless Cryptic puts a PvP Dev team together, and those Devs learn how to play in a team, nothing we do can compensate for the neglect, and poor QnA we are confronted with patch after patch after patch after patch....

As it stands, its PvD, so lets go and fill the ranks with more players. So much untapped potential for STO pvp, such a long time of cryptic doing squat about it
Joined 06.10
PvP 2010-2011
PvP 2012-2013

Last edited by havam; 11-09-2012 at 01:34 AM.
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