Captain
Join Date: Jun 2012
Posts: 1,427
# 21
11-08-2012, 09:03 AM
I wouldn't worry about the Danube nerf, the devs have made more than one "nerf" in the past and it's often made them even stronger (the chain tractor "fix" comes to mind).

vids and guides and stuff

[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Career Officer
Join Date: Jun 2012
Posts: 120
# 22
11-08-2012, 07:46 PM
I've been waiting for a really great science ship for my science captain since Season 1 (when Science was nerfed to near oblivion, rendering my RSV inadequate), so I hope the Vesta will work out well.

Full MACO XII space gear, but I will likely just use MACO Shield and Deflector with the Borg Engines simply because I couldn't stand the special effects of the MACO engines (and no point trying to convince me otherwise). Also got the Borg Universal console.

I got the following items, all borg stuff from STFs.

For rear

1 Mark XII Quantum Torp
2 Mark XII Phaser Beam arrays


For front

1 Mark XII Quantum Torp

possible choices of:

1 Mark XII Beam Array
1 Mark XII Double Beam Bank
Sao Paulo Quad Cannons

and of course, the Aux cannons that come with the ship

There will be a lot of playing around on the setup, but I will try to fit in all three vesta consoles. I do have the following as well (all blues)

2 Mark XI Field Generators
1 Mark XI Graviton Generator

1 Mark XI Neutronium Alloy
1 Mark XI Ablative Armour
1 Mark XI Ablative Armour

1 Mark XI Warhead Yield Chamber
1 Mark XI Zero Point Quantum Chamber
1 Mark XI Phaser Array
1 Mark XI Direct Energy Distribution Manifold


So whatever I use there will depend on some experimenting. My aim is to follow the ship as closely as I can with how she is depicted in the books, so I will try to make it work as closely as possible, and swap if its too difficult to be decent gameplay wise (i.e. try the aux cannons but swap back to beams if its not working well).
http://sto-forum.perfectworld.com/image.php?u=91865899000&type=sigpic&dateline=13413  71862
Lieutenant
Join Date: Nov 2012
Posts: 77
# 23
11-08-2012, 08:03 PM
Quote:
Originally Posted by reyan01 View Post
Meh - the Vesta will probably take fighters and I'll be carrying those instead if it does.
But I'll be stuck with fighters...

Time to break out the Stalkers again. At least I can semi-chain jam sensors with them...

Captain Ruri Gokou of the U.S.S. Kitty Hawk
Catian Atrox Carrier
Lieutenant
Join Date: Sep 2012
Posts: 75
# 24
11-08-2012, 10:37 PM
Quote:
Originally Posted by heineko View Post
But I'll be stuck with fighters...

Time to break out the Stalkers again. At least I can semi-chain jam sensors with them...
To be fair, the tractor beaming is a bit ridiculous, especially with 4+ Danubes out (which, again, honestly is to be expected). I just hope they don't overcompensate and ruin it completely. There's tractor spam (which is what we have) and then ineffective to the point of not having it (which I hope they don't do). I haven't tried any carriers on Tribble yet, so I don't know what it's like, but I just hope that it's a good medium.

Overall though, I'm happy that it comes with Runabouts instead of fighters by default, as I would have stuck Runabouts in anyway.
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