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Empire Veteran
Join Date: Jun 2012
Posts: 6,309
# 11
11-09-2012, 05:46 AM
I fully plan to see what happens with the changes, wait and test out the changes overtime till after months have passed one has best figured out how to tweak the changes for efficiency, settle in to using said changes then wait for Cryptic to come in and screw it all up again by adding, removing or otherwise changing things once again.
He who laughs last thinks slowest.
Career Officer
Join Date: Jun 2012
Posts: 2,916
# 12
11-09-2012, 06:24 AM
Quote:
Originally Posted by bitemepwe View Post
I fully plan to see what happens with the changes, wait and test out the changes overtime till after months have passed one has best figured out how to tweak the changes for efficiency, settle in to using said changes then wait for Cryptic to come in and screw it all up again by adding, removing or otherwise changing things once again.
But isn't the constant change part of the fun of plying an MMO? Seriously, it never gets boring that way.
Captain
Join Date: Jun 2012
Posts: 1,392
# 13
11-09-2012, 10:13 AM
Quote:
Originally Posted by dalnar83 View Post
I'm the only one who is afraid of them ? Especially the healing proc ? I'm so glad the borg set is changed to reduce the tankyness of escorts, but at the same time another healing proc is added back to the game
You're not, I've been worried for awhile. The potential of 7.5% repair proc rate combined w/the critH repair could be worse than the BFI and Borg sets depending on the amount of the repair.
Cryptic Studios Team
Join Date: Jun 2012
Posts: 1,053
# 14
11-09-2012, 11:44 AM
Quote:
Originally Posted by p2wsucks View Post
You're not, I've been worried for awhile. The potential of 7.5% repair proc rate combined w/the critH repair could be worse than the BFI and Borg sets depending on the amount of the repair.
What's your opinion on the "right" amount of repair?

While we won't be able to get readily-available test items into player hands prior to the launch of Season 7, they should be hitting Tribble very shortly thereafter - hopefully still prior to when players can obtain them on Holodeck.

The more testing & feedback, the better. Our QA guys have gone over the abilities, but there are only so many hours in a day to test every angle & synergy.
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Jeremy Randall
Cryptic - Systems Design
"Play smart!"
Quote:
Originally Posted by Me
Kurland here...
Empire Veteran
Join Date: Jun 2012
Posts: 2,202
# 15
11-09-2012, 11:58 AM
I'm more worried by the restore shields consoles than by the plasma ones - it's a good thing to add more dps since tanking has been increased significantly. The hull one isn't an issue; hull is non existent, as soon as the shield is down the target is dead.

The game doesn't need more tanking. The BFI doffs have just been nerfed; come on, it was for a good reason. Tanking is already insane and pvp matches can last longer than they sould. It needs less tanking, not more.
Empire Veteran
Join Date: Jun 2012
Posts: 5,932
# 16
11-09-2012, 12:04 PM
Quote:
Originally Posted by borticuscryptic View Post
What's your opinion on the "right" amount of repair?

While we won't be able to get readily-available test items into player hands prior to the launch of Season 7, they should be hitting Tribble very shortly thereafter - hopefully still prior to when players can obtain them on Holodeck.

The more testing & feedback, the better. Our QA guys have gone over the abilities, but there are only so many hours in a day to test every angle & synergy.
at this point, there is simply too much stuff like this that can be stacked with 0 effort or sacrifice. it simply shouldn't go live at all.
______________________________________
Quote:
Originally Posted by lordlalo View Post
I just wanted to say, I've never seen a more disturbing avatar
the pvp build and help thread
gateway links(should actually work now) -->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Jun 2012
Posts: 1,392
# 17
11-09-2012, 12:41 PM
Quote:
Originally Posted by borticuscryptic View Post
What's your opinion on the "right" amount of repair?

While we won't be able to get readily-available test items into player hands prior to the launch of Season 7, they should be hitting Tribble very shortly thereafter - hopefully still prior to when players can obtain them on Holodeck.

The more testing & feedback, the better. Our QA guys have gone over the abilities, but there are only so many hours in a day to test every angle & synergy.
Idk the QA testing mechanics, but I'd say generally speaking simulating multiple players (not NPCs) attacking a target and the target able to tank it w/those passives and a couple of resist consoles than it's too much.

The issue is the RoF (rate of fire) from players vs NPCs is much greater. If you balance along lines of players, PvE focused players will complain about the lack of benefit. On the otherhand if you balance based on NPC RoF it'll be near impossible to break a tank in any reasonable amount of time in PvP.

So, I'd do away w/% based proc's for defensive boosts. Instead, add a small shield resist or small hull resist similar to aegis so it's based on incoming damage type, or the DEM bonus. There's more than enough ways to repair w/Boffs and the diminishing rate of returns on resists has a built in structure to keep it from getting too abusive.

Edit: Or small omni shield resist or slightly better focus shield resist based on energy type to avoid stepping on Eng resist consoles toes.

Edit2: If you're set on repairs, make it so no more than 1 proc w/in 15 sec and no more than 5% of cap shield or hull. Keeping it % based would stop ships designed to be fragile from having obscene heals. This stuff is passive.

Last edited by p2wsucks; 11-09-2012 at 12:55 PM.
Lt. Commander
Join Date: Jul 2012
Posts: 182
# 18
11-09-2012, 12:48 PM
Quote:
Originally Posted by borticuscryptic View Post
What's your opinion on the "right" amount of repair?

While we won't be able to get readily-available test items into player hands prior to the launch of Season 7, they should be hitting Tribble very shortly thereafter - hopefully still prior to when players can obtain them on Holodeck.

The more testing & feedback, the better. Our QA guys have gone over the abilities, but there are only so many hours in a day to test every angle & synergy.
kinda off topic but is the TBR fix gonna be live tuesday as well when season 7 comes out?

Quote of the week:
Quote:
Originally Posted by sollvax View Post
a pure cannon build is always less effective than original starfleet specs

correct build is as it comes out of the factory
Captain
Join Date: Jun 2012
Posts: 1,392
# 19
11-09-2012, 12:49 PM
Quote:
Originally Posted by houseofcritz View Post
kinda off topic but is the TBR fix gonna be live tuesday as well when season 7 comes out?
Idk if it's works (haven't tested) but there's a fix mentioned on the tribble patch notes.
Captain
Join Date: Jul 2012
Posts: 2,192
# 20
11-09-2012, 03:10 PM
Quote:
Originally Posted by borticuscryptic View Post
What's your opinion on the "right" amount of repair?

While we won't be able to get readily-available test items into player hands prior to the launch of Season 7, they should be hitting Tribble very shortly thereafter - hopefully still prior to when players can obtain them on Holodeck.

The more testing & feedback, the better. Our QA guys have gone over the abilities, but there are only so many hours in a day to test every angle & synergy.
The right amount is probably the amount which does not make escorts "immortal". They are already tanky enough.
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