Captain
Join Date: Jun 2012
Posts: 633
# 41
11-10-2012, 02:07 PM
Quote:
Ok so you are saying a vesta can overcome a shield facing? With 3 DHC and 4 tac consoles? Really?
I do not have any numbers of 3 dbb with bo (any maybe a weapons bat) vs 3 dhc and crf in 10sec. Would be interesting to see. I think the main prob with bo is that it doesn't always hit.
If you had even a passing knowlage of how BO works, how DBB's vs DHC's cmpare and how even CRF1 works you'd know the anwser. DHC's have a good solid 10% more base, with even CRF1 factored in this baloons to 43%. BO inflicts a massive power drain, you cna get roudn it with a weapons bat or Aux to bat, but thats about it. In adittion it gives you at best 1 salvo at 8.5 times normal power. The catch. DBB's ar on a 2 second cycle, BO3 only raises your total salvo count from 15 to 22. Thus IF you can negate the power drain and IF you compae BO3 to CRF1 you've got parity. Go upto to CRF2, or drop to BO2 and it's not even a contest any more. The tac oddy can also mount more tac consoles than nearly any other sci ship. It's not a huge boost, (7% real terms with MkXII Very Rare wepaons and consoles), but it is there.


Thats the thing, compare it to an actual sci ship and it's leaps and bounds ahead. You can, (weithout Aux to bat spam), negate the BO power drain once every several uses. CRF has no attenden power drain and cna thus be chained repeatedly. Not only does it have a strong advantage on initial burst, but after that initial burst it can still throw a nice hard volley at you when CRF comes of CD again, the other sci options are waiting for the power booster to come up from CD. And in an initial burst vs initial burst comparision the vesta is allways going to have that deflector to smack you about with. Even if thats just another BO, (a lot weaker than i'm expecting), that will puch it's first burst potentiol up to at LEAST Defiant levels.
Empire Veteran
Join Date: Jun 2012
Posts: 6,839
# 42
11-10-2012, 02:45 PM
when people think of damage dealing, they only seem to think about a lone bug stomping a mud hole in everything in front of it. by looking at the vesta stats, and seeing that it only can only mount 3 cannons and have limited tac stations in most situations, they know it cant do what a bug or any other super escort can, so its damage dealing will be negligible. ROFL. really, i cant think of any other explanation to people not getting this.

this type of damage dealing, its nothing. its pissing in the wind of cross heals, it accomplishes nothing on its own, you cant simply shoot someone to death when there are good healers around, and potential targets that know how to take a hit.

enter debuffing, the way kills are gotten. when someone has no functioning subsystems because of VM, no resistance running and nothing available to use because of a well timed SNB, a huge hull resistance debuff from sensor scan, is held in its own or its runabouts tractor beam so they have 0 defence score, are stuck in warp plasma and receiving a dot wile having a double hold on them that they cant dig out of, and having the damage potential of CRF1 with 3 DHCs, well let me tell you that damage will go a long way then.

see, a normal sci ship already can do all that, there are 3 that come with a LTC eng, they can set up kills easily with some or all of that afflicting a target at once, so they are easy picking for an escort. but the vesta, well it can deal so much damage on its own, and the best type of damage, true DHC spike damage, that it could potentially get these kills on its own. and if not, an escort is going to notice someone in that bad a way and shoot at the target too. 100 times i have been in this debuffed state, and all the times i survived it was by the skin of my teeth. stack another 1/4- 3/4 burst spike damage in there, and non of those times i lived would i make it out alive.


if you look at the vesta stats, and cant clearly see this play out every single time, you are inexperienced. thats all right, we all were. thats not going to change the fact that the vesta truly is uber overpowered.


sci captain uber build

3 non aux DHC, 2 crono mines, or tric mines, 1 beam array for subsytem targeting.

TT1, CRF1
EPtS1, AtB1, EWP1
EPtA1, AtB1

TSS1, HE2, ST3, VM3
TB1

runabouts
3 tech doffs, 2 vm doffs

every one of these abilities can be used at their global cooldown. never ending VM, never ending tractor hold from pets and yourself, never ending plasma hold, global TT and CRF. the only question is how long it will take for you to die, wile you are rendered completely helpless. don't for get SA, the longer you take a pounding, the more damage it will deal.

this is just the most uber thing i can think of, there are proboly at least 5-10 other builds that could completely dominate as well.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Survivor of Remus
Join Date: Jun 2012
Posts: 242
# 43
11-10-2012, 02:45 PM
Quote:
Originally Posted by havam View Post
uh who are you? wanna sit in match with a coordinated team of siphon drones and think about how to overcome them?

The vesta is BS op, it's as simple as this.
I'm they guy that rather spend time finding ways to get around issues then complain about them. I'm sorry if your the type of person that sees an issue an goes well looks like we're done. But I'm the type that goes "maybe this will work." P.s. there is a way to beat a siphon build it just makes it so one of your team mates is dps useles.
Lt. Commander
Join Date: Jun 2012
Posts: 148
# 44
11-10-2012, 03:09 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
sci captain uber build

3 non aux DHC, 2 crono mines, or tric mines, 1 beam array for subsytem targeting.

TT1, CRF1
EPtS1, AtB1, EWP1
EPtA1, AtB1

TSS1, HE2, ST3, VM3
TB1

runabouts
3 tech doffs, 2 vm doffs

every one of these abilities can be used at their global cooldown. never ending VM, never ending tractor hold from pets and yourself, never ending plasma hold, global TT and CRF. the only question is how long it will take for you to die, wile you are rendered completely helpless. don't for get SA, the longer you take a pounding, the more damage it will deal.

this is just the most uber thing i can think of, there are proboly at least 5-10 other builds that could completely dominate as well.
Almost exactly what I am planning to do. Im going with turrets rather than mines and I wont be using deN00b pets.
Empire Veteran
Join Date: Jun 2012
Posts: 6,839
# 45
11-10-2012, 03:22 PM
Quote:
Originally Posted by hyprodimus View Post
Almost exactly what I am planning to do. Im going with turrets rather than mines and I wont be using deN00b pets.
ya with the non aux canons you could run turrets too. but chrono mines, when 4 hit you over and over, can purma slow you, thier debuffs stack sequentially, not on top of each other. entertaining any idea of escaping? not gonna happen. a tric mine wile your stuck there would be good too, buffed or not, espesually if you have blasted down the faceing it will hit. for a tac captain i would proboly go with 3 turrets though for maximum tac buffed damage dealing.

APO will actually clear a chrono debuff the same why TT clears FOMM, and guard you from receiving the proc wile its active, noticed that recently and though i would share.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Empire Veteran
Join Date: Jun 2012
Posts: 355
# 46
11-10-2012, 03:28 PM
A sci in an escort was always nice. You can use ewp in an armitage and tb your enemy, you have danubes and can snb if you are a sci. Now true you are missing vm and the skill uptime of your atb build.
But I suppose you made your point.

By the way you might want to consider an ewp doff with your build. They are really nice.
Captain
Join Date: Jun 2012
Posts: 1,395
# 47
11-10-2012, 03:41 PM
Quote:
Originally Posted by aetam1 View Post
A sci in an escort was always nice. You can use ewp in an armitage and tb your enemy, you have danubes and can snb if you are a sci. Now true you are missing vm and the skill uptime of your atb build.
But I suppose you made your point.

By the way you might want to consider an ewp doff with your build. They are really nice.
I've recommended them to drunk before but he's said he doesn't find they're necessary. I can see his point, but at the same time I love driving the knife in a little deeper when I'm in the D'Kora or whatever.

vids and guides and stuff

[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Empire Veteran
Join Date: Jun 2012
Posts: 6,839
# 48
11-10-2012, 04:21 PM
Quote:
Originally Posted by shimmerless View Post
I've recommended them to drunk before but he's said he doesn't find they're necessary. I can see his point, but at the same time I love driving the knife in a little deeper when I'm in the D'Kora or whatever.
ive been considering it, but giving up a bfi doff when im already down to 2 is a hard thing to do. what would i do without my crutch? lol
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Nov 2012
Posts: 1,416
# 49
11-10-2012, 04:27 PM
i cant wait to see what 3 part escort they cook up to balance this sci ship and the ody cruiser.

thats the only thing missin.
Quote:
Originally Posted by mancom View Post
Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
Science pvp at its best-http://www.youtube.com/user/matteo716
Do you even Science Bro?
Empire Veteran
Join Date: Jun 2012
Posts: 6,839
# 50
11-10-2012, 04:32 PM
Quote:
Originally Posted by maicake716 View Post
i cant wait to see what 3 part escort they cook up to balance this sci ship and the ody cruiser.

thats the only thing missin.
im hoping its the vet ship and they leave it at that. part 1 the ship, part 2 the stipend, part 3 all the other perks of life time.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 11:18 PM.