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Rihannsu
Join Date: Jun 2012
Posts: 1,595
# 21
11-09-2012, 09:35 AM
As with everything else, the following is only a personal opinion, but I must say that even though I've been quite satisfied with Odyssey pack at first when it came out, now the more I play STO the more I despise standard cruisers for PvE in general...

It's all about DPS recently, assuming you're not playing PvP. People may argue that cruisers can in fact deal decent dmg, but beams and torps are never going to do the same thing several dual cannons and turrets with CRF/CSV can. In addition, cruisers are barely able to turn and as such the only role they're good for is tanking and team support.

The Odyssey variants are the most versatile cruisers in the game - I'll give them that. 10 console slots in different configurations as well as universal boff stations make them one of the best big guys FEDs have.

But you need to ask yourself if you want to fly a support cruiser in the first place. If yes - then by all means get Odyssey. If not, then wait for Vesta or some PROPER Federation Battlecruiser (i.e. one that's actually able to turn and has lt.cmdr. tac station - not like that garbage called dreadnought).

As for the variants, not much to say - pick tactical if you want to get the most of your energy weapons. Engi variant is only good if you're gonna really make use of the 5 engineering slots (i.e. tanking and defense). For every other purpose take the science variant, as it gets free sensor analysis that doesn't do that much, but is always a nice addition.

As for unique consoles, the only one I found useful was Chevron Separation, as it drastically increases your turn rate. The Aquarius escort is honestly useless, and worker bees heal way too slow.

If anything I can at least say that I'll be switching from Odyssey to Vesta on both my Sci and Engi toons the moment they appear in the C-Store. And I don't think I'll ever go back to flying this or any other standard cruiser in the game. I'm waiting for the Andorian Battlecruiser, hoping it's going to turn out similar to KDFs Fleet Vor'Cha, which is my new love on my KDF Engi toon.
Captain
Join Date: Jun 2012
Posts: 1,489
# 22
11-09-2012, 09:55 AM
Quote:
Originally Posted by rodentmaster View Post
Sci oddy is a total ripoff without subsystem targeting.
The science odyssey gets +10 power to shields and auxiliary. These are where your tanking comes from. It also gets a free hull heal from the Work Bees. Not a particularly strong heal, but it doesn't share a cooldown with anything else and at 45 seconds this is one of the few universal consoles that you can actually work into your general build.

It is, quite simply, the finest tanking cruiser in the Federation.

Quote:
Originally Posted by suaveks View Post
For every other purpose take the science variant, as it gets free sensor analysis that doesn't do that much
You underestimate what sensor analysis does; every tick of Analysis that you collect, that is 3% more damage with your weapons. That's 3% actual damage, i.e. it's applied after everything else. If your target stays alive long enough to collect the full stack of 10, your 8-gun cruiser will be fighting like it's a 10+ gun cruiser.

Now, granted, with the science odyssey you have to make difficult choices: if you stay fixated on one target your firepower will become quite significant, but then you can't share your heals with your team. You have to be able to triage the situation and know when it's worth trying to save somebody and when the best course is to stay on target and keep that firepower.
Captain
Join Date: Jun 2012
Posts: 633
# 23
11-09-2012, 10:33 AM
Yeah seriouslly, with the same weapons setup and ignoring boff skills, (obviouslly not possibble since you can't mount DHC's), the sci oddey will out DPS a fleet defiant becuase of Sensor Analysis. In fact all those people in borteas command cruisers who sit there DHC'ing stuff are littrially the highest potentiol DPS setups in the game despite having 1 less tac console than the fleet defiat/bug ship. Obviously their ability to take a hit sucks massivlly but still.
Ensign
Join Date: Nov 2012
Posts: 9
# 24
11-09-2012, 10:55 AM
Quote:
Originally Posted by entnx01 View Post
You can have all 3 equipped to, say, a Tactical version and have access to all 3 console abilities.

I only have it on Tribble, but if it's the same version as on the live servers, the Aquarius escort and Chevron separation console abilities are either/or: You either get an Aquarius Escort to help you out and can't use Chevron separation until you call the Aquarius back, or you separate the saucer but can't launch the Escort until you call the saucer section back.
OK, so you can have the aquarius deployed and have the worker bees out or the chevron separated with worker bees out but not both.

I have been thinking about upgrading from my assault cruiser once I hit VA for my engineer. I have the MVAE for my other tac character so I wanted to try something different. I was looking at the odyssey, the escort carrier, atrox carrier, or the new vesta. I dont PVP and have not done STF in a long time.
Rihannsu
Join Date: Jun 2012
Posts: 1,595
# 25
11-09-2012, 11:05 AM
And how often do you shoot at one target long enough for sensor analysis to raise up to 10? Also, Sci odyssey only has 2 tactical console slots, so it's base dmg isn't that high to begin with, even with FAW3 or APO1+FAW2 and such.

As for enemies other than STF gates and cubes - any non-cruiser cannon ship will blow them away faster before sensor analysis would raise to even remotely useful level on a beam boat ody.

Numbers are numbers, but I can say from experience, flying sci ody since its release, that in the end the dmg performance on this ship is nothing when compared to basically anything that can equip dual cannons.

Now we're getting vesta, which will have 3-4 tactical console slots, dual cannons and sensor analysis. I see no reason to go back to slow Ody now, honestly.

So I stand by what I said - if your not PvP-ing then there are way better ships to choose from than the Ody.

And stay away from the Atrox - complete waste of money. Get yourself a Recluse if you really want a FED cow... carrier.
Ensign
Join Date: Nov 2012
Posts: 9
# 26
11-09-2012, 11:57 AM
I was looking for something similar to the assault carrier I have now. Modest turn rate, can take a beating, puts out decent damage. It won't out DPS my MVAE but for me the point was to fly something different that was fun. I just didn't know if the odyssey was going to be too slow for my tastes. I recall flying it when it first came out with my tac character and it seemed ponderous. Of course, I had just come from flying the MVAE. That's why I was thinking about one of the carriers esp the escort carrier. It seemed like it would have a better turn rate and possibly more fun. Thanks for the input.
Captain
Join Date: Jul 2012
Posts: 2,496
# 27
11-10-2012, 11:02 AM
Thank you again people!!

I 've read through all your comments and watched some YouTube videos to see the Ody in action.

Well I have to say that I will wait for a sale on ships before I spend money, IF I ever spend money, on the Ody.


By the way, I know it does not belong to this thread, but what about the Patrol Escort?
I mean I don't see a lot of ships flying around, nor I hear people talk about that.

It seems to be a fast nasyt ship. Reminds me of the Defiant.

So what's it's problem?
Career Officer
Join Date: Jun 2012
Posts: 341
# 28
11-10-2012, 02:29 PM
Quote:
Originally Posted by hereticknight085 View Post
NEVER regret rolling what you rolled. Screw that "roll a tac or uninstall" bs. Any career choice works fine in this game.


I still love my Engineer but the last few seasons up to the current state of STO has left me feeling a bit outdated and overall, useless as a Tac and Sci can tank and heal just as well with similar ship and build but they also bring other things to the table.

The Engineer doesn't really have any innate abilities that supports the team, besides Engineering Fleet. Nadeon Inversion doesn't counter the abundance of power drain, buff stripping and interrupts rampant in the game. There was time when MW could be used on Friendly Players and it provided a near 100% Hull Heal. Then it got changed to self-heal only that replenished about 40/40% Hull and Shields, Except shield stripping is so damn easy now, I'd rather stack resists and be able to put out a full Hull heal then delay my death by 2 seconds.

Last edited by doomicile; 11-10-2012 at 02:33 PM.
Captain
Join Date: Aug 2012
Posts: 3,590
# 29
11-10-2012, 04:05 PM
Quote:
Originally Posted by organicmanfred View Post
Thank you again people!!

I 've read through all your comments and watched some YouTube videos to see the Ody in action.

Well I have to say that I will wait for a sale on ships before I spend money, IF I ever spend money, on the Ody.


By the way, I know it does not belong to this thread, but what about the Patrol Escort?
I mean I don't see a lot of ships flying around, nor I hear people talk about that.

It seems to be a fast nasyt ship. Reminds me of the Defiant.

So what's it's problem?
If we're talking about the freebie patrol escort, then there is nothing wrong with that ship. But most escort pilots fly c-store escorts, mostly tac escort retrofits since those ships are very powerful. Lots of forward firepower. But the freebie patrol escort is exactly that. A 9 console freebie ship. Still quite good, but not the best there is.

If we're talkin about the Fleet Patrol Escort, then I can say it's almost the perfect full cannon/turret ship. Best possible BOff setup for exactly that, and has great hull and shields. Also good turn rate, and has 10 consoles, with the perfect setup for combat/tanking. The only real weakness is it's science is a little lacking, but that's easily made up for by turning it's uni ensign, yes UNI into a sci, which gives you 3 science powers.

Tbh, the FPE has no real weaknesses outside the fact that it's an escort, so it's hull is not as good as a cruiser, and it's shields are weaker than a sci. But with it's damage output, that really is a null point.

Quote:
Originally Posted by doomicile View Post
I still love my Engineer but the last few seasons up to the current state of STO has left me feeling a bit outdated and overall, useless as a Tac and Sci can tank and heal just as well with similar ship and build but they also bring other things to the table.

The Engineer doesn't really have any innate abilities that supports the team, besides Engineering Fleet. Nadeon Inversion doesn't counter the abundance of power drain, buff stripping and interrupts rampant in the game. There was time when MW could be used on Friendly Players and it provided a near 100% Hull Heal. Then it got changed to self-heal only that replenished about 40/40% Hull and Shields, Except shield stripping is so damn easy now, I'd rather stack resists and be able to put out a full Hull heal then delay my death by 2 seconds.
I hear you. I rolled an engi because I wanted to be that same unkillable tank I always am when I play League of Legends. Then suddenly I find out that I need to spec in threat control to get NPCs to shoot at me. Ok, kinda annoying, but doable. Then I have the horror of discovering I can't force players to fire on me. Also annoying.

Then I find out that guess what, Damage is all that's needed, and tanks aren't. And then I suddenly find that my class is almost useless. Ain't life wonderful?

However I then discovered ground combat. And all of a sudden my Engi isn't nearly so useless. And then I discovered the Odyssey, and my engi is even less useless. My oddy can heal up a storm, and still do acceptable damage. Not great, but at least I get above 3500 DPS. Don't believe me? Ask Flekh, he parsed it for me. And that was being semi casual. If I really wanted to, I could pull over 4k DPS. I learned what to use, how to use it, and am now effective on my Engi Oddy.

As for my Tac Tor'Kaht? I think I just explained it with the last 3 words in that sentence. XP
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder. <--- DR proved me wrong!
Career Officer
Join Date: Jun 2012
Posts: 341
# 30
11-10-2012, 04:32 PM
Quote:
Originally Posted by hereticknight085 View Post

I hear you. I rolled an engi because I wanted to be that same unkillable tank I always am when I play League of Legends. Then suddenly I find out that I need to spec in threat control to get NPCs to shoot at me. Ok, kinda annoying, but doable. Then I have the horror of discovering I can't force players to fire on me. Also annoying.

Then I find out that guess what, Damage is all that's needed, and tanks aren't. And then I suddenly find that my class is almost useless. Ain't life wonderful?

However I then discovered ground combat. And all of a sudden my Engi isn't nearly so useless. And then I discovered the Odyssey, and my engi is even less useless. My oddy can heal up a storm, and still do acceptable damage. Not great, but at least I get above 3500 DPS. Don't believe me? Ask Flekh, he parsed it for me. And that was being semi casual. If I really wanted to, I could pull over 4k DPS. I learned what to use, how to use it, and am now effective on my Engi Oddy.

As for my Tac Tor'Kaht? I think I just explained it with the last 3 words in that sentence. XP
Oh, yeah. Ground Combat for Engineers is another story. Too bad Ground Combat still blows, imo.

Which Oddy do you use on your Engineer? The Operations or the Science?
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