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Thanks SO MUCH for all your support, and we'll see you in-game!
No, this is a video game that takes places 30 years after the vesta prototype was built. They just need to worry about releasing Klingon ships instead of deliberately favoring one faction while flipping the other side the bird.
If that's not financially viable(which I find laughable, modeling and importing these designs is not that expensive, especially for the non-canon Klingon ships), then they need to change the game model so that both sides can use all content.
I'd personally be embarrassed if this was my company. You don't just tell one subsect of clients "too bad" because you screwed up by dropping the ball from the very beginning, That's so disgustingly low of a business practice that I can't even fathom it.
Well spoken though I prefer the faction remain seperate.
Seperate up the games levels that is until endgame when the Iconian puppetmasters are known of as reason why the Borg attack, the Undine strike and all choas is loose. The player through ardiuos and deadly missions has seen the proof of it, informed his superiors of the plot and as a high ranking fleet officer, now fights the enemy alone or alongside allies in the quadrant at his leasuire.
Or so I would say if STO played anything like that. Way too many holes in the fed and KDF storyline progressions to inform the player of what to expect at endgame.
[quote=travelingmaster;6361951]Exactly. All the KDF community has really been asking is we be treated like equals, with equal attention and resources devoted to the faction and it's unique content.
The KDF faction has never had that. It's been neglected and left behind from the start, and the spoiled fedbears mock us for complaining about it.
Feh. pay the mockery no attention. Do not feed its existance.
The feds can mock and tease all they want because they sit in a position of importance as the most numerous fans over the rest of us. As much as Cryptic is forced to feed them and quote numbers on us versus them and "the why", the feds have used the same numbers to rub our noses in our fandom. S it happens, they out number us.
Those whom mock will always act so. Some have even said its thier prefered STO related entertainment when the game is slow. They're just being petty fans.
Its Cryptics fault why the KDF is not complete yet.
Now the KDF is well behind on numbers and popularity (due to mismanagement of this game from the start). . .and Cryptic/PWE, in their divine wisdom, have decided to use an idiotic catch-22 argument to justify not putting enough effort into the KDF side of things. At best, we get a knockoff 'counterpart' piece to a new Fed ship or mission. . .at worst, we get nothing while the Feds get more than they can possibly have a need for. All the while, everything that made the KDF unique is slowly being given away to the Feds.
The idiotic catch-22 of why no support is a good description. WE KDF are fans of the IP. We have money, we just do not ravenously devour every new thingy thrown our way.
I like the fact we got knock off counter ships most times the feds got a new ship. I like the 1000 day veteran ship and the BortasQu vessels. I like the fact (but not the pricing or the missing ships) we got Fleet vessels. I had hoped they had a KDF Vesta vessel or at least now are thinking of making one.
We KDF (imo) are not really hurting for vessels to fill roles with in gameplay. what we really need is more Toon and Vessel costume choices, a level one start with a much better Tutorial and those other little things that breathe life to a faction and let a player have fun with thier characters.
As to what we've lost, it sucks. I knew the consoles would become cross faction eventually as they said as much before they released them ingame. Carriers was a hit we knew was going happen when the first cry went up years ago. Other than that there is not that much deviation in ship layout between the two factions to matter. Now anyway.
I just know they're gonna eventually give the Feds an option for the battlecloak, and 'counterparts' for the KDF battlecruisers to 'even the odds'.
The BC, Kahless I hope not.
The KDF Battle Cruisers match up is already in effect with the new Heavy Escort Carrier, the Vesta and the new time ships - in my opinion.
If Cryptic wishes to ignore a part of the fanbase then my wallet will be closed, but I do intend to wait a see if they actually continue to ignore us. I don't have to spend any money while I wait.
"The Brave and the Bold" book 2
and the IKS Gorkon novels
that should be enough justification for such a ship.
Heh, the Qang class was *exactly* what sprang to mind when the question of the KDF answer to the Vesta popped up. Like the Vesta, it's a long-range exploration ship, with the caveat that it's meant to conquer what it finds . And since it's basically a modified Vor'cha, the art assets are already there.
That said... after another 5 seconds, what would be great is a proper T5.5 Bird of Prey. Take the Vesta's logic and apply it onto a BoP frame - better turn and battle cloak, but weaker shields / hull. The BoP is an iconic Klingon style and really deserves to be somewhere in the top tier of ships.
I'd gladly take a souped up bird of prey as the kdf vesta.
A heghta looking hull but almost the size of a raptor... Three versions
+ 1 tac console slot
+1 forward weapon slot at the loss of one rear slot. (5/2)
Double bonus to Atk from cloak console. Passive ability
+ 1 sci console slot
No power bonus to weapons, instead power bonus is +10 engine +10 aux
electronic warfare console. Gives high bonuses to jam and scramble sensor stats passively. Active ability: holo matrix camouflage ( ship camos as enemy ship type like in that romulan episode of st enterprise)
+1 eng console slot
Cruiser like hull hp but 25% slower speed than other two versions
Subspace disruptor. A tachyon beam like weapon that disrupts target ship engines and engineering based abilities (triggers timers to max). Engine disruption cuts turn rate in half and sped in half. Lasts 10 seconds.
Named after a carrier launched before it was ready, without a working air wing and a crew of novices. Sunk on its maiden voyage. Ring a bell Cryptic?
Yeah pretty much someone else had similar idea I had it was late and I had posted it in the wrong section LOL.
It seems a lot of people misread my original post though. The idea I had was not some super stated ship but some more of a multi-role ship where its primarily a Heavy Battle Cruiser but given the way the multi vector works except moving ship parts it would could have modes where adjustments are made to where it can work as a semi raptor or carrier depending on what the Captain of the ship needs at a given time.
I'm just not pleased with how the federation side continually gets more and more ships and nothing is put up to sell for the KDF. If we are only going to get one new ship a year though it has to be something special which is apparent by all the posts on both threads.
I haven?t bothered to come up with a full description. But size wise I imagine it as a fairly Bulky Raptor.
Klingon Yoj (Judgment in English), Class Multi-Purpose Attack Craft
The Yoj class multi-purpose attack craft is the KDF?s attempt to integrate the best elements of Gorn, Nausican, and Orion technology into a a KDF vessel. The design is a Hybrid design combining elements of Raptors and Birds of Prey into one single package. The vessel posses a number different base technologies. Gorn Supplied Sensor module upgrades enhance it?s target finding and acquisition capabilities whilst Orion drive upgrades allow the vessel superior sector speeds, meanwhile the latest in Nausican Cannon mountings have been integrated into the vessel. The Design is also equipped with an enhanced battle cloak and a very flexible bridge officer layout, as well as the newest KDF Isometric Torpedoes. Learning from the B?Rel the ship has an unusually overbuilt Structural Integrity Field Grid, at the expense of the Shield Generator grid. The vessel posses 3 distinct sub-variants, each normally fitted with one additional experimental system from the KDF?s allies. However some captains in particular favour with the High Council have been issued ships fitted with several systems. These captains are invariably graced with additional KDF experimental technology upgrades as well.
A glowing bit of fluff I should hope. But what does it all mean? The Orion affect gives the ship a passive +50 Drivers coil skill and permanently un-caps sector travel speeds regardless of engine choice. This won?t make you as fast at slipstream speeds as a Vesta, but your still going to be brain bleed inducing fast. The Gorn Sensor upgrades are rather simple. You?ve got Sensor Analysis across all variant by Default. No default Subsystem Targeting though, (but see Variants for a surprise). The Nausicans bring the piece de resistance though. A straight up +20% damage boost to all Single Cannons and Turrets. This raises Single Cannons to the same level as DHC?s. You can still mount Dual Cannons and DHC?s however if you wish. The Enhanced Battle Cloak should be familiar to anyone familiar with the B?Rel. The Isometric Torpedoes is identical in all stats respects to a Plasma torpedo and benefits from all the same skills and abilities in the same way with 2 exceptions. First both the default damage and the burn are Electrical. Secondly, when using Torpedo High Yeild abilities the base damage of the Torpedo is unaffected, however the burn damage Magnitude is increased by 100% per level of ability, (so +100% from Torpedo High yield 1, +200% from Torpedo High yield 2, e.t.c.), and the burn is applied to any target within 1KM of the detonation point. As noted it also packs an unusually strong hull and BoFF layout to complement this. Albeit at the expense of Shields and Lieutenant Commander Skills.
There are 3 Variants of this Ship. Raider. Battle, and Tactical.
The Yoj Raider variant is the KDF?s answer to a need for a deep ranger raider for attacking deep into enemy rear echelons and inflicting maximum damage on enemy supply lines and support assets. To aid it in this Endeavour it s equipped with an experimental Gorn Systems Targeting Computer. This allows the vessel to efficiently target enemy weak spots to maximum effect.
In game terms the Gorn Systems Targeting Computer provides 4 Abilities. Advanced Target Weapons Subsystems, Advanced Target Shields Subsystems, Advanced Target Engines Subsystems, and Advanced Target Auxiliary Subsystems. Each of these is on a 2 minute Cooldown and shares a 15 second Global Cooldown with each other. But otherwise share no Global Cooldowns with any other abilities. On use they grant all weapons fire for the next 10 seconds a buff. The weapons all have a 2.5% chance to disable the named subsystem, and they also all apply a 15 second duration, non-stacking -20 power debuff to the named system.
Yes you read that right. You basically get a Target subsystems ability set that works with cannons, turrets, and torpedoes, and which may be used with abilities like CSV, or BFAW. The downside is a relatively poor chance of an outright disable, a lost console slot and a limited power drain. The Drain also does not scale with your flow capacitors skills. So resistances aside it?s fixed.
The Console Layout is as follow:
The Yoj Battle variant is intended as the new front line raptor in large Fleet actions and as such is equipped with the latest in Nausican Energy Weapons systems. Dual Continuous Wave Disruptor Beams. This advanced system combines the infamous power leeching abilities of Nausican energy weapons with their high power Beam systems. Unlike normal Power draining capabilities however it does not feed the power to the firing ships own systems, instead the power is fed back into the weapons directly allowing the steadily focused beam to grow in power as it feeds of the enemies own systems.
I Game terms the Console grants you the ability to fire the Continuous Wave Dual Disruptor Bank once every 5 minutes. This weapon fires a stream of 40 Pulses over 20 seconds. They initially deal low damage and power drain. But each pulse grows in power, at a rate of an additional +100%damage and +100% power drain per pulse, to a maximum of +3900% to both on the 40th Pulse. The affect is boosted by both consoles and Weapons power, but is unaffected by skills. Base damage is 50, and base drain is -1 to all systems. The Beams have a standard 90 degree targeting arc and if the enemy falls out of this arc for any reason or moves outside 10KM the beam will disengage, just like a Tachyon Beam.
The Yoj Tactical Variant is officially intended for sort range tactical assignments near friendly lines but away from the main fleet where a degree of versatility and independence may be beneficial, but not to the degree of the more independent Raider Variant. Unofficially the variant was commissioned by KDF military Intelligence as a means of providing insertion and extraction for covert ops teams as well as a means to provide more direct intervention should circumstances require it. To this end it is equipped with an Orion Stealth Heavy Frigate attached to the at dorsal section. The design, a scaled down re-work of a long standing Orion favourite stolen from the Suliban two centuries ago, was fitted with an advanced passive sensor masking system and submitted to the KDF as a cheaper alternative to the valuable Birds of Prey being used in rear echelon work. Although ultimately turned down, it was quickly picked up by KDF intelligence, and it was found that the masking system when combined with an Enhanced Battle Cloak produced the most perfect cloak known to exist. Sadly the masking system has proven far less effective on larger designs
In game terms you get a two minute cooldown ability that launches a Bird of Prey class pet. This pet is not only equipped with an Enhanced Battle Cloak, but may fire any weapons or abilities from under it, (including energy weapons), without ever decloaking as it does so. It is equipped with an Aft Turret, a Forward Dual Disrupter Beam Bank, and Foe and Aft Transphasic Torpedo Launchers. It posses the abilities; Torpedo High Yield 3, Beam Overload 3, and Sensor Scan 3.
In addition to the above if you equip multiple set pieces you will gain bonuses capabilities. The 2-Set gives you an experimental Masking system Enhanced Battle Cloak. This Allows you to fire Energy Weapons whilst Cloaked. The 3-Set bonus adds Experimental Regenerative Energized Hull Amour. This not only gives you a passive +30 to your Starship Structural Integrity Field Skill, but also passively increases the Duration of all levels of Polarize Hull, Hazard Emitters, and Auxiliary to Structural Integrity Field by 100%.
Umm... I thought there already was a ship even superior to Vesta. It's called Kar'Fi Battle Carrier...
Good shields, more hull than vesta, one fore weapon slot more, two hangar bays, awesome frigate hangars, can load cannons, has cmdr. sci and lt.cmdr. tac. boff slots and phase shift console that grants it partial immunity. And that's just a standard 9 console ship - I don't even want to think what monster this would be if there was a Fleet version (which I hope there will be someday).
Although I'll be buying Vesta tomorrow I honestly would prefer it to be more Kar'Fi like, even without sensor analysis and subsystem targeting.
And if you want something more bulky and even more Engi/Sci oriented for the KDF then Fleet Corsair may be the thing for you.