Career Officer
Join Date: Jun 2012
Posts: 4,222
# 1141
11-12-2012, 12:29 AM
Well, just bailed one of the worst ISE's I've ever played.

Got off to a bad start, as one player bailed before we even reached the first cube. Myself and the other player who had any kind of clue set to work on the cube. The other idiots attacked the transformers and popped them all before the cube had blown.

Myself and the other player who had any kind of clue managed to take the generator out before the nanite sphere's arrived but sadly we had the same on the right hand side, and the only other player with a clue was taken down by the cube. I managed to deal with the cube, but whilst I was doing so the idiots took the transformers out and the spheres subsequently swarmed the area. Needless to say, the Failboats didn't do any damage to the generator and one of the nanites got to it before the two of us who had any idea what to do were able to kill it.

Ten minutes of getting no-where, and I decided that it was worth taking the penalty to get out of that mess - waste of time and have scarcely encountered such a clueless team.

STAR TREK BATTLES - HIGH DPS PLAYERS NEED NOT APPY

Last edited by reyan01; 11-12-2012 at 01:49 AM.
Ensign
Join Date: Aug 2012
Posts: 1
# 1142 terrible experience
11-12-2012, 06:00 AM
Something seriously must be done. Players don't always work together and when they all don't communicate and work as a team a single player can screw it up for everyone.

Tonight I'm in Cure. We blow all the cubes within seconds. A small wave of warships spawn. The problem is most of the mission 4 ships are barely able to keep the kang alive while I solely run around blowing up nanite units. So...three of us blow up the cubes all at the same time. Two guys are defending and manage to allow the Kang to blow up. The rest of us are trying to kill off the single wave of warships and are unable to reach the Kang to hail it. Low and behold the other two idiots manage not to hail the Kang as they were suposed to do and allowed it to blow up. So...40 min of hard work down the drain. The most wonderful thing about it all? I did get a single one of the drops. Nothing. I am level 50 on an elite mission. I literally walked away from that 40 minute long mission with NOTHING. Had I left I would have been forced to wait an hour.

Now, it would be really nice if someone would make an attempt to rebalance these missions. They take long enough and with a single idiot on the team it can draw a mission out to nearly an hour long event. In the end you may even walk out in failure and nothing to show for it. I am a lifetime subscriber. I did so to support the game I enjoy to play. I also did it after the free to play option came in. I seriously didn't pay all that money to lose countless hours in game because some moron joined up in missions I have no control over who comes in and who doesn't, the only place I can get the highest grade equipment for my maxed out character, and pretty much the only worth wild things to do for end game content.

Honestly...these missions are a joke and need a serious rethink.
Rihannsu
Join Date: Jun 2012
Posts: 1,501
# 1143
11-12-2012, 06:33 AM
Quote:
Originally Posted by orias2 View Post
Honestly...these missions are a joke and need a serious rethink.
Yes, they're a joke indeed - they're laughably easy as they are and yet people still complain and call for a nerf.

CSE can be completed in 3-5minutes, FYI.

Seriously, just join any of the "Elite" channels in the game and you won't have to worry about mindless pugs. PvE queues are simply not the way to go when it comes Elite STFs. Like, at all...

Right now I'm either doing STFs with fleetmates or with people from "Elite" channels, or not doing them at all. And you know what? As a result the absolute worst experiences I can recall from recent months have only to do with people using TBR too much, or being too afraid to make a RML run in CSE, sticking with boring MRRML, because they won't accept the fact that some people are able to solo spawning Raptors and even Negh'Vars just fine.

This is the reason you people either need a fleet, a group of friends or the above mentioned community channels. Once you know how to play them the Elite STFs are extremely easy. People I know play them solely to beat their times, such as all cubes in CSE destroyed with 12:18 left on the optional timer.
Commander
Join Date: Oct 2012
Posts: 273
# 1144 Trolls in KASE
11-12-2012, 09:24 AM
Just had my worst KASE.

I've arrived "late" to the STF and there are only 3 other people in. The 1st cube is still alive, and drifted all the way over to the left hand gate. One of the guys is moaning (lets call him "P"), saying that the group is too poor for him to consider playing with.

We take down the cube, and someone pulls up the left cube on the left hand side. I end up defending probes on both side. 1 guy is dead ("J") and the 4th guy (lets call him "B") pulls up up both cubes on the right, making no effort to kill them. And either "P" or "B" pulls up the final cube for the full set. And "P" and "B" just want to fail the mission to they can get out without a leavers penalty.

I've been pugging KA a lot recently, and I've seen a lot of failed optionals recently, but I've never seen anything like this before.
Republic Veteran
Join Date: Jun 2012
Posts: 89
# 1145
11-12-2012, 10:05 AM
Quote:
Originally Posted by orias2 View Post
Something seriously must be done. Players don't always work together and when they all don't communicate and work as a team a single player can screw it up for everyone.

Tonight I'm in Cure. We blow all the cubes within seconds. A small wave of warships spawn. The problem is most of the mission 4 ships are barely able to keep the kang alive while I solely run around blowing up nanite units. So...three of us blow up the cubes all at the same time. Two guys are defending and manage to allow the Kang to blow up. The rest of us are trying to kill off the single wave of warships and are unable to reach the Kang to hail it. Low and behold the other two idiots manage not to hail the Kang as they were suposed to do and allowed it to blow up. So...40 min of hard work down the drain. The most wonderful thing about it all? I did get a single one of the drops. Nothing. I am level 50 on an elite mission. I literally walked away from that 40 minute long mission with NOTHING. Had I left I would have been forced to wait an hour.

Now, it would be really nice if someone would make an attempt to rebalance these missions. They take long enough and with a single idiot on the team it can draw a mission out to nearly an hour long event. In the end you may even walk out in failure and nothing to show for it. I am a lifetime subscriber. I did so to support the game I enjoy to play. I also did it after the free to play option came in. I seriously didn't pay all that money to lose countless hours in game because some moron joined up in missions I have no control over who comes in and who doesn't, the only place I can get the highest grade equipment for my maxed out character, and pretty much the only worth wild things to do for end game content.

Honestly...these missions are a joke and need a serious rethink.

I think I ended up joining the one you left. It took a while but it went ok after a bit of guidance.


Other than that I had a KAE that took over an hour because the people in my group wanted to ignore the cubes after triggering them, but also they were mostly beam boats and we were sorely lacking in firepower. With Donatra they just wanted to get in close and hit her with beams so I gave up with staying 5km away and just hit her with my console attacks.
Captain
Join Date: Aug 2012
Posts: 3,553
# 1146
11-12-2012, 02:31 PM
You know guys, the easiest way to get around all your problems...

STOP PUGGING.

And suddenly your problems stop existing as well.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Career Officer
Join Date: Jun 2012
Posts: 709
# 1147
11-12-2012, 03:30 PM
Quote:
Originally Posted by hereticknight085 View Post
You know guys, the easiest way to get around all your problems...

STOP PUGGING.

And suddenly your problems stop existing as well.
Or better yet, just wait till season seven. Don't all optionals go bye bye ?
"And at Warp 10, we're going nowhere mighty fast."-Scotty
Captain
Join Date: Jun 2012
Posts: 1,041
# 1148
11-12-2012, 03:38 PM
Quote:
Originally Posted by hereticknight085 View Post
You know guys, the easiest way to get around all your problems...

STOP PUGGING.

And suddenly your problems stop existing as well.
who said these are problems? PUGs are the source for the funniest topic of STO forum's history
also sometimes it takes ages to make a group on elite stf channel, and my fleet is also hard to convince sometimes, so I just pug (which ends up sometimes like a mess, and sometimes well - most of the time it is the latter, which is not stated in this topic enough times)
Rihannsu
Join Date: Jul 2012
Posts: 216
# 1149
11-12-2012, 06:53 PM
My worst so far was a KASE. I was in my Ody (I know what you're thinking: "Tac in an Ody? n00b!" but I actually hold aggro pretty well, and have more often than not survived STF's longer than my Engi counterparts) and was guarding the left side gate. I was doing pretty well, wasting the probes as they spawned when all of a sudden, I see the "failed" objective jump from 0 to 2. I'm thinking "Ok, no big deal, guard may have just been overwhelmed." and I keep on blasting the probes Eventually, I look again, and this time it's up to 6. 6! SIX probes got through! So, I proceed to look over to the other side and I saw...nobody. Everyone of the morons was busy trying to bring down one of the transformers. I proceed to ask "So...who's guarding right?" One escort FINALLY breaks off and kills two probes before the can get away. We eventually succeeded and I finally got my MACO XII deflector .
Vice Admiral Bryan Mitchel Valot
Commanding officer: Odyssey class U.S.S. Athena
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Join date: Some time in Closed Beta
Captain
Join Date: Aug 2012
Posts: 3,553
# 1150
11-12-2012, 07:18 PM
Quote:
Originally Posted by ferdzso0 View Post
who said these are problems? PUGs are the source for the funniest topic of STO forum's history
also sometimes it takes ages to make a group on elite stf channel, and my fleet is also hard to convince sometimes, so I just pug (which ends up sometimes like a mess, and sometimes well - most of the time it is the latter, which is not stated in this topic enough times)
Touche.

I will admit that the most humorous of my STFs have all been pugs. And some of them were just so bad it wasn't even annoying anymore, it was just downright funny.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
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