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Lt. Commander
Join Date: Sep 2012
Posts: 129
# 31
11-12-2012, 08:47 PM
Quote:
Originally Posted by darramouss1 View Post
I can understand that people don't like the increased dilithium cost, but I think the grind cost has been negated by fleet projects only needing white DOFFs (dilithium only needed for DOFFs you intend to keep, plus whilst it may cost more to get DOFFs, the type requirements have been relaxed.

I think it has been done in a relatively balanced way.
let me assure you: even if you'd need only 20-25 doffs for fleetbase projects ( with said doffs costing dilithium ) and the same amount of dilithium as before that is the end of many fleets .It's already hard for small/midsize fleets to get projects done and that's with doffs costing zilch .
Career Officer
Join Date: Jun 2012
Posts: 138
# 32
11-12-2012, 08:51 PM
6am pst, that's 3pm gmt+1, or otherwise known as the precise moment I get home from work... Oh well, it was to be expected.
A contract is a contract...(but only between Ferengi).
Survivor of Romulus
Join Date: Jun 2012
Posts: 972
# 33
11-12-2012, 08:54 PM
Quote:
Originally Posted by tehjonel View Post
just gonna leave this here:

All of my saved EDC, Salvage, and Tech...
then turn it into dil instead of sitting on insane amounts of the stuff
Lt. Commander
Join Date: Jun 2012
Posts: 205
# 34
11-12-2012, 09:06 PM
Quote:
Originally Posted by maddog0000doom View Post
then turn it into dil instead of sitting on insane amounts of the stuff
ORLY

/10char
Career Officer
Join Date: Jun 2012
Posts: 208
# 35
11-12-2012, 09:14 PM
Quote:
Originally Posted by pwebranflakes View Post
And, because I know it's going to be asked, C-Store releases don't show up in the patch notes. The Vesta(s) and bundle are still scheduled to go live tomorrow



Yes. Copy and paste fail. Thanks!

Cheers,

Brandon =/\=
Does this include the new ship Geko mentioned?
Lt. Commander
Join Date: Jun 2012
Posts: 157
# 36
11-12-2012, 09:17 PM
Quote:
Originally Posted by redstarswe View Post
6am pst, that's 3pm gmt+1, or otherwise known as the precise moment I get home from work... Oh well, it was to be expected.
2pm till 6pm gmt...

And what is goin on with the borg weapons from post...
http://sto-forum.perfectworld.com/sh...d.php?t=435211

Last edited by starkyman; 11-12-2012 at 09:24 PM.
Career Officer
Join Date: Jun 2012
Posts: 10
# 37
11-12-2012, 09:27 PM
Awesome. Can't wait to log in tomorrow. I just got my proto weapon about 3 hours ago so I was lucky enough to get in before MK XII bargan sale. Lol

But I seriously do like the new system, tried it out on Tribble for the weekend test and there is a lot to look forward to!
Career Officer
Join Date: Jun 2012
Posts: 1,549
# 38
11-12-2012, 09:35 PM
Thanks team! Look forward to trying the new content.
That redshirt, Totally got vaped!!!
Captain
Join Date: Jun 2012
Posts: 1,041
# 39
11-12-2012, 09:43 PM
2pm to 5pm. I guess it could have been a bit more EU friendly, but if you finish on time, at least us from the EU will have a chance to play the game while everyone else works around the world
Captain
Join Date: Jun 2012
Posts: 961
# 40
11-12-2012, 09:58 PM
Quote:
Originally Posted by rikwessels View Post
In release notes :

Quote:
Reduced all Duty Officer input requirements on Fleet Starbase Projects
If a project previously required only White duty officers, the number required has been decreased .
If a project previously required a specific Specialization, it generally now requires a Department instead.
All Green, Blue and Purple quality requirements on Duty Officers were reduced to White quality requirements.
These changes in quality and relative value haves led to many requirements increasing in number of items required, but not in overall cost.
Let me just say this : if you're going to make Doffs cost dilithium and require both Dilithium and the same doffs for fleetbases that is the end for a vast number of fleets ( no matter if you have decreased the amount of doffs needed ) . You need to totally remove the doff-requirement or the dilithium requirement - for fleetbase/embassy progression - if you want this to work even slightly .
Don't forget:
~ You can buy duty officers with fleet credits from the fleet base.
~ You can buy unwanted duty officers from the exchange for energy credits.
~ You can recruit new duty officers for free.

When it comes to the increase in dilithium prices, they only affect your ability to upgrade low quality to higher quality duty officers. If you have completed your duty officer projects for a specific skill, (diplomacy, science, military, etc...), you can buy specific duty officers for dilithium. Its always been that way. Plus, you no longer need to buy higher quality duty officers for projects.

Quote:
Reduced all Duty Officer input requirements on Fleet Starbase Projects
~ If a project previously required only White duty officers, the number required has been decreased.
~ ~ ~ ~ Perfect and welcomed.

~ If a project previously required a specific Specialization, it generally now requires a Department instead.
~ ~ ~ ~ Perfect and welcomed.

~ All Green, Blue and Purple quality requirements on Duty Officers were reduced to White quality requirements.
~ ~ These changes in quality and relative value haves led to many requirements increasing in number of items required, but not in overall cost.
~ ~ ~ ~ Perfect and welcomed.
Why I agree: Since Cryptic has exchanged specialization for department type, you will be able to buy duty officers with fleet credits to fulfill requirements. Congrats. You just won the lottery. Instead of obtaining your duty officers from the exchange, you can now go directly to your fleet store. Its that simple.

You no longer need to upgrade lower duty officers, so you can sell them for energy credits to buy specific types.

Exchange price gouging is now over.

Cryptic just got rid of the middle man.

Last edited by linyive; 11-12-2012 at 10:36 PM.
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