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Thanks SO MUCH for all your support, and we'll see you in-game!
Not as bad as I thought, still a lot of commons to hold/come up with.
Given that you really can't do anything with a white doff other than throw them at a holding (dismissal already being nerfed to the ground and grinding up is too expensive to be viable), they should be really cheap on the AH in a few weeks (even cheaper if a lot of small/med guilds just quit the holding scheme altogether).
Our current Holdings system does not allow for this sort of "or" statements in terms of relative inputs & outputs. We could allow you to input Green+ quality doffs into the system, but we cannot modify the output (Fleet Credit / Progress) based on what was donated, so regardless of what you donated you'd always get the same result as if you'd input a White.
It may be something we can do in the future, but not at this time.
Even the same output would be appreciated, we need some high quality doff sinks to make the doff system worth playing it on the long term. Currently, with such low prices on the exchange it's not. Massive amounts of purple doffs get on the game and just never go away, an when you have 350-400 purple doffs - and you need months to get that - you can craft engines and shields to get poorer rewards than those you get from any episode.
If it was a huge priority, you probably could have DOff grinder assignments that allow you to turn a green of a particular profession into a white bundle of the same profession.
Hypothetically:
Greens produce 3 whites OF THE SAME PROFESSION. Blues produce 15. Purples produce 50.
For the rarer profession DOffs, make it something like: 2, 10, and 25. But a guaranteed same profession as the input DOFF from a Project Downgrinder.
Effectively, more efficient downgrinding. This could even help justify the addition of the up grinding costs to players since downgrinding would provide guaranteed results, making high quality BOffs more valuable given the higher cost of obtaining one. Which means those DOffs people get from paying high dilithium upgrinding costs would at least have TONS of value as downgrinding fodder.
If it was a huge priority, you probably could have DOff grinder assignments that allow you to turn a green of a particular profession into a white bundle of the same profession.
Hypothetically:
Greens produce 3 whites OF THE SAME PROFESSION. Blues produce 15. Purples produce 50.
For the rarer profession DOffs, make it something like: 2, 10, and 25. But a guaranteed same profession as the input DOFF from a Project Downgrinder.
Effectively, more efficient downgrinding. This could even help justify the addition of the up grinding costs to players since downgrinding would provide guaranteed results, making high quality BOffs more valuable given the higher cost of obtaining one. Which means those DOffs people get from paying high dilithium upgrinding costs would at least have TONS of value as downgrinding fodder.