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Survivor of Romulus
Join Date: Jun 2012
Posts: 1,691
# 51
11-12-2012, 11:11 PM
Quote:
Originally Posted by topset View Post
Fleet doffs are 500 fleet credits each, and can be purchased in the same room as the "Officer Of The Watch" daily.

They're a godsend, and they make like much much easier!

You can get department specific doffs for 750 fleet credits each if you prefer....

Free doffs are from the personnel officer at starfleet academy. General recruitment now costs dilithium but the department specific recruitments are still free!
O_O wow i didnt know that the dprt specific were still free....thats cool

thanks for the location for getting the fleet doffs

Quote:
Originally Posted by borticuscryptic View Post
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
Captain
Join Date: Jun 2012
Posts: 967
# 52
11-12-2012, 11:20 PM
Quote:
Originally Posted by cynder2012 View Post
O_O wow i didnt know that the dprt specific were still free....thats cool

thanks for the location for getting the fleet doffs
If you are overflowing with fleet credits, you can buy department specific types from your fleet store. Why wait for a cool down timer, so you can only obtain a handful of duty officers? As a result of changing the requirement from specialization to department specific, Cryptic gave us an excuses for using our fleet stores and bases. Duty officers will now cost fleet credits. Department specific ones start unlocking half way through tier two. Even though you have to get past two and a half tiers, I still call this a very good win for small and big fleets. At some point in the earlier tiers, you unlock random duty officer singles. Its still win-win.

500 fleet credits for single randoms.
750 fleet credits for department specific randoms.


Nothing wrong with that.

Since Cryptic changed the requirements from specialization to department, the dilithium price increase for upgrading them to higher quality officers is only rational. If they didn't increase the dilithium prices, Cryptic would have made it too easy to obtain the higher quality officers. They would have broken the game.

Cryptic opened the floodgates on common duty officers, so they had to increase the cost for upgrading them. While we were all too busy focusing on the dilithium costs, we missed what they actually did to make things easier.

Last edited by linyive; 11-12-2012 at 11:58 PM.
Republic Veteran
Join Date: Jun 2012
Posts: 70
# 53
11-12-2012, 11:43 PM
The test servers may also be unavailable during this time.

NOT THE TEST SERVERS TOO....NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Last edited by arkyboy; 11-12-2012 at 11:47 PM.
Survivor of Romulus
Join Date: Jun 2012
Posts: 1,691
# 54
11-12-2012, 11:58 PM
Quote:
Originally Posted by linyive View Post
If you are overflowing with fleet credits, you can buy department specific types from your fleet store. Why wait for a cool down timer, so you can only obtain a handful of duty officers? As a result of changing the requirement from specialization to department specific, Cryptic gave us an excuses for using our fleet stores and bases. Duty officers will now cost fleet credits. Department specific ones start unlocking half way through tier two. Even though you have to get past two and a half tiers, I still call this a very good win for small and big fleets. At some point in the earlier tiers, you unlock random duty officer singles. Its still win-win.

500 fleet credits for single randoms.
750 fleet credits for department specific randoms.


Nothing wrong with that.

Since Cryptic changed the requirements from specialization to department, the dilithium price increase for upgrading to higher quality duty officers is only rational. If they didn't increase the dilithium prices, Cryptic would have made it too easy to obtain the higher quality duty officers. They would have broken the game.

Cryptic opened the floodgates on common duty officers, so they had to increase the cost for upgrading them. While we were all too busy focusing on the dilithium costs, we missed what they actually did to make things easier.
yeah....I and my fleet mates that have over 200k fleet creds (with one of them having just under 2 million lol) will have a good use for them now

Quote:
Originally Posted by borticuscryptic View Post
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
Captain
Join Date: Jun 2012
Posts: 967
# 55
11-12-2012, 11:59 PM
Quote:
Originally Posted by cynder2012 View Post
yeah....I and my fleet mates that have over 200k fleet creds (with one of them having just under 2 million lol) will have a good use for them now
Exactly.

All those fleet credits were going to waste. Now you can use them to feed the system.

People just forgot that fleet credits are a form of currency, which can also be used to buy duty officers. What got everyone upset was a lack of specifics. Now we know.
Captain
Join Date: Jul 2012
Posts: 658
# 56
11-13-2012, 12:01 AM
It's sad. I'm actually extremely excited about the Vesta (the first sci ship since F2P at least that's an equal choice in PvE). I've been gathering up my gear and consoles for it and planning out how I'll set my power levels for weeks. I also think that the character switching button will be extremely useful, and the Romulan missions will likely be an interesting addition, although I haven't spent enough time on Tribble to know much about them. Given all that, I should barely be able to wait for this release. Instead, I'm dreading it.

I understand the desire to make the STF gear available guaranteed after a set amount of work, I was actually one of the many who asked to be able to get the Mk XII gear with large quantities of EDC, since it took me about 6 months playing KASE before I finally got my Prototype Deflector Tech, but this system goes far beyond that and puts all the STF rewards at the end of weeks of work. Even though I have all of the equipment I need right now, I'll have to grind the system because eventually I'll almost certainly want something more.

Even worse than this, though, are the many dilithium reductions. I relied on short Officer Reports missions, the exploration dailies, and the Lore mission at the academy for most of my dilithium, with the rest provided by STFs. The only one of those that remains intact is the Lore mission. The exploration dailies have been cut in half, the STFs have had their rewards significantly reduced, and it seems likely that the only missions that will still be usable for the Officer Reports daily will be hours long. I'm in college, I simply don't have the time to be playing that much and I don't have the money to buy my way there. Until now I have been able to be a decent contributor to my fleet and progress my characters while being a casual player. Now, that will no longer be the case. Instead, I'll have to spend more of my play time grinding dull, repetitive dailies which provide a smaller total reward. That smaller reward will prevent me from contributing as much to my fleet as I have been able to, and will put any further Ship Requisitions or Zen Store purchases far out of reach.
Captain
Join Date: Jun 2012
Posts: 967
# 57
11-13-2012, 12:07 AM
Quote:
Originally Posted by jadensecura View Post
Even worse than this, though, are the many dilithium reductions. I relied on short Officer Reports missions, the exploration dailies, and the Lore mission at the academy for most of my dilithium, with the rest provided by STFs. The only one of those that remains intact is the Lore mission. The exploration dailies have been cut in half, the STFs have had their rewards significantly reduced, and it seems likely that the only missions that will still be usable for the Officer Reports daily will be hours long.
Another mistake we are all making.

Quote:
Updated Fleet Actions:
Increased Dilithium rewards for the Fleet Actions that reward Dilithium, e.g. Starbase 24.
~~Rather than rewarding increased Dilithium, 1st place in Fleet Actions will now reward 2 Purple items and the same Dilithium value as other participants in the Fleet Action receive.
~~Fleet Actions that reward Dilithium now have a 30 minute cooldown.
While Cryptic lowered the dilithium rewards obtained through STFs, they upgraded the dilithium rewards for the fleet actions. All those fleet actions have become relevant; thus, they will not be laying around STO gathering dust. Starbase 24, Breaking the Planet, etc... As a result of people abandoning the fleet actions, virtually no one gives them a second look. I wanted to play these great missions, but they were never relevant for over level fifty players. Now they are.

More verity in missions and more opportunity to get dilithium.

Win-win.

Last edited by linyive; 11-13-2012 at 12:14 AM.
Commander
Join Date: Aug 2012
Posts: 347
# 58
11-13-2012, 12:25 AM
So .... no fix for TBR?
Rihannsu
Join Date: Jun 2012
Posts: 3,754
# 59
11-13-2012, 12:33 AM
Someone got the times on the launcher wrong.

one says 3 hours, the other says 4. not a big deal but a silly error.

House of Cards - Lvl 46 Fed mission
Career Officer
Join Date: Jun 2012
Posts: 19
# 60
11-13-2012, 12:36 AM
I'm just hoping that the logjam of mass logins once season 7 goes live isn't as bad as when season 6 was launched; I recall practically all the holodeck servers were full to capacity for a significant amount of time. Hopefully they learned from that and are prepared for the massive traffic influx this time around. That aside, I can't wait to see what this season has to offer.
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