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Captain
Join Date: Nov 2012
Posts: 1,409
well since there doesn't seem to be anyone willing to carry the torch, i guess ill do it.

tractor beam repulsors were doing too much damage, this might have been fixed with season 7

the vesta is pretty powerful, leading to the next ship being even more powerful. this is the way the game is it seems.

SEASON 7 is going live today, good luck everyone!

to copy the old format, anything relevant will be added as its learned. since season 7 is doing all kinds of changes to pvp (some good some bad) next weeks will detail more then this weeks

Quote:
Originally Posted by tick0 View Post
It's the end of the world, the Russians are coming, 15 years of snow.

"steam starter pack" has a ship and bunch of stuff via steam only atm it seems.
.
Quote:
Originally Posted by mancom View Post
Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
Science pvp at its best-http://www.youtube.com/user/matteo716
Do you even Science Bro?

Last edited by maicake716; 11-13-2012 at 11:13 AM.
Empire Veteran
Join Date: Jun 2012
Posts: 6,430
# 2
11-13-2012, 02:19 AM
vesta kills: 0

gonna do something about that tomorrow



fear of a good player in a vesta and a good team using a vesta: HIGH

gonna say i told you so about that tomorrow



TBR should be all fixed with this patch, and runabouts are getting a TB up time nerf, that there is really awesome.



also this was in the release notes:

"Added Shield Regen Rate to ship status window.

Note that this only works while in space."

this is cool, now let us see our shield resistance too
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Commander
Join Date: Jun 2012
Posts: 265
# 3
11-13-2012, 02:23 AM
No mention of TBR fixing in that pach. No mention of Vesta, too.
________________________________________________
[Combat (Self)] Your Ramming Speed III deals 112038 Kinetic Damage(Critical) to Ugop.
[Combat (Self)] Your Isometric Charge deals 78943 (70343) Electrical Damage(Critical) to Trinity.
Captain
Join Date: Jul 2012
Posts: 2,192
# 4
11-13-2012, 02:32 AM
Quote:
Originally Posted by ivantomdisplay View Post
No mention of TBR fixing in that pach. No mention of Vesta, too.
Breaking TBR was not in patch notes as well. So fingers crossed.
Survivor of Romulus
Join Date: Jun 2012
Posts: 2,972
# 5
11-13-2012, 02:48 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
[...]
"Added Shield Regen Rate to ship status window.

Note that this only works while in space."

this is cool, now let us see our shield resistance too
Seconded. In fact, all the "hidden" ship stats (such as the mechanics of Damage Control Team) should be displayed in the UI.
Commander
Join Date: Jun 2012
Posts: 265
# 6
11-13-2012, 02:59 AM
Quote:
Originally Posted by dalnar83 View Post
Breaking TBR was not in patch notes as well. So fingers crossed.
Ah..the denial part! ^^
________________________________________________
[Combat (Self)] Your Ramming Speed III deals 112038 Kinetic Damage(Critical) to Ugop.
[Combat (Self)] Your Isometric Charge deals 78943 (70343) Electrical Damage(Critical) to Trinity.
Captain
Join Date: Jul 2012
Posts: 2,192
# 7
11-13-2012, 03:13 AM
Quote:
Originally Posted by sophlogimo View Post
Seconded. In fact, all the "hidden" ship stats (such as the mechanics of Damage Control Team) should be displayed in the UI.
For a while, the damage control team was visible in space traits along with everything else. Then it was removed.

Regen is kinda nice to see, but you could always calculate it your self = base shield regen x4 on 125 shield.

I bug reported that the GUI does not work properly with several shields, I'm very curious if that got fixed.
Captain
Join Date: Aug 2012
Posts: 964
# 8
11-13-2012, 03:27 AM
These new abilities added through reputation systems are going to wreck any chances of true competition for people who don't use key binds. The screen is going to get cluttered as well imo.
The Somraw, K'tinga, D'Kyr, D7, Kumari, and T'Varo are all older than the Constitution Refit and yet they are tier 5. The rule needs to change.
Lt. Commander
Join Date: Nov 2012
Posts: 165
# 9
11-13-2012, 03:30 AM
First, some questions:
1. No Vesta yet?
2. TBR fixed?
3. Is over-capping weapon power still possible?
4. What previous changes/fixes were rolled back? (something always is... I hope for uber-dbb-faw or 2xPSW3 damage!)

Also,
Quote:
Updated the Assimilated Space Set:
Universal Console - Assimilated Module has been removed from the set
This console has become 1 piece of a new 3-piece set, attained via the Omega Reputation
The former 4-piece Bonus (Assimilated Tractor Beam) is now a 3-piece bonus that can be obtained by equipping the Shield, Engine and Deflector.
All other existing stats and bonuses remain otherwise unchanged.
Quote:
Temporal Disruption Device will now be properly enhanced by Chroniton modifiers instead of Tricobalt.
Quote:
Reman Space Set: Covariant Capacitance Cell, the 3-piece Bonus, has been improved:
Proc chance increased from 5% to 10%
Max stack limit increased from 5 to 10.
This allows for up to a total of 50% additional Shield Capacity.
The proc now raises Current Shield HPs by the same amount that it increases Max Shield HPs.
These extra shield hitpoints will be removed when the capacity buff fades.
This has the possibility of taking a shield facing offline, if it was already low.
Lt. Commander
Join Date: Nov 2012
Posts: 165
# 10
11-13-2012, 03:32 AM
Quote:
Originally Posted by cidstorm View Post
These new abilities added through reputation systems are going to wreck any chances of true competition for people who don't use key binds. The screen is going to get cluttered as well imo.
Aren't all but one of them passives? I thought only the tier 5 ability was a clickie...
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