How am I supposed to get enough of security DEPARTMENT doffs (that is assault squad, armory OR security officers) when from purchasing ~100 tactical fleet doffs I usually get ~5 security department doffs and ~95 tactical department doffs? What am I supposed to do with all those white tactical department doffs I don't need? Sell them for nothing on exchange or discard them? At least with the old system I could change them into greens and then sell those greens or change into blues etc. and earn enough to buy needed white security department doffs from exchange. Now with the reassign dilithium price increased this won't be an option...
They changed the specialization requirement to department specific; therefore, all the duty officers you are talking about will fall into the Tactical department. You will no longer, within most cases, see the requirement for security, assault squad, armory, etc... The new requirement will be random tactical officers. You can now use those unused tactical officers to fill projects.
Example:
Old Project Requirement Approach: 60 Assault Officers <--- Specialization Specific. New Project Requirement Approach: 60 Tactical Officers <--- Department Specific.
PST. Still stuck on DST lol The OP has the correct time, including a link to see the time in your timezone. Less than 3 hours to go! :WHOOT:
Cheers,
Brandon =/\=
--------------------
Brandon "BranFlakes" Felczer | Community Manager
Follow us on Twitter: @trekonlinegame | "Like" us on Facebook
Follow me on Twitter: @PWE_BranFlakes If you wish to speak to someone on the community team, file a "Forums and Website" support ticket here.
They changed the specialization requirement to department specific; therefore, all the duty officers you are talking about will fall into the Tactical department. You will no longer, within most cases, see the requirement for security, assault squad, armory, etc... The new requirement will be random tactical officers. You can now use those unused tactical officers to fill projects.
Example:
Old Project Requirement Approach: 60 Security Officers <--- Specialization Specific. New Project Requirement Approach: 60 Tactical Officers <--- Department Specific.
You are wrong mate. There are 7 departments: tactical, security, engineering, operations, science, medical, civilian. There are numerous specializations (assault squad, armory, botanist, biologist, warp theorist, conn officer etc.). Check it out http://www.stowiki.org/Duty_officer
Projects that previously required specific specialization (for example assault squad officers) will now require specific department (in this example security department doffs - that means assault squad, armory OR security doffs).
You are wrong mate. There are 7 departments: tactical, security, engineering, operations, science, medical, civilian. There are numerous specializations (assault squad, armory, botanist, biologist, warp theorist, conn officer etc.). Check it out http://www.stowiki.org/Duty_officer
Projects that previously required specific specialization (for example assault squad officers) will now require specific department (in this example security department doffs - that means assault squad, armory OR security doffs).
So my question still stands.
You answered your own question.
You haven't realized it yet.
As I have been telling everyone, the specialization requirement is no longer an issue.
New requirements are department specific.
Duty officer specialization is no longer relevant.
As I have been telling everyone, the specialization requirement is no longer an issue.
New requirements are department specific.
And that doesn't at all answer Darwins original issue.
#2311#2700#2316#2500
I'm looking for players who want to have constructive input on offering solutions to the issues we have with the game please PM me
We tried our best to get them to modify it, we had a 70 odd page thread of complaints about this and there was no response from the devs.
On this specific issue they have been disgraceful in their customer service.
Firstly they stealthed the change in on tribble (it was never official announced in the notes)
Secondly when people complained they did nothing.
Shameful by all accounts.
#2311#2700#2316#2500
I'm looking for players who want to have constructive input on offering solutions to the issues we have with the game please PM me
Your post clears up one thing, that you can buy fleet doffs for fleet credits, though when I did that before the doff was locked upon claiming so I couldn't commit them to fleet projects...
Secondly, you've stated that we can recruit new doffs for free, this is no longer true as the patch notes state there is now a 1000 Dil price for General Recruitment and that the price is higher than that for the individual class recruitments... This will kill fleet progression for me as for the past 8 weeks I've been the only one contributing anything in my fleet and I simply can't afford the Dilithium any more for officers/starbase upgrades/reputation purchases/living and breathing in a PWE world...
I'm really looking forward to season 7, except for the part where PWE decided to take a dilithium shaped stick and ram it up my back-end.
Join date is wrong, I've actually been around since Beta.
My fleet means something to me, it is a home. But because it has less than 25 members and I don't want to be a nameless face among 500, I'll never reap the rewards of an upgraded starbase. Not cool.
How am I supposed to get enough of security DEPARTMENT doffs (that is assault squad, armory OR security officers) when from purchasing ~100 tactical fleet doffs I usually get ~5 security department doffs and ~95 tactical department doffs?
What am I supposed to do with all those white tactical department doffs I don't need?
Sell them for nothing on exchange or discard them?
At least with the old system I could change them into greens and then sell those greens or change into blues etc. and earn enough to buy needed white security department doffs from exchange. Now with the reassign dilithium price increased this won't be an option...
I answered his question twice. See my posts above.
Quote:
Originally Posted by khamseenair
Secondly, you've stated that we can recruit new doffs for free, this is no longer true as the patch notes state there is now a 1000 Dil price for General Recruitment...
....but, you can still get department specific duty officers for free or at a low price.