Career Officer
Join Date: Jun 2012
Posts: 875
# 11
11-01-2012, 06:31 PM
I also agree with the OP.

I'd add that the console left of the view screen and meeting the turbolift is too deep in contrast to the consoles on the right and wrapping around behind the Captain's chair. Most of us missed this the first weeks this was live. We were too shocked and generally impressed with the overall bundle to notice that until much later.
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Career Officer
Join Date: Jun 2012
Posts: 14
# 12
11-03-2012, 04:46 PM
Most excellent analysis and post. I agree totally. Well done captjerry11.
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# 13
11-03-2012, 05:59 PM
I agree with this post.
Career Officer
Join Date: Jul 2012
Posts: 2
# 14
11-13-2012, 08:49 AM
Not sure if this glitch is still active or not, but when the bridge first went live, didn't whichever of our boff's was standing at the science station used to look into the viewer at that bridge station? I don't think my boff who's at that station does anymore, which is a shame
Join Date: Jun 2012
Posts: 453
# 15
11-13-2012, 09:08 AM
I especially would like to have the 25th century officers replaced with some in appropriate 23rd century uniforms.
Join Date: Jun 2012
Posts: 892
# 16
11-13-2012, 09:44 AM
Of the proposed changes, #1 and #4 would be the most important in my eyes... #2 & #3 would be fixed in the same pass of chair adjustments...

However, #4 could be done completely away with if they implemented the aforementioned "Yeoman console" - especially since it's not just the Wells bridge with this functionality, the Tholian bridge has the "one stop DOff console" and IIRC so does the aquarius bridge...

If you don't want to go the "generic yeoman console" route, adapt the tech that allows one of my BOffs to serve as ship selection officer like they do on the Tuffli and Tholian bridges...

If this is the case, I'd like to see #6: fill all bridge seats with a BOff, so that the VAs whole 10-BOff complement (heck, maybe even 12 seats for those with the extra slots for more BOffs can get their whole crew on the bridge...)
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Career Officer
Join Date: Jun 2012
Posts: 120
# 17
11-30-2012, 08:17 PM
Just adding my support to this thread. The graphical glitches are indeed annoying and the one that grinds my gear the most are the way the Boffs hover in front of their chairs.

When I first bought the TOS Connie interior, the Boffs were sitting in their chairs properly. But over time, it just got worse, as they seem to move forward to their existing positions today.

Its such an eyesore! It shouldn't be too hard to fix, so I hope someone does take the time to look into it. Its not fair to those who have purchased it only for the product to degrade over time.

And as I suggested before, perhaps a more up to date version of the interior would also be nice to offer in the C-store. Perhaps a redress of the TOS Connie into the movie Connie, exactly same layout and all but with more up to date hallways, panels, consoles and furniture...  71862
Join Date: Jul 2012
Posts: 532
# 18
12-01-2012, 12:44 AM
It's not going to happen. They won't release anything like a fix because they're too busy putting more garbage on the store.

The TOS interior is probably the best one of all of them, and it's a mess. I called them on these things when they released the thing:

The main bridge is lop-sided. Check the consoles to port, then to starboard. You'll notice they're at different heights.

The ceiling is wrong. The Helm is HUGE and too high. Watch Balance of Terror. You'll see Kirk walk past in front of it, and it's about waist high. Here, it's head high.

Of course, I mentioned the BO assignments. My Doctor is always at the science station, engineer at the helm and my tactical officer is often not there at all.

The turbolift usually sends visitors plummeting through space instead of taking them to other decks.

The Crew deck is very nice, except for the TNG tricorders constantly squealing everywhere you go.

The lounge is now inhabited by crew from the wrong century, as you mentioned, as is the Conference Room.

The corridor should extend past sick bay, with a door into the lab at the far end (presently, you have to pass through sick bay to get to the lab).

The tables in Sick Bay are the wrong height. When seated, they are about head high.

Engineering Deck is also nice enough, but again there's the constant squealing of TNG tricorders.

Most damningly, there is a TNG engineer with a TNG tricorder IN engineering that never, ever turns it off or stops using it. It RUINS this room entirely.

The Engineering room is not the correct room. Ok, it's the first season engineering room. The more familiar one is the one from the Ultimate Computer, with the engineering office, and the dilithium chamber in the middle of the room.

The Engineering Lab is nice, except for the tricorders (again) and the TNG crew.

The Transporter room is the wrong shape, and does not have the monitor station behind and to the left of the console.

Additionally, the transporter platform is rotated too far clockwise, so you can't actually see all the pads from the console.

The back wall of the room is empty, when there should be a design there (not sure if it's a window or what).

That's just off the top of my head. It's things like this that make me question the competence of the developers. This is not rocket science. All the information you could possibly want is readily available anywhere on the internet. You can download BLUEPRINTS for heaven's sake. That they couldn't get something like this right suggests they don't care, or they're incompetent. I'm not sure which is worse.
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Survivor of Romulus
Join Date: Jul 2012
Posts: 505
# 19
12-02-2012, 12:37 PM
I've been wanting those changes for ages, always bugged me that my engineer was on the conn where my tactical guy should be! Instead of having a Yeoman Console why not have a static Yeoman NPC contact, tall thin blonde like from the shows?

Is there anything that determines BOFF seating? I have two commander sci boffs but ones a medical and the other science... my sci boff is sitting down on a chair the other side of the bridge and the CMO is looking down the sensor scanner.... :/
Survivor of Romulus
Join Date: Jun 2012
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# 20
12-02-2012, 01:45 PM
Oddly mine works fine

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