Ensign
Join Date: Sep 2012
Posts: 1
# 1 Season 7 no THX!!!
11-13-2012, 01:28 AM
So if PWE's goal is to sell and make money with ZEN have Star Trek Online, should not be F2P ...
There are many players who have already announced to leave the game because of the changes ...
Thanks for the threads for the S7 test are ignored ....
Career Officer
Join Date: Jun 2012
Posts: 4,068
# 2
11-13-2012, 01:32 AM
Quote:
Originally Posted by thomaszero84 View Post
So if PWE's goal is to sell and make money with ZEN have Star Trek Online, should not be F2P ...
There are many players who have already announced to leave the game because of the changes ...
Thanks for the threads for the S7 test are ignored ....
It doesn't really change the fact that it IS possible to play STO for free.

Any purchase made from the C-store etc is for additional content intended to enhance the gameplay experience. Additional, however, equates to 'optional' and nothing purchased from the C-store is essential to the game.

STAR TREK BATTLES - HIGH DPS PLAYERS NEED NOT APPY
Career Officer
Join Date: Jun 2012
Posts: 60
# 3
11-13-2012, 01:43 AM
It is "free to play". But this is not got all for free. I think you expect the wrong image.
Lt. Commander
Join Date: Sep 2012
Posts: 144
# 4
11-13-2012, 01:46 AM
Way I see it, the changes people are most up in arms about only really hurt the grinders and munchkins. Players who're more story mission or RP oriented will not have their experience altered in any significant way.
Starfleet Veteran
Join Date: Jul 2012
Posts: 110
# 5
11-13-2012, 03:16 AM
Quote:
Originally Posted by connectamabob View Post
Way I see it, the changes people are most up in arms about only really hurt the grinders and munchkins. Players who're more story mission or RP oriented will not have their experience altered in any significant way.
I will argue this point entirely. My RP guild goes through this game very slowly - using our guild characters only once a week for about three hours (it took us about 9 months to finish RPing the Klingon War missions - just to give you some perspective on how much role-playing we incorporate into our missions). S6's starbase has amplified our RP significantly. With the changes being implemented it seems that our starbase will never advance beyond level 2* (we allow alts to contribute - hence we grind a bit of fleet marks/dilithium for the projects during the week). So this does affect RP players who took on the role as starbase commanders who enjoyed discussing the projects completely each week and what their goals were for the week to come.

*we were hoping to hit level 2 by Jan.1 2013, btw.
There are Four Lights... say no to ARC
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Fleet: 1st Order of Role-Players' Guild - gaming together since 2004
Lt. Commander
Join Date: Sep 2012
Posts: 144
# 6
11-13-2012, 03:33 AM
That's interesting to hear/read, actually. I'm a solo player, mostly. I'm part of a fleet, and contribute to starbase projects as I can (doffs, mostly, though I'll admit that's gonna change now that doffs cost DL). My ships/boffs/gear/doffs are more than enough to handle anything any story mission can dish out, and so for that matter is any rainbow/skittle build, so I kinda regard the whole DL fuss to be for people who are heavily into PVP and PVE grind or munchkining.

I can definitely see how it would effect RPing the experience of starbase construction though. That's not something that had occurred to me, since I mostly solo, and mentally filed "starbase" under "non-story relevant grind".
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,336
# 7
11-13-2012, 06:17 AM
Quote:
Originally Posted by connectamabob View Post
That's interesting to hear/read, actually. I'm a solo player, mostly. I'm part of a fleet, and contribute to starbase projects as I can (doffs, mostly, though I'll admit that's gonna change now that doffs cost DL). My ships/boffs/gear/doffs are more than enough to handle anything any story mission can dish out, and so for that matter is any rainbow/skittle build, so I kinda regard the whole DL fuss to be for people who are heavily into PVP and PVE grind or munchkining.

I can definitely see how it would effect RPing the experience of starbase construction though. That's not something that had occurred to me, since I mostly solo, and mentally filed "starbase" under "non-story relevant grind".
Just a reminder that not ALL doffs cost dilithium. You can still use the department specific recruitments for free, it's just the general recruitment pack that costs... and starbases offer completely random (well, with a lot of warfare specialist and flightdeck officers) single doff pakcs and department specific doff packs to buy for fleet credits.
Not saying, that the general rec packs are not important, but you won't be standing there without means to get doffs at all.
Lt. Commander
Join Date: Jun 2012
Posts: 115
# 8
11-13-2012, 09:10 AM
Not to mention you can still get high level doffs from Refugee, Cluster Exploration and Prisoner Transfers and then trade back down for whites (last I heard the cost to trade down was untouched, just trading upwards is going to cost an arm and a leg.)

tjex, has your fleet tried RPing the standard Fleet Missions? I'm talking about the Klingon Scout Force, Gorn Minefield, Starbase 24 etc. From what I read the Dilithium rewards for those missions are actually going UP, and I know my fleet has had fun doing group events on those. That might be an option to earn Dil while still being able to RP.
Play Star Trek: Allegiance - my first series in the Foundry
Captain
Join Date: Jun 2012
Posts: 546
# 9
11-13-2012, 03:50 PM
What is this thread doing in foundry?
Career Officer
Join Date: Jun 2012
Posts: 1,497
# 10
11-13-2012, 03:54 PM
Quote:
Originally Posted by designationxr377 View Post
What is this thread doing in foundry?
Obviously it's the Foundry's fault that Season7 is a disaster

Check out my Foundry missions:
Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
The Defenders - Duritanium Man - The Improbable Bulk - [WIP] Commander Rihan
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